Quote from leplubodeslapin2 minutes ago, leplubodeslapin said: Ok. You should use func_button entities for both buzzers and the button for the host.
Func_button has a "lock" property, which means :
- With a flag "Starts locked", you can start the game with the buzzers locked (= when players will try to press them, nothing will happen)
- With outputs, you can lock and unlock the buzzers at any time
I think that's the key to your problem.
I made a map like that, if you want i can share the source files. (show example #1, show example #2)
Okay that actually helped a bit. I'll mess around with the buttons for a while and if I get stuck I'll reply. Thanks a lot!!!