A7 Update! I figure I separate this version from A6 even though I would say the feedback came in the same batch, but I wanted to ease in some of the changes so that hopefully the map feels better. This update focuses on engagements and timings to each site, as well as trying to provide a better gameplay flow. This update also features a redesign of the Torii Gates across the map, which is much closer to what I envision them to look like.
B Site
During playtests and from feedback from the Mapcore Faceit Hub, people felt that despite the size changes, B site still felt cramped. So I decided to push back the outer walls this time to give the site more air to breathe. I also felt that it was thus appropriate to make the Torii Gate entrance larger as well, though hopefully this ages well enough with the newly released Incin changes. There have been some other cover arrangements on site as well, such as the crates being enlarged and pushed back and a pedestal block providing cover from CT for retake. B connector stairs has also been enlarged, reducing the size of the fence inside.
A Lobby
People had trouble rotating from A main to any other part of the map outside of mid, and vice versa. I decided to bring the entrance closer and to make upper A more accessible to get to mid faster, which meant redesigning A lobby once again. Hopefully going towards A shouldn't feel so distant to rotate to now.
Middle
Though I considered harder reworks for middle, I thought it was best to leave it relatively the same with a few minor adjustments. The middle engagement timing should be closer to how it was in the previous version, since people enjoyed how much more contentious it was to fight for it. I leveled out upper middle for a more consistent gameplay flow, but new ramps lead up towards the entrances of buildings. I also added a barrel that allows self boosting onto the Pan cart at lower middle, which might be more efficient instead of having to go around the crate to get up.
Image Comparison Slider between A6 and A7
As the playtesting window for Taisha is closing soon, I would like to thank everyone on the feedback and suggestions to make the map better. I'm happy to see the reception that the map got, and I hope that later down the line there are more opportunities to test the map on the hub. I'll most likely be focusing on further greyboxing and designing buildings around the map to complete the aesthetic and to provide a further glimpse into how I think the map will look like. ![]()