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  3. DutchCrazyGamer

Posts by DutchCrazyGamer

  • [WIP] de_zansort

    • DutchCrazyGamer
    • January 20, 2020 at 8:58 AM

    Some more WIP detaling (the chances of getting finished in time are getting lower and lower)

  • De_Bath (WIP)

    • DutchCrazyGamer
    • January 9, 2020 at 7:00 AM

    It looks very interresting. Can maybe post an overview of the radar?

  • [WIP] de_zansort

    • DutchCrazyGamer
    • January 8, 2020 at 8:36 AM

    Finally started with detaling (probably not going to finish in time but i will try)


  • [WIP] de_zansort

    • DutchCrazyGamer
    • December 19, 2019 at 1:18 PM

    It took some while so here is some progress i made in the last few weeks (no big detailing yet because i want to do a competitive playtest for this layout first). I will update the workshop page today. PS: how do i put these images in spoiler tags because it looks like a mess.


  • de_hotel

    • DutchCrazyGamer
    • December 17, 2019 at 6:59 AM

    The layout still looks like some long boring corridors. Have you playtested this map already?

  • [WIP] cs_Zeppelin

    • DutchCrazyGamer
    • December 11, 2019 at 7:15 AM

    Looks good but can you show us a picture of the radar?

  • de_keg

    • DutchCrazyGamer
    • November 29, 2019 at 6:20 AM
    Quote from mtchromatic

    12 hours ago, mtchromatic said: figured out how to get custom models working, thanks squidski for pointing out why it wasn't working as a static prop now i just need to make an actual texture and model

    

    Did you try to use substance painter for texturing your models? It is free (for students) and easy to use (some of the shortcuts are weard but you can find them in the program). There are also some great tutorials for it.

  • [WIP] de_zansort

    • DutchCrazyGamer
    • November 25, 2019 at 11:11 AM

    A few weeks ago i started with modeling props and here you can see the result of a complex model (for me to make)

    Thx to @Sick_TwinN for helping me while making the model and for some of the feedback.

  • [WIP] de_zansort

    • DutchCrazyGamer
    • November 24, 2019 at 11:00 AM

    After a few weeks since i last posted i made some more changes to middle and A site (and some small ones to B site).


    PS: I am still looking for someone who could help me with this map (Because otherwise the chances are high i won't finish it in time). So if you can model some nice props (and texture them, because i currently suck at substance painter) or/and can help me with the layout, you can contact me here if you want to help me: https://steamcommunity.com/profiles/76561198122041286/ (I have discord as well but i only add people as a friend there who i know in person)

  • [WIP] de_zansort

    • DutchCrazyGamer
    • November 13, 2019 at 2:56 PM

    After i made some changes to the left bombsite i started on my mid-rework, made some changes to the right bomsite, shifted the right bombsite a bit to the left and added some other things.

    Here are some pictures of the result.

  • [WIP] de_zansort

    • DutchCrazyGamer
    • November 2, 2019 at 12:09 PM

    After the last playtest on the source engine discord i made some changes to B before i start with the middle-rework.


  • [WIP] de_zansort

    • DutchCrazyGamer
    • September 30, 2019 at 7:56 AM

    Last week i did some little more detailing (no props or anything, just shaping the house a bit more and i added a roof over the bar area)


  • [WIP] de_zansort

    • DutchCrazyGamer
    • September 19, 2019 at 5:59 PM

    After school has started i finally had some time to make some progress again. I am still looking for a teammate who could help me with some 3d models ,textures and has some good ideas to improve the gameplay of the map. Anyway here are some screenshots of recent changes.

  • [WIP] de_zansort

    • DutchCrazyGamer
    • September 3, 2019 at 8:16 AM

    Since my playtest on august the 14th i made some big changes. This mostly include cutting sightlines and adding some more cover. (workshop is not 100% up to date)


  • [WIP] Touristas (now) de_xenos

    • DutchCrazyGamer
    • August 30, 2019 at 7:45 AM
    Quote from Donskioni

    7 hours ago, Donskioni said: So, as of last night my sdk wont launch. I didn't change anything or do anything to my pc that I am aware of... but when trying to launch it it will say running... then syncing... and nothing. Ive tried to extensively google about it but cannot find the cure.... At this point I have uninstalled csgo ... deleted its folder... and reinstalled both csgo and its sdk twice to be sure... no dice. If anyone has any insight to this please for the love of god show me the way! ;)

    Cs go sdk should be fixed now. If not then you can still use the 1.37.1.1-a - beta from cs go as a temporary solution to this problem. (with this beta you wont be able to play online)

  • [WIP] de_zansort

    • DutchCrazyGamer
    • August 4, 2019 at 2:51 PM

    Ok after some time being away i made some small progress again. Below here you can see some screenshots of the results.

  • {WIP} De_Laboratory

    • DutchCrazyGamer
    • July 8, 2019 at 8:31 AM

    It looks like your map has a lot of long boring hallways/narrow corridors. Also that weard path on the left kills the flow for that team. So i would suggest read this article first and then maybe redesign some parts. The article:

  • [WIP] de_zansort

    • DutchCrazyGamer
    • July 3, 2019 at 2:12 PM
    Quote from Ynel

    3 hours ago, Ynel said: The lightning is so cool. But, at this stage, it looks a bit open. I Hope it will change!

    Yeah i already did a community playtest and found out that all the entrances are to wide. Also some area's will be a bit smaller.

  • [WIP] de_zansort

    • DutchCrazyGamer
    • June 26, 2019 at 5:16 PM

    https://steamcommunity.com/sharedfiles/fi…/?id=1781774459

    Published the map on the workshop.

    Here you can you see the new version of the radar:


    And here are some screenshots of the map (inside lighting might be a bit dark):

  • [WIP] de_zansort

    • DutchCrazyGamer
    • June 20, 2019 at 10:43 AM
    Quote from Ynel

    11 minutes ago, Ynel said: I don't know how I feel about this map. This is way to complex, and should be simplified. But I would just reccomend simply starting again. You still have time. Make your decesion now.

    For me, i think the top part is the main problem. I will probably simplify most of those paths above and playtest it. Starting again for now seems like a drastic option. But thanks for you input.

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