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  2. TECHNICKER

Posts by TECHNICKER

  • Blossom

    • TECHNICKER
    • November 2, 2019 at 5:06 PM

    yeah, keep going!

  • Cobblestone Changes

    • TECHNICKER
    • November 2, 2019 at 4:53 PM

    I do really like the changes on A site, I would just add more contrast to the window area.

  • Cobblestone Changes

    • TECHNICKER
    • October 29, 2019 at 7:54 PM
    Quote from Byron

    On 10/27/2019 at 9:54 AM, Byron said:

    External Content www.youtube.com
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    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    Workshop

    http://# Reveal hidden contents


    Ignore the trash visuals, did a fast compile and didn't focus on making it look visually appealing at all. These are the gameplay changes:


    A/CT:

    - Changed the back of site raised area

    - Raised the wall on site

    - Added staircase from CT to A

    - Lowered CT and added a pit

    - Added boxes on the site

    - Moved hut closer to ramp and rotated it 30 degrees

    - Added separating the ramp and long entrances

    Ramp:

    - Raised the wall at top of ramp to block visibility

    - Added door between water and ramp

    - Added connector between ramp and drop

    - Added a raised section to the side

    Long:

    - Brought the wall separating long and outside out a bit to block a long sightline

    Outside:

    - Blocked off the back area

    - Removed snipers nest

    - Added a wall to patio

    Drop:

    - Drop now comes out around the corner

    - Added connector between ramp and drop

    - Blocked off flowerbed with bars

    B:

    - Slight change to cover on long

    T:

    - Blocked off upper area

    - Blocked off snipers nest

    Misc:

    - Changed sun angle

    - Added ability to nade from outside to A

    - Made it easier to nade long from outside

    - Slightly moved spawns The goal of the project is not to make a 100% functioning remake, but to test ways to make cobble great again. Suggest anything you think would be beneficial!

    Display More

    The video is pure pain to watch, but the changes itself are pretty thoughtful! I like it! Good Luck with this project!

  • The Official Mapcore Anime Fanclub™

    • TECHNICKER
    • October 29, 2019 at 7:00 PM
    Quote from blackdog

    On 10/27/2019 at 8:32 PM, blackdog said: @FMPONE?

    External Content www.youtube.com
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    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

    why

  • [WiP] de_sean

    • TECHNICKER
    • October 20, 2019 at 6:34 PM

    wow, I wasnt here for a long time... As Iam looking at the screenshots I see that it is clearly off scale :D

    I would like to get back to mapping, but sadly, I dont really have much free time, because school is a thing. Well you will definitely see an updates in the future from me! It can take some time tho because of the lack of the free time of mine. Hope youre having a nice day, and hope that you will enjoy my future work!

  • de_orbit

    • TECHNICKER
    • June 21, 2019 at 5:37 AM
    Quote from OPzy

    13 hours ago, OPzy said: Fuck I hope not, but I don’t think so. From what I’ve played with bots so far and according to valve developer community it’s just people inside it.

    OK, cool! Good Luck then!

  • de_orbit

    • TECHNICKER
    • June 20, 2019 at 2:36 PM
    Quote from OPzy

    On 6/19/2019 at 2:34 AM, OPzy said: trigger_gravity babyyyy. Thanks for the feedback tho, I probably won't make two versions right now, but maybe along the line at some point. As I said, I'll try not to let the wacky stuff get too in the way, but more add to the gameplay experience.

    It changes overall gravity when triggerd, or am I wrong?

  • de_orbit

    • TECHNICKER
    • June 18, 2019 at 2:54 PM
    Quote from OPzy

    6 hours ago, OPzy said: Radar Update


    *Edited main post to be up to date, look at the main post to see annotations (e.g. where anti gravity is, etc)

    Awesome, thats gonna be the toughest opponent IMHO! (and Ive got very simillar idea back then :D)

    BUT...

    You cant make different gravity inside and out. Gravity is same all over the map. And a lot of those very cool features are gonna be competitively unsitable, but I suggest you to create two versions of this map. 1st JFF and 2nd Competitively viable version.

    But very cool idea TBH! Cant wait to where this project will go!

  • [WiP] de_sean

    • TECHNICKER
    • June 14, 2019 at 4:22 PM

    Only B remains!

