Posts by Interfearance
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I don't have as much time as I want right now due to finals (for the 10th grade
). After seeing Roald's gray box I have decided to postpone the graybox, and fully commit to the new theme of train shunting yard/repair yard/tracks. This way there will be more thematic consistency, and I will have time to get more references to really set a mood and location. Don't worry, there will still be a circle site, but it will be better. It will be a turntable!Here is the old w.i.p radar for the record:
I already have sick references and I want to make at least one texture less train model to set the mood and make things interesting.
Here is the train:
[Blocked Image: https://css.trainspo.com/uploads/photos/1024/36-43645v0_20130925.jpg]
Here is the turntable (which I will shrink a little and modernize slightly):
Spoiler [Blocked Image: http://www.catskillarchive.com/rrextra/roundtab.jpg]
Here another refrence for A site entrance:
Spoiler
[Blocked Image: https://images.fineartamerica.com/images-medium-large-5/train-yard-strasburg-repair-center-mike-savad.jpg]
When finals are done I will have much more time to work and I suspect my ideas will come out smoother on the same day rather than chopped up between 0-.5 hr work weeks.
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I don't know about how well those spawns would work. It seems like the left bomb site would be really overplayed compared to the other one.
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Those are tasty dev textures. Where'd you find them?
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Make sure your plane is a 737 max that says oops air. Or else.
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@FMPONE I gotchu but when has IGN ever had a "good look" from 2010 onwards? They are a small notch below mainstream media in terms of their knowledge regarding games and the gaming industry. They gave Evolve a 9.0 and they gave Doom 2016 a 7.0 Even from a non-gamer's pov it is not hard to see how mentally debilitated their reporters are; just google both games, and the ratings are essentially swapped in value. Game reporting is harmful to the gaming industry and nobody profits off of it except the websites behind it all. On the other hand, video game streamers and youtubers give back by promoting the game massively every time they play it. Oh, and they are actual gamers...
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@mr.jogurt I'm on it! This is pretty much the only thing between the map and release, but thanks for the feedback.
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Isn't likka the guy behind canals?
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@Soldat Du Christ This looks like my house! But seriously, I like the atmosphere and tribunal seems like a fitting name.
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My first ever map idea was to have a small scale space station that had T's boarding in a dropship as well. It would be sick if you went with a darker theme instead of sterile light because it would layer on the "exotic" feel. [Blocked Image: https://d2skuhm0vrry40.cloudfront.net/2018/articles/2018-04-06-23-47/a1caa94528de7843378e182485295725_original.png/EG11/resize/639x-1/quality/75/format/jpg]
The system shock remake, while having some overly dark areas, might be a good lighting reference.
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@blackdog I still want one of these after the first time I saw that episode. They pretty much make road legal LAV's for half a milly. I think that the most appealing part is the seating arrangement, stairs to the drivers seat, and the fact that nobody will cut you off. If you get t boned it will be like they are slamming into a brick wall.
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So I got the train working but everything renders black. This is most likely not the trains fault; I tested it on a separate level and everything was a okay. Its not mat_full bright either. There were already a handful of black faces (no pun pls) in my level as well as some artifact around an arch I had to replace. Now everything is like not reflecting any light.
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@Karthoum Ohhh that makes sense. I thought they were imported with materials baked into them. RIP

Oh also, mid is gonna be two lanes with the left train line seemingly going from T entrance 1 to A conn. To solve timing issues, a train will block T entrance one for ~3 secs and then stop, conveniently on the empty platform car which player can jump over. [Blocked Image: http://www.mountainviewdome.com/railroad%20car5.jpg][Blocked Image: https://i.pinimg.com/originals/59/05/38/5905384f8c6d90107534c7e875100161.jpg]
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@Karthoum Thank you for the kind words! Mid has taken on a different shape since the screenshot. Gray is train rails and the arrow head is the higher part of the ramp. The gray box is playable, but I want to add more definition to several corridors as well as make temporary mountains above the bunker I just posted.
Spoiler I realize it is still very long, but I want it to be that T's taking the left side of mid will have a close engagement with CT's from B Conn. Snipers just use the first train track sight line. Undoubtedly this area will be reshaped and resized, but I want to keep my envisaged version to see how it plays. I am excited to put out the gray box, but I don't want to jump the gun and release a map that looks like a half painted canvas. I have regents which are basically 10th grade tests next week, and I doubt I will get more than an hour of work done. Even until now I have had perhaps 3 hours to assemble the map. During summer I will be working prodigiously and I aim to make 2 models minimum per day, and at least 3 materials per week (I am newer to those). I feel mostly ready, but I still have a gray area and that is texturing models. Do people make their own materials for that? If so what quality? Any help would be appreciated.
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@SUMOSUPREME Thank you! Things are really shaping up.
@text_fish HA! BLIND! I'll slap in A and magnify the thumbnail.
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Yeah things are starting to look like a 3D moba instead of a slash and shoot. This kinda offput me but I didn't wanna say it in fear of having an unpopular opinion.
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(sneaky peak)