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Posts by GttiqwT

  • de_intersect (WIP)

    • GttiqwT
    • September 1, 2024 at 8:28 AM
    Quote from shelter

    On 8/4/2024 at 9:20 AM, shelter said: Don't forget to post the workshop link in your first post before the deadline!

    yeah i missed it, whoops :(

  • de_intersect (WIP)

    • GttiqwT
    • July 5, 2024 at 12:12 PM

    This is my first real full map for CS2 and I plan to fully detail and finish it for this mapping contest!

    This map includes a mid to large sized map with 2 bombsites, I started with a dusty/middle eastern theme but it quickly turned into a north american metropolitian/urban city neighbourhood type theme.

    I think its pretty unique in layout and hopefully it'll play well! I've done a couple playtests over on the discord and have been improving it based on feedback.

    https://steamcommunity.com/sharedfiles/fi…/?id=3233058058

    Some pictures for my recently released 0.8 version are below!

    Thanks ❤️

  • [WIP] de_invincible

    • GttiqwT
    • June 28, 2019 at 6:52 AM
    Quote from Byron

    On 6/25/2019 at 10:00 PM, Byron said: I think it might be pretty difficult to make a warehouse or factory look exotic without some very unique elements, but good luck!

    Quote from DeadKnife

    On 6/25/2019 at 10:00 PM, DeadKnife said: From a first glance, it looks great. The only thing with this is that factories/warehouses are common themes, which hinders you in this contest. You should add something unique to make you map stand out.

    Thank you :D

  • [WIP] de_invincible

    • GttiqwT
    • June 26, 2019 at 1:45 AM

    I'm currently working on a factory/warehouse map called de_invincible. It's a bomb map with a unique layout that should have a different and enjoyable experience.

    I've also made the general map, currently in greybox.


    The current layout:

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