    Spoiler

  • [WiP] de_sean

    • TECHNICKER
    • June 13, 2019 at 8:51 PM

    first layout change incoming!

    before:

    Spoiler


    done!

    after:

    Spoiler

  • [WiP] de_sean

    • TECHNICKER
    • June 12, 2019 at 8:13 PM

    just some WiP

  • [WiP] de_sean

    • TECHNICKER
    • June 12, 2019 at 6:03 PM
    Quote from text_fish

    42 minutes ago, text_fish said: Okay yeah you should never work off grid (I've had "snap to grid" turned on in Hammer/Worldcraft for 20ish years), it'll give you all sorts of compile errors and other problems later on. You'll need to either remake the stairs, or spend 5 or 10 minutes manually dragging each vert to its nearest grid point with the vertex tool. During the grayboxing stage it's generally worth working to a grid of about 16 units minimum but you can reduce the size (the [ and ] keys are the shortcuts you need to change grid size) for more precise shapes when needed.

    Yeah, I fixed it with the vertex tool. And yes, I never work off the grid, It was just because I made an arch which was a bit off.

    perfectly clipped btw

  • [WiP] de_sean

    • TECHNICKER
    • June 12, 2019 at 4:30 PM

    I have it a little bit off the grid, so I cant merge them ?‍♂️

    Ive already fixed that.

  • [WiP] de_sean

    • TECHNICKER
    • June 12, 2019 at 4:13 PM
    Quote from text_fish

    6 hours ago, text_fish said:

    • Even up the height of each step so that they nolonger overlap.
    • Copy the entire staircase and paste it directly above the original.
    • Apply clip tool texture to the higher set.
    • Select the lowest of the higher set of steps and use Hammer's clipping tool [shift+x] in the x/y window to cut from one corner to its diagonal opposite.
    • In Vertex Tool mode in either the y/z or x/z window, box select the two verts at the upper front of the step and drag them straight down to meet the lower front verts, clicking accept when Hammer prompts you to merge them.
    • Rinse and repeat for the rest of the staircase.

    Shouldn't take you longer than five minutes. Good luck soldier. ?

    Thank you, awesome! I thought that Hammer doesnt support this kind of shapes!

  • [WiP] de_sean

    • TECHNICKER
    • June 12, 2019 at 6:19 AM

    Wish me luck clipping this thing...

  • [WiP] de_sean

    • TECHNICKER
    • June 11, 2019 at 12:48 PM
    Quote from CSGOJOHNMADDEN

    13 hours ago, CSGOJOHNMADDEN said: Yeah this is going to be the layout to beat

    Thank you for compliment sir :)

    Changing the name to de_sean btw.

  • [WIP] Torga

    • TECHNICKER
    • June 11, 2019 at 6:25 AM
    Quote from Interfearance

    3 hours ago, Interfearance said: How do you make rocks look this good? I will need allot for my level (like below) and don't know where to start

    [Blocked Image: https://media.glassdoor.com/l/6e/29/bb/4a/under-ground-storage.jpg]

    me too :D

  • [WiP] de_sean

    • TECHNICKER
    • June 10, 2019 at 8:03 PM

    Little theme change and Backstory done!

    It wont be millitary base, it will be science research center just like Aperture or Black Mesa It will be the third competitor who overcame them both B-TEC (Bio-Technological Engineering Corporation)

    In the reception room there will be banners and posters like "Take your kid to work day" or "We overcame both our competitors: A.S. and B.M. + chart" and so a lots of references :D

    disinformed and very radicall activists hire a team of terrorists to blow it up, terrorist smuggle in in the delivery of organic material for test. But they are not very well informed about what to blow up so they just generically blow the biggest rooms However the police figures it out in time due to cocky activists leaking their plan and send over an elite team

  • WIP in WIP, post your level screenshots!

    • TECHNICKER
    • June 10, 2019 at 6:02 PM
    Quote from Squad

    27 minutes ago, Squad said: Wrong topic. You also didn't specify what game.

    Yeah, I see. Sorry.

  • Vanquish

    • TECHNICKER
    • June 10, 2019 at 5:57 PM
    Quote from Shima33

    1 hour ago, Shima33 said: Sure, lemme just get it on the workshop for you real quick...


    ...And here you go! https://steamcommunity.com/sharedfiles/fi…/?id=1721793153

    I see that you have finished this map already, didnt you? Or atleast a different version of it.

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