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Posts by Interfearance

  • The Half-Life 3 thread of closure and memorium AKA what Tyler McVicker just said on YouTube

    • Interfearance
    • June 21, 2019 at 12:15 PM

    We really can't get enough of Dota can we...

  • [WIP] de_bucha

    • Interfearance
    • June 20, 2019 at 9:54 PM

    I don't have as much time as I want right now due to finals (for the 10th grade :( ). After seeing Roald's gray box I have decided to postpone the graybox, and fully commit to the new theme of train shunting yard/repair yard/tracks. This way there will be more thematic consistency, and I will have time to get more references to really set a mood and location. Don't worry, there will still be a circle site, but it will be better. It will be a turntable!

    Here is the old w.i.p radar for the record:

    Spoiler

    I already have sick references and I want to make at least one texture less train model to set the mood and make things interesting.

    Here is the train:

    [Blocked Image: https://css.trainspo.com/uploads/photos/1024/36-43645v0_20130925.jpg]

    Here is the turntable (which I will shrink a little and modernize slightly):


    Spoiler [Blocked Image: http://www.catskillarchive.com/rrextra/roundtab.jpg]

    Here another refrence for A site entrance:

    Spoiler

    [Blocked Image: https://images.fineartamerica.com/images-medium-large-5/train-yard-strasburg-repair-center-mike-savad.jpg]


    When finals are done I will have much more time to work and I suspect my ideas will come out smoother on the same day rather than chopped up between 0-.5 hr work weeks.

  • [WIP] de_seoul

    • Interfearance
    • June 20, 2019 at 9:39 PM

    I don't know about how well those spawns would work. It seems like the left bomb site would be really overplayed compared to the other one.

  • Sentinel

    • Interfearance
    • June 20, 2019 at 9:37 PM

    Those are tasty dev textures. Where'd you find them?

  • Turbulence

    • Interfearance
    • June 19, 2019 at 11:55 PM

    Make sure your plane is a 737 max that says oops air. Or else.

  • Call of Duty: Modern Warfare (2019)

    • Interfearance
    • June 19, 2019 at 11:47 PM

    @FMPONE I gotchu but when has IGN ever had a "good look" from 2010 onwards? They are a small notch below mainstream media in terms of their knowledge regarding games and the gaming industry. They gave Evolve a 9.0 and they gave Doom 2016 a 7.0 Even from a non-gamer's pov it is not hard to see how mentally debilitated their reporters are; just google both games, and the ratings are essentially swapped in value. Game reporting is harmful to the gaming industry and nobody profits off of it except the websites behind it all. On the other hand, video game streamers and youtubers give back by promoting the game massively every time they play it. Oh, and they are actual gamers...

  • [WIP] de_bucha

    • Interfearance
    • June 19, 2019 at 10:09 PM

    @mr.jogurt I'm on it! This is pretty much the only thing between the map and release, but thanks for the feedback.

  • [WIP] de_bucha

    • Interfearance
    • June 19, 2019 at 2:52 AM

    6/20/19 - Get Ready :P

  • Level Design Help Files

    • Interfearance
    • June 18, 2019 at 5:43 PM

    Isn't likka the guy behind canals?

  • WIP in WIP, post your level screenshots!

    • Interfearance
    • June 18, 2019 at 5:42 PM

    @Soldat Du Christ This looks like my house! But seriously, I like the atmosphere and tribunal seems like a fitting name.

  • de_orbit

    • Interfearance
    • June 18, 2019 at 1:30 PM

    My first ever map idea was to have a small scale space station that had T's boarding in a dropship as well. It would be sick if you went with a darker theme instead of sterile light because it would layer on the "exotic" feel. [Blocked Image: https://d2skuhm0vrry40.cloudfront.net/2018/articles/2018-04-06-23-47/a1caa94528de7843378e182485295725_original.png/EG11/resize/639x-1/quality/75/format/jpg]

    The system shock remake, while having some overly dark areas, might be a good lighting reference.

  • cs_ivory

    • Interfearance
    • June 17, 2019 at 2:42 PM

    @blackdog I still want one of these after the first time I saw that episode. They pretty much make road legal LAV's for half a milly. I think that the most appealing part is the seating arrangement, stairs to the drivers seat, and the fact that nobody will cut you off. If you get t boned it will be like they are slamming into a brick wall.

  • [WIP] de_bucha

    • Interfearance
    • June 17, 2019 at 3:04 AM

    So I got the train working but everything renders black. This is most likely not the trains fault; I tested it on a separate level and everything was a okay. Its not mat_full bright either. There were already a handful of black faces (no pun pls) in my level as well as some artifact around an arch I had to replace. Now everything is like not reflecting any light.

  • [WIP] de_bucha

    • Interfearance
    • June 16, 2019 at 3:15 PM

    @Karthoum Ohhh that makes sense. I thought they were imported with materials baked into them. RIP :D

    Oh also, mid is gonna be two lanes with the left train line seemingly going from T entrance 1 to A conn. To solve timing issues, a train will block T entrance one for ~3 secs and then stop, conveniently on the empty platform car which player can jump over. [Blocked Image: http://www.mountainviewdome.com/railroad%20car5.jpg][Blocked Image: https://i.pinimg.com/originals/59/05/38/5905384f8c6d90107534c7e875100161.jpg]

  • [WIP] de_bucha

    • Interfearance
    • June 15, 2019 at 2:25 AM

    @Karthoum Thank you for the kind words! Mid has taken on a different shape since the screenshot. Gray is train rails and the arrow head is the higher part of the ramp. The gray box is playable, but I want to add more definition to several corridors as well as make temporary mountains above the bunker I just posted.

    Spoiler I realize it is still very long, but I want it to be that T's taking the left side of mid will have a close engagement with CT's from B Conn. Snipers just use the first train track sight line. Undoubtedly this area will be reshaped and resized, but I want to keep my envisaged version to see how it plays. I am excited to put out the gray box, but I don't want to jump the gun and release a map that looks like a half painted canvas. I have regents which are basically 10th grade tests next week, and I doubt I will get more than an hour of work done. Even until now I have had perhaps 3 hours to assemble the map. During summer I will be working prodigiously and I aim to make 2 models minimum per day, and at least 3 materials per week (I am newer to those). I feel mostly ready, but I still have a gray area and that is texturing models. Do people make their own materials for that? If so what quality? Any help would be appreciated.

  • [WIP] de_bucha

    • Interfearance
    • June 15, 2019 at 12:39 AM

    I did some really basic lighting for B to make it playable:

    \

    So far I'm learning a lot about lights! The dots on the ceiling will emit weak light to cover the dark spots.

  • [WIP] de_bucha

    • Interfearance
    • June 14, 2019 at 1:00 AM

    @SUMOSUPREME Thank you! Things are really shaping up.

    @text_fish HA! BLIND! I'll slap in A and magnify the thumbnail.

  • Complex

    • Interfearance
    • June 13, 2019 at 12:23 PM

    Maybe this will fix mid timings while maintaining flow. You can even make the stem of the "T" parallel to the left side of it to increase timings (in blue)

  • Doom Eternal

    • Interfearance
    • June 13, 2019 at 12:15 PM

    Yeah things are starting to look like a 3D moba instead of a slash and shoot. This kinda offput me but I didn't wanna say it in fear of having an unpopular opinion.

  • [WIP] de_bucha

    • Interfearance
    • June 13, 2019 at 3:39 AM

    (sneaky peak)

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