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Posts by dmu

  • Syllaris

    • dmu
    • June 23, 2019 at 11:59 PM

    Syllaris Industries is proud to be joining this competition. Soon we will be unveiling our brand new innovations and technological wonders. Stay tuned for more:

    Syllaris, shining brighter than the Future.

  • CS Dust in UE4

    • dmu
    • June 7, 2019 at 1:51 AM

    Quixel mad this really weird add in which they recreate Dust 2. The result is quite graphically impressive, but would definitely not work to well in a competitive level. Nevertheless, it's impressive work.

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    What confuses me is why the guy remade the map using scanned screenshots, would have been way easier to just decompile the map and use something like hammuer to get a reference mesh.

  • Exotic Places CS:GO Mapping Contest 2019

    • dmu
    • June 5, 2019 at 9:43 PM

    Anybody interested in partnering up? I made Roca for the csmapmakers wingman contest and have experience making custom models and textures. Please message me if you are looking for partners.

  • E3 2019

    • dmu
    • May 8, 2019 at 1:54 AM
    Quote from DMU222

    23 hours ago, DMU222 said: Personally I'm only excited for Cyberpunk, unless Nintendo announces something Zelda related or Valve announces something VR related.

    After reading this thread, I have decided to also be excited for Halo Infinite and Titanfall 3 (hopefully).

  • E3 2019

    • dmu
    • May 7, 2019 at 2:24 AM

    Personally I'm only excited for Cyberpunk, unless Nintendo announces something Zelda related or Valve announces something VR related.

  • Star Wars Jedi: Fallen Order

    • dmu
    • April 27, 2019 at 8:48 PM

    @deceiverI was aware that Apex Legends was on source Engine, but the rest of my comment was mostly just speculation. The stuff you guys are making are super awesome, I can't wait to see more at E3!

  • Prodeus - KICKSTARTER LIVE!

    • dmu
    • April 27, 2019 at 12:33 AM

    The Quakecast was a great listen, and I'd love to participate in a contest like that ^ . I know that you mention in the quakecast that the level editor is core to Prodeus's programming, but it would be possible to release a modified version of the editor as a Unity asset package? I know personally I would buy that editor in a heart beat, as it would make level making for my unity projects way easier.

  • Star Wars Jedi: Fallen Order

    • dmu
    • April 14, 2019 at 1:18 PM
    Quote from [HP]

    14 hours ago, [HP] said: Interesting that they're using UE4 and they're not continuing with their in-house engine.

    I believe that they have been planning to switch to UE ever since they started development on Titanfall 3. I believe the story was that the devs were no longer happy with the limits of source, so they decided to use the assets they already created to make a spin off game called Apex Legends.

    Anyway, seeing as Respawn is one of the only Triple A's still making non sell out games, hopefully we will see the first good Star Wars game in years.

  • Star Wars Jedi: Fallen Order

    • dmu
    • April 13, 2019 at 11:35 PM

    Looks cool. But its made by EA...

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  • de_de_dust2 (CS:GO)

    • dmu
    • April 3, 2019 at 12:33 AM

    Fair enough @Interfearance, I will be reworking the layout. God recently gave me another great idea, to remove the entire top half of the map as well as the teleporters, and place T spawn in the simple hallway opposite CT Spawn. I feel like this may make the map much better. Here's a prototype overvi ew:

  • de_de_dust2 (CS:GO)

    • dmu
    • April 2, 2019 at 1:40 AM

    Through all my time playing CS:GO, I have always hated Dust 2. I never understood where my hate for it came from, but now, I finally get it. The root of all Evil, is Dust 2's T Spawn. To put it simply, it is the worst location of all time on any map, and completely ruins flow.

    How many times have you purposely walked through T Spawn while playing a game on Dust 2. The answer is s1mple, 0 times. For this reason, I have come up with a solution to the Dust 2 problem, just make T Spawn CT Spawn. This too of course leads to some problems, as T's and CT's will instantly kill each other as soon as they spawn.

    The solution came to me one day as I was sitting on my couch and listening to my favourite song (EZ4ENCE). It suddenly changed tune, and god spoke to me through it.

