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Posts by dmu

  • Valorant

    • dmu
    • April 3, 2020 at 8:01 PM

    Gameplay seems 'fun'.

    Maps are alright, the two showcased have interesting ideas (three sites, teleporters), but each arena/room seems flat and boring. Also, no level editor or any other sense of community creation. I have a feeling its going to be like Overwatch, instead of the community making mods, maps, skins, etc. , it will be fanart and cosplays. Riot is probably going to run the esports scene too, since leagues can't create their own infrastructure.

    Also this thread should probably be renamed VALORANT...

  • Half-Life Alyx

    • dmu
    • March 26, 2020 at 10:00 PM
    Quote from Radu

    1 hour ago, Radu said:

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    I feel like this review really nails the comparison between HLA and Boneworks.

    HLA has better visuals, a mountain of polish, and a captivating narrative.

    But, Boneworks has a deep and realistic sandbox that sparks player creativity.

  • Half-Life Alyx

    • dmu
    • March 26, 2020 at 1:55 PM

    IMO sights are a waste of Resin, I ran:

    Pistol - Laser pointer, Bullet Reservoir, Burst Fire (pretty useless)

    Shotgun - Laser pointer (also useless), Autoloader

    SMG - Laser pointer, Extended Magazine

    I would have taken the resin I spent on the useless mods to buy grenade launcher for shotgun

  • VR Kits

    • dmu
    • March 25, 2020 at 6:01 PM

    I run a 2017 HTC Vive + Deluxe Audio Strap with Valve Index Controllers

    The controllers are very nice, and the tracking + audio works good to. I'd say the Vive was a good choice back when other options weren't around. Nowadays I would rather shell out an additional 200 for a full Index instead of buying any of the HTC headsets. I haven't looked at the specific specs for HTC, but I'm pretty sure they are worse? Overall, its a good set up that still works very well after 100s of hours of play.

  • [CS:GO] Exotic Places Contest TOP 4 WINNERS

    • dmu
    • March 24, 2020 at 10:11 PM

    Honestly, 'weird' maps like Nuke or Inferno are still four square in a sense. If you untangle the player paths and spread them out, the same exact layout is powering every single map currently in the game. What makes these maps unique is the way they tangle/reposition each path, and the arena design of combat spaces.

  • what was your favourite / most inspiring map

    • dmu
    • March 24, 2020 at 1:53 PM

    Urban Terror is the best

  • Half-Life Alyx

    • dmu
    • March 24, 2020 at 1:51 PM

    The real question is: Where is the Source 2 SDK that comes with the game? I really want to play with these cool new tools.

  • [CS:GO] Exotic Places Contest TOP 4 WINNERS

    • dmu
    • March 23, 2020 at 6:30 PM
    Quote from judas

    4 hours ago, judas said: pro players who actually knows a thing or two about how a map should be built

    IMHO pro players know nothing about how a map should be built. They can give good feedback on how an area feels or can be modified, but they don't understand what makes a map tick.

  • [CS:GO] Exotic Places Contest TOP 4 WINNERS

    • dmu
    • March 17, 2020 at 2:38 PM
    Quote from Tynnyri

    20 minutes ago, Tynnyri said:

    @Tynnyri The fact that you use my meme as 'evidence' is truly ironic, as I made it because I was angry that one very stupid user kept saying that the map was:

    " a greybox -textured custom models [/b]"

    In my opinion, "visual presentation" goes far beyond the quality of assets or level of detailing in them. Visual presentation is all about careful placement of simple details and good lighting working together to create a beautiful visual composition. Graveyard's assets flow together, creating an interesting mix of organic and inorganic structures that your eyes glide across. This is where the true art of mapping comes out, its about creating a level of visual fidelity that doesn't distract, yet captures the imagination. Similar logic can be applied in the world of other artistic mediums like painting. The art of Vincent van Gogh uses just a few basic colors and strokes, but it comes together to form a masterpiece. Even in level design, is a good map defined by the amount of corners a hallway has? Of course not.

  • Corona Virus

    • dmu
    • March 11, 2020 at 5:16 PM
    Quote from AlexM

    15 hours ago, AlexM said: Here's an explanation on exponential growth in the context of corona virus.


    External Content www.youtube.com
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    So, More panic = less spread of the virus? I'm going to go buy all the toilet paper.

  • Corona Virus

    • dmu
    • March 5, 2020 at 2:24 AM

    Just curious to see how the Corona Virus is affecting the lives of level designers around the world. I haven't quarantined yet, but it seems imminent that everything will soon come to a crawl. (kind of like the final moments of a round of Plague Inc.) What are your thoughts and feelings on the Virus?

  • Anubis

    • dmu
    • February 29, 2020 at 11:12 PM
    Quote from JorisCeoen

    14 hours ago, JorisCeoen said: I suspect slightly that this map is in development for quite some time

    Dude, you can see how this map came together directly in this thread. All of the art and layout has very clearly been made post-announcement of the competition. This is probably the main reason why I love this entry so much, I saw it change significantly as the competition wore on.

  • Counter-Strike: Global Offensive

    • dmu
    • February 25, 2020 at 1:53 AM
    Quote from Ringel

    18 hours ago, Ringel said: 1. Wearable Badges: On the shoulders and/or on the chest. Badges: - Rank: shows the matchmaking rank - Flag: shows a national flag - Team Name: shows the own team name or the name from a pro team - Team Logo: shows the own team logo or the logo from a pro team - ???: Maybe you got more ideas.

    The new CS update be like ?

  • Exotic Places CS:GO Mapping Contest 2019

    • dmu
    • February 25, 2020 at 1:48 AM
    Quote from fewseb

    2 hours ago, fewseb said: lmao like shroud Any CS Pro or Redditor with weapons and maps Counter-Strike in General Literally every single feature

  • Exotic Places CS:GO Mapping Contest 2019

    • dmu
    • February 14, 2020 at 2:55 PM

    Just going to leave this here...


    Edit: After @Puddy's comment I would like to explain the reasoning for this meme. My intention was not to attack Graveyard or its creator, instead I meant to display the clear differences between a greybox map and Graveyard. If anything, this meme is attacking those who claim that Graveyard is a bad map that shouldn't have made the finalists.

  • Anubis

    • dmu
    • February 1, 2020 at 3:36 PM

    You guys forgot to compile the sun for your submission. Oof

  • Mustang (formerly Everest)

    • dmu
    • February 1, 2020 at 1:42 PM

    Just took a look around the map, I really love the uniqueness of its visual style. Can't wait to see this map in the finals!

  • Exotic Places CS:GO Mapping Contest 2019

    • dmu
    • February 1, 2020 at 1:39 PM

    Congrats on finishing everyone! Good luck to all of your submissions!

  • Mustang (formerly Everest)

    • dmu
    • January 27, 2020 at 5:37 PM

    @grapen back at it again with the diverse + clean visuals. Combined with @Squad's level design it's sure to be a contest winner!

  • Exotic Places CS:GO Mapping Contest 2019

    • dmu
    • January 26, 2020 at 1:40 AM

    So, there will be another 1.5 years right? Real shame I missed this one, but I just can't help but hate my own LD work right now, and no one wants an environment artist who can't make custom models+textures good. :C

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