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  3. Wintrius

Posts by Wintrius

  • Rampart

    • Wintrius
    • September 3, 2019 at 8:38 PM

    Looks incredible so far! Keep up the good work!

  • Gongji

    • Wintrius
    • September 3, 2019 at 4:00 AM

    Looks pretty epic, the potential is definitely there. My only real criticism is that some of the areas are unnecessarily corridory. For example, CT's entrance to mid (the one on the bottom portion of the radar) would look a lot nicer as a curved staircase. Mid may be more unique at somewhat of an angle, as well. Overall, more tilts and curves would spice the map up a little more. Besides that, I'm a fan of how this map is turning out. Good luck.

  • [WIP] Touristas (now) de_xenos

    • Wintrius
    • September 1, 2019 at 3:27 PM

    I like the direction this is taking. Good work on those custom assets!

  • Oasis

    • Wintrius
    • September 1, 2019 at 3:23 PM

    Can't wait to play this!

  • [WIP] de_Ragga

    • Wintrius
    • September 1, 2019 at 3:08 PM

    Not gonna lie, the layout looks a bit basic, especially the T routes onto the bombsites. The best way to get around this is to avoid making narrow corridors, adding elevation to spice up gameplay, and try to go for some unique layout shapes that you haven't seen anywhere else. I also think That50'sGuy brings up a good point in regards to the map taking place in Morocco.

  • [WIP] de_durani

    • Wintrius
    • September 1, 2019 at 2:59 PM

    Not that you said the currently displayed textures are final, but if you're planning on keeping them I'd recommend otherwise. Although layouts are of foremost importance, visuals may also go a long way. In this case, I'd say that the lack of custom assets blurs any new (or exotic per se) theme that you're trying to get across. When I look around this map I see Inferno and Dust II, but not much that establishes your map's identity. The direction of your map in terms of layout seems interesting, and think it'd be magnified by some original assets rather than Valve ones. Although this may not make a difference in the eye of most normal players, it certainly does in regards to Valve and other mappers. If you don't know where to start with custom textures, I highly recommend learning Substance Designer. It's free if you are a student, and easy to forge your way into if you are not.

    Good luck!

  • Turbulence

    • Wintrius
    • June 28, 2019 at 5:15 AM

    I'm getting some cs_downed vibes from this.

  • [WIP] de_invincible

    • Wintrius
    • June 27, 2019 at 10:52 PM
    Quote from SluikReclame

    2 hours ago, SluikReclame said: how do you guys make these nice radars :)

    https://github.com/Terri00/CS-GO-…/tavr/README.md

  • [WIP] de_havana

    • Wintrius
    • June 25, 2019 at 10:13 PM

    If I were you, I'd name it something else to differentiate it from cs_havanna, the map from 1.6 and Source. There's a great amount of potential here, good luck!

  • Submerged

    • Wintrius
    • June 25, 2019 at 5:13 AM

    Try not to overindulge in narrow corridors. They aren't typically very good in gameplay. After you've cut down what paths you're still using and simplified the map, stretch out all of the halls and give them some unique aspects.

  • [WIP] de_seoul

    • Wintrius
    • June 20, 2019 at 6:44 PM

    The layout and concept look interesting and promising. I would love to see the contrast of the old temples and new urbanized city. Good luck!

  • Mansion

    • Wintrius
    • June 20, 2019 at 6:36 PM

    Not only is this a remake, but a previous non-greybox version has been on the workshop for quite some time. Still, your mapping style looks interesting and I suggest you make another entry.

  • Mustang (formerly Everest)

    • Wintrius
    • June 19, 2019 at 8:47 AM
    Quote from blackdog

    9 minutes ago, blackdog said: Dude other maps have already been playtested… for what they have shown I’d say other maps are in a more advanced state.

    Then, since the talent of the team working on it, Everest will do very well.

    I find visuals more difficult than layout to make. They're also more of a test of talent, as it's the most time consuming factor of making a map. But you're right in the importance of layout, of which I'm hyped to see the layout of Everest.

  • Mustang (formerly Everest)

    • Wintrius
    • June 19, 2019 at 8:26 AM

    The speed at which this map is progressing scares me. If each map's chance of winning was manifested into fractions of a cake, Everest would occupy three quarters of that cake. Besides your expedient progress being used as a scare tactic, I love seeing how this map is shaping up. What's been shown so far looks great. Good luck!

  • [WIP] de_mayday

    • Wintrius
    • June 19, 2019 at 7:48 AM

    I like the concept and the name, all very original. Good luck.

  • Radu's mexican town [CANCELLED]

    • Wintrius
    • June 8, 2019 at 5:25 PM

    This is really exciting! I've always wanted to see a map in Mexico. There's certainly a lot of detail that will have to be put into such an original theme. Good luck!

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