    "DMU222 you must make 2 dust 2's on top of each other"

    So that is what I did.

    Now yes, the map does have 4 bomb sites, but special teleport areas (marked in orange) have been added to allow for seamless transportation for T's and CT's.

    I'll be playtesting the map this weekend, what do you guys think?

  • Stadia, Google game-streaming platform

    • dmu
    • March 22, 2019 at 8:15 PM

    Personally, I'm worried that if this becomes an industry standard (like its being advertised) it can hurt consumers, taking away their freedom of choice for games and hardware. With this technology big corporations can likely push out smaller hardware companies and indie developers. To place a comparison, if people are choosing games from 'Netflix' they can never find something small and interesting like Europa or any of the other small indie games we see on these forums.

  • Cyberpunk 2077

    • dmu
    • March 19, 2019 at 12:20 AM

    @blackdogIt's the voice actor of Geralt from the Witcher 3 doing a voice sort of similar to Geralt but different enough so that fans don't make theories. Though some still did. The fact its Geralt's voice actor also leads me to believe that it is natural.

    Edit: I believe the name of the guy is Doug Cockle

  • DE_TENEMENT

    • dmu
    • March 14, 2019 at 10:19 PM

    @Niller^.- Are you planning to take the map down from the workshop?

    Or are you okay with other people using your map in such a 'constructive' manner?

  • [CS:GO][WIP] Trailerpark

    • dmu
    • February 28, 2019 at 12:32 AM

    Overall the map is amazing, but I've found a few problems here and there.

    1. There are a lot of unclipped props, like the toilets at A long and the feet of the large tower at B, while this doesn't give much of an advantage it can be confusing and get in the way of gameplay.

    2. If you look at some sections of the skybox from inside of the level, there are quite a few fairly noticeable seems in between the mountain textures.

    3. Gameplay wise, I feel there may be too many routes, though I have not play tested the map so I maybe wrong. I fear that the T's may have to much control over the map from the beginning, leaving too few options for how CT's can push and play on the level.

    Congratulations on the release and I am excited to see you continue developing this level!

    EDIT: Remembered another problem. All the flags and the wind wheel are facing different directions, and in some places two flags can be seen facing two different directions simultaneously. This really messes with my sense of realism when playing this map.

  • Apex Legends

    • dmu
    • February 12, 2019 at 2:45 AM

    Damn that's a lot of players

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    @Mitch Mitchellwhy do you not like the game? What makes it so bad to play?

  • Opal

    • dmu
    • February 10, 2019 at 8:49 PM

    @MikeGon Damn I don't know what I would do if I lost my PC and all my stuff. Sounds like a complete nightmare, I hope this does not affect your motivation to work on maps. I wish the best for you, and I hope they don't damage your hard drive or worse.

  • Apex Legends

    • dmu
    • February 9, 2019 at 10:06 PM

    I'm still yet to get a win but my friends and I have gotten many top 2s and 3s. Unfortunately we keep dying to some team that has 100 kills each. I miss the speed of Titanfall, but hopefully this game will get more people into Tf2.

    So far the game seems to be good competition for Fortnite and PUBG, and is a lot of fun overall. I feel like this game has great potential for becoming an esport too. One problem that the game can run into with becoming an esport is its substantial lack of a high skill ceiling. The developers have removed much of the advanced mobility to lower it, leaving Pathfinder as the only Legend with a real learning curve. I guess the skill can come out in how teams play with each other, but we will have to see.

    Overall, good game, but I am still hoping for Titanfall 3.

  • Apex Legends

    • dmu
    • February 5, 2019 at 2:32 AM

    Game came out today and I've been playing a hell of a lot of it. What do you guys think of the game? Launch Trailer:https://www.youtube.com/watch?v=innmNewjkuk&t

    Gameplay Trailer:https://www.youtube.com/watch?v=UMJb_mkqynU

  • Metro: Exodus

    • dmu
    • February 3, 2019 at 8:13 PM

    I've been trying to find the original "developer threat" so that I can translate it myself, but I can't seem to find a link to the original post anywhere.

    Edit: I can speak Russian so I can make a proper interpretation of what the post actually said if I can find it.

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