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  3. Twan_Neppe

Posts by Twan_Neppe

  • de_hotel

    • Twan_Neppe
    • December 16, 2019 at 7:10 PM

    NEW UPDATE!

    Version 1.05

    Bombsite A: - removed 1 box and replaced it with pallets

    CT spawn: - added some props

    T spawn: - added some props

    Texturing: - finished almost all of the texturing of the map

    Radar: - updated the radar

    Lighting: - added some lights on dark spots

    Player models: - switched CT models to FBI - switched T models to Specialist

    ---------------------------------------- Future plans: - re-design some area's that are 'low quality' - add cubemaps - optimizing the lighting in the map


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  • de_hotel

    • Twan_Neppe
    • November 18, 2019 at 8:14 PM

    New Update!

    Version 1.04

    Bombsite A: - fixed the bot stuck-spot on the bombsite. - moved the one-way drop fence closer to the bombsite.

    Bombsite B: - made upper B wider and added some cover.

    Texturing: - textured the building outside of A main. - textured the structure on bombsite A. - textured upper B.

    Radar: - Used TAR to create a new radar image.

    ---------------------------------------------------------------------------

    Planning to put it up for playtesting again since it had some layout changes.

    Visit the workshop page: https://steamcommunity.com/sharedfiles/fi…/?id=1714359881

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  • de_hotel

    • Twan_Neppe
    • October 24, 2019 at 2:57 PM

    NEW UPDATE!

    I just updated the map, implemented some of the feedback received last sunday at the playtesting.

    Patch notes are available on the steam page: https://steamcommunity.com/sharedfiles/fi…/?id=1714359881


    I'm searching for someone who can model custom props. I don't have any idea to do that.

    If you know someone, please send him my steam profile (link in bio) and ask him to message me...


    For now have fun with the update..


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  • de_hotel

    • Twan_Neppe
    • October 21, 2019 at 3:22 PM

    Got a lot of feedback from the playtesting yesterday. i'll try to implement as much as possible to make the map as good as i can.

    probably submitting a second playtest for more feedback in a couple of weeks..

    TY all for the feedback!!

  • de_hotel

    • Twan_Neppe
    • October 11, 2019 at 9:46 PM

    New Update Released:

    link to map: https://steamcommunity.com/sharedfiles/fi…/?id=1714359881

    ---------------------------------------

    Bombsite A:- Added cover for T's on the road- replaced the greybox site with props (not finished yet)- Added a bench with some plantsBombsite B:- Added options to throw grenades from long B to site- Added plants on the siteTexturing:-Added textures and props to the bombsites and the area's around itRadar:-Added a radar image


    for more pictures please visit the workshop page.

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  • de_hotel

    • Twan_Neppe
    • October 9, 2019 at 3:31 PM
    Quote from H1PP0P0T4MU5

    20 hours ago, H1PP0P0T4MU5 said: Looks nice, is it set in a middle of a city next to a hotel?

    Yeah, it was kind of the first name i came up with.. might change it if better ideas come up

  • de_hotel

    • Twan_Neppe
    • October 8, 2019 at 1:22 PM

    https://steamcommunity.com/sharedfiles/fi…/?id=1714359881

    In a peaceful town that was build around an old church, which now is rebuild to a hotel, were multiple protests against industrialisation and the destroying of the nature. Some individuals want to draw more attention to this small town.

    -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------

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