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Posts by Interfearance

  • [UE4][WIP] "DM-LastBattle" DM/TDM map for Unreal Tournament

    • Interfearance
    • June 1, 2019 at 12:17 AM

    @ChA1NsAw Thanks for destroying the dream Fortnite!

  • Length of Mid (in cs go units) of Cs go maps

    • Interfearance
    • June 1, 2019 at 12:14 AM

    I mean the reason you seldom see any interesting layouts is because people hold the 4 leaf clover and classic maps like a holy grail of mapping and use them as a reference for everything from timing to complexity

  • Length of Mid (in cs go units) of Cs go maps

    • Interfearance
    • May 30, 2019 at 11:10 PM

    open them in sdk...

  • Building a Huge Library of Free Images for Everyone

    • Interfearance
    • May 28, 2019 at 9:20 PM

    These are awesome, seems like something they would use if they remade Zelda games with modern texture resolutions

  • Aztec Talk [Suggestions]

    • Interfearance
    • May 28, 2019 at 12:23 PM

    Hello epic gamers. I have actually been working on an aztec remake with a different main approach to A and an improved lower A area. Additionally I changed lower A's entrances. Marked Red is the bridge of old and marked blue are stairs to lower from the new adjoining passage. Also, marked in black is an additional passage to B. I'll post the other changes I made if anyone gives a rat's ass about this rework ?


  • [UE4] Western Recall

    • Interfearance
    • May 19, 2019 at 12:14 AM

    This lighting reminds me of...

  • [CS:GO] de_aldebaran [WIP]

    • Interfearance
    • May 16, 2019 at 2:25 AM

    de_cpl_dust_3

  • de_Oakwood's paper sketch layout [CS:GO]

    • Interfearance
    • May 16, 2019 at 2:22 AM

    TBH the timings part seems sort of irrelevant. Sure, make sure they reach the cp at similar times, but rotate times will always be skewed by a variety of factors like safeness and value, two things that are hard to see in a paper map. If you make the cp's work out and have reasonable rotates there is no need to nail it to the second, and it seems kinda limiting. Cool token system!

  • de_oakwood

    • Interfearance
    • May 16, 2019 at 2:18 AM

    Sexy displacement work. However, piles of brown leaves next to green trees can ruin the outdoor immersion and confuse the player thematically.

  • Random Photo Thread

    • Interfearance
    • May 14, 2019 at 4:33 AM

    Miya Ando's Ginga (Silver River) at Socrates Sculpture Park. Taken by my mom

  • WIP in WIP, post your level screenshots!

    • Interfearance
    • May 9, 2019 at 2:41 AM
    Quote from RaVaGe

    9 hours ago, RaVaGe said: The key is to put the work on the most important part of your map, and simplfiy the rest as much as you can.

  • WIP in WIP, post your level screenshots!

    • Interfearance
    • May 6, 2019 at 5:57 PM

    its aight 1024 is kinda easy to get, 4k just gives u more samples to choose from. Maybe I'll experiment with the substance alchemist beta to make normals and whatnaught.

  • What's going on with your life?

    • Interfearance
    • May 6, 2019 at 2:31 AM
    Quote from AlexM

    8 minutes ago, AlexM said: I feel guilty now. I'm Polish and one of the only ones in my family who can't speak polish :(

    Also I agree Minos. Krakov is great and if I'm being honest. The women are indeed crazy attractive.

    I'm the only one who doesn't speak a Slavic language too. Feelsbadman

  • WIP in WIP, post your level screenshots!

    • Interfearance
    • May 6, 2019 at 2:28 AM

    @fewseb 4k don't sound too broke. Anyway I get what you mean, sounds like it's worth a shot if I find a nice texture irl. Also I have a question: How many maps can you bring into hammer. Does it even support height maps? In other words, how much of my substance can I export to hammer using vtfedit.

  • WIP in WIP, post your level screenshots!

    • Interfearance
    • May 5, 2019 at 8:42 PM

    @Brightness I just started to learn it as you said that

  • WIP in WIP, post your level screenshots!

    • Interfearance
    • May 5, 2019 at 7:42 PM

    I just imported a bunch of textures, but I used textures.com. It feels like cheating. How do you guys make textures from scratch? I would rather do that!

  • [UE4] Western Recall

    • Interfearance
    • May 5, 2019 at 7:40 PM

    Saloon is looking really good. I have to say, however, the octagonal lighting fixtures seem kinda medieval to me. Maybe a wagon wheel would look better

  • Overwatch

    • Interfearance
    • May 5, 2019 at 6:58 PM

    @RaVaGe I was going to say that there is some level of hilarity here, because he didn't know they made the map ?. However I still hold my point that the ld's (or artists I'm not sure which) OVERUSE the fuck outta roads as lanes. This isn't what they meant when they said 3 lane map:

    [Blocked Image: https://www.fhwa.dot.gov/publications/research/safety/10053/images/fig2.jpg]

  • Dome Modeling Pains

    • Interfearance
    • May 4, 2019 at 4:45 PM

    How do I make materials transparent. I just used simple blinns in Max and set the blue to like 20% opacity.

  • Dome Modeling Pains

    • Interfearance
    • May 4, 2019 at 2:15 PM

    @MikeGon Only thing I can think of is n particles and Max might even have those. I think I will enjoy it more if I remove the redundant menus like the ribbon and such

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