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  2. LeCaribou

Posts by LeCaribou

  • [CS:GO] de_Shrine

    • LeCaribou
    • May 13, 2019 at 5:55 AM

    I don't play your map ( i haven't got the time )

    But the theme ans the screenshot are pretty good !

    The bomb site is maybe too exposed , you can put crates for exemples or some props

    The sliding doors is a good idea !

    It's a little weird to jump to join the path in the Ct Spawn but ok ?

  • [CSGO] Dojo (defuse map)

    • LeCaribou
    • May 13, 2019 at 5:47 AM

    It's just my opinion but maybe a second way to the Connector Mid B with a pagode or a house in the forest of bamboo ☺

    And for Dojo maybe a another room with windows or covers and in the bomb site some covers !

  • [WIP] De_Fest ( Wingman ) V 0.2

    • LeCaribou
    • May 12, 2019 at 7:30 PM

    [Second Version : V 0.2]

    New contents in this map with lot's of fix !


    -Fix the BombSite for the T

    The Bomb site has been remake with more covers around and in the bombsite

    The Terrorist can now plant the Bomb without getting shot by anywhere and the Ct can defuse the bomb

    -Upgrade the BombSite

    The CT gate has been move and the bomb site begin to have some textures

    -Nerf the Ct Balcony

    Before , The Ct Balcony was a Strategic point too op so now the way to be there is longer than before and the rail is tinier than before

    -Nerf The T long Entry

    The T long entry is now shorter than before . You can throw a smoke to block him-Upgrade the Ct Spawn

    The Ct spawn is more filled than before

    -Upgrade the Appartements

    The Appartements has been textured , it has been changed a little-Put Textures and Props

    Some textures and props has been added

    -Fix Bugs

    Some bugs has been Fix

    Screenshot :

    Spoiler

    Spoiler

    Spoiler

    Spoiler


    Spoiler

    The Progression of the Project

    I am really determinated to finish this map ,

    Usually , I never finish project like this

    Sometimes , I lost a little hope but when i see lot's of maps in this website and lot's of people who feedback about my map , it give me back the hope and the courage to continue this map !

    Worshop Link :

    https://steamcommunity.com/sharedfiles/fi…/?id=1730844309

    i hope you enjoy this update !

    Images

    • 20190512194041_1.jpg.webp
      • 115.03 kB
      • 1,920 × 1,080
    • 20190512194116_1.webp
      • 53.36 kB
      • 1,920 × 1,080
    • 20190512194134_1.webp
      • 103.33 kB
      • 1,920 × 1,080
    • de_Fest_radar.webp
      • 49.29 kB
      • 1,024 × 1,024
    • 20190512194041_1.jpg.webp
      • 115.03 kB
      • 1,920 × 1,080
    • 20190512194116_1.webp
      • 53.36 kB
      • 1,920 × 1,080
    • 20190512194134_1.webp
      • 103.33 kB
      • 1,920 × 1,080
    • de_Fest_radar.webp
      • 49.29 kB
      • 1,024 × 1,024
  • [CSGO] Dojo (defuse map)

    • LeCaribou
    • May 6, 2019 at 8:36 PM
    Quote from Marcin Poloczek

    6 minutes ago, Marcin Poloczek said: The site itself is quite bad.

    Maybe the first ceilling is too low ( you can't make a jump without to hit the ceilling and make a second entrance around the dojo to rejoin the road like this with some crates or walls :

    Spoiler

  • [WIP] De_Fest ( Wingman ) V 0.2

    • LeCaribou
    • May 6, 2019 at 8:30 PM
    Quote from Marcin Poloczek

    3 minutes ago, Marcin Poloczek said: Make the width of long the same as width of smoke, so you can block it with one smoke. Also it's better to have one enterance for ct and good spots on site.

    I had not thought of the smoke , i find it is more fun to play in a large area than a thin long , and for the Ct , T have got many enterances to go in the site ( 2 primary enterances and 3 secondary enterances ) and if the CT have only one primary enterance , it will not be balanced ?

  • [CSGO] Dojo (defuse map)

    • LeCaribou
    • May 6, 2019 at 8:22 PM
    Quote from Marcin Poloczek

    2 hours ago, Marcin Poloczek said: The B site was a little redesigned but I will include the hole for the grenades. The problem with B site was that it was too small and not enjoyable to go there.

    Strangly , I prefer the B site than the A site , the Connector mid to B is really nice and the way to go to B is cool

    In A , the corridor to go and the mid is to short but it is my opinion

  • [WIP] De_Fest ( Wingman ) V 0.2

    • LeCaribou
    • May 6, 2019 at 8:18 PM
    Quote from Marcin Poloczek

    54 minutes ago, Marcin Poloczek said:

    This is my idea. Make long thinner, and make one enterance from ct side.

    I think for the long is better to make it large but it's my opinion , i will see that in the future and with real test

    The CT balcony is maybe too OP but I prefer to have 2 enterances for the Ct , I just elongate the way to go

  • [CSGO] Dojo (defuse map)

    • LeCaribou
    • May 6, 2019 at 4:47 PM

    Wow , i love your map , especially the bomb site B , But I find the middle too small and the ways to A a little boring

    Spoiler

    The Dojo is really cool . I really like the hole for the grenades

    Spoiler

    I wait impatiently the final release !

  • [WIP] De_Fest ( Wingman ) V 0.2

    • LeCaribou
    • May 6, 2019 at 5:43 AM
    Quote from Roald

    6 hours ago, Roald said: Still... its too much and also the bombsite is super open. Imagine planting the bomb or defusing it..

    Ok , i will fix it , thank for your feedback !

  • [WIP] De_Fest ( Wingman ) V 0.2

    • LeCaribou
    • May 5, 2019 at 2:18 PM
    Quote from TECHNICKER

    50 minutes ago, TECHNICKER said: Too many site approaches.

    It has been done to always give a different approach of the site for the T and the CT

    For the CT you can see where the T go :

    Moreover The CT Have lot's of Strategic Point ( With their Weakness ) whereas the T don"t have lot's of covers ( like crates or balcony railing )

  • [WIP] De_Fest ( Wingman ) V 0.2

    • LeCaribou
    • May 5, 2019 at 8:33 AM

    [First Version V 0.1]

    Hello Everyone !

    This Year , I work on my first map !

    This is a bomb and defuse map in Wingman with one Bomb Site

    The Map is inspired by Italy ( and the map : Inferno , Italy )


    I create This Topic for some Feedback and some Tricks

    You can play this map by this Steam link :

    https://steamcommunity.com/sharedfiles/fi…/?id=1730844309

    And Here some Pictures of the Map :

    Thank you for giving your valuable time !

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