Posts by dmu
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RIP Erect, the map that was to advanced for CSGO. May it return one day to save us all. It is the map we need, but not the map we deserve.
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Quote from blackdog
1 hour ago, blackdog said: I can see it being very interesting to play in VR, with all the interactivity of the traps, using throwables…
VR is the perfect medium for immersive sim games like System Shock and Thief. I wish I had the skill to actually put games like that together, oh well. I am confident that systemic games are the future of VR for the next 5 years. HLA is already filled with systems, the developers just choose to focus on linear levels and puzzles.
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I think they announced on reddit that the newest pach will remove Denuvo @dux
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All I hope is that the game doesn't have rpg leveling mechanics like assassins creed. I don't mind getting a new sword every hour or so in a game like BOTW, but I don't want to be constantly looking for an item that has slightly better numbers so I don't get fucked by the enemies. I want to be able to choose what weapon I use, not look for the statistically best gear.
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Rally has received a layout redesign as well as a workshop alpha release:
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Valve talk about it here:
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Hey man this looks pretty great! I won't be able to test it with you but you should keep going at making maps.
Have fun!
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Get Beat Saber, it's good exercise and extremely addicting. I play the game almost every day.
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Quote from fewseb
1 hour ago, fewseb said: Instead it seems more, king is pompous and bad, vikings are epic and free, go kill knights and soldiers and king, vikings are really cool arnt they.
AC lore has always been about the conflict between freedom born of chaos and order born of complete destruction of free will. Except now rather than engineering chaos from the shadows you are the chaos.
I'm more upset that we're getting another rpg game. Odyssey made me want to kill my self.
1. Quests were very lame and consisted of either killing a thing or getting a thing.
2. Leveling was insanely unfun, an enemy one level up two shots you versus you having to hit them 50 times to kill them.
3. Combat and movement were extremely stiff, making it feel like I lacked any real control in a fight. This problem was worsened by the abilities, which restricted combat freedom even more.
At least AC Syndicate let me be Victorian Batman who does actual assassin stuff. Pretty under appreciated game imo.
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According to a eurogamer interview its another RPG, this time with full player customization. I'm kinda dissapointed. I hated Odyssey and I want a return to a more fleshed out experience that is about being an ASSASSIN. Nobody wanted Assassins Creed to be a Witcher-like, especially with how poorly they pulled off the games systems in Odyssey. I feel like its going to be another Ghost Recon Breakpoint, where the game is just about level numbers and what rng gives you. Building out the perfect renaissance infiltration kit was so much more exciting to me.
Just compare this trailer to the one for AC3. Both have a similar set up with a battle scene and the main character being a badass. The idea portrayed in AC3 is so much more interesting from a gameplay perspective and really suites the name of Assassin.
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This is how I comment all my code, what did you guys really expect?
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Honestly, the game IS fun. It's not titanfall 2 "put me in for another round coach!" But I still feel an incentive to get gud and get those epic reddit clips.
My personal problem is the way they throw out buzzwords of things they think will make them a killer esports game. For example:
Quote from blackdog4 hours ago, blackdog said:
External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.CSGO tryhards have always been begging valve for 128 tick servers, better hit reg, and better anti-cheat. But these aren't the things that make CS good. CS is good because of the passion the community is able to put into creating stuff for the game, skins maps, but also frag clips and a easily consumable esports scene thanks to demos. Riot have built up their games community like LoL, sure there will be fanart, cosplays, and constant patches, but the players won't be the one forging the game their own unique game. A CS:GO player doesn't get cool movement frags because they played the movement character, they do it because they are good at movement.
But at the end of the day, sometimes you want to experiment and play a role you haven't learned or practiced, and Valorant allows you to do that with a single button. CSGO pushes players to make and find their fun. Valorant present players with a collection of catered fun.
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Imagine having a very small 'open world' space that slightly changes in layout/design after each quest. The smaller space makes this a lot more manageable, and insures that each change is noticed and makes an impact on the player.
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Quote from will2k
7 hours ago, will2k said: Valorant anti-cheat starts upon computer boot and runs all the time, even when you don't play the game
Fuck
I think most people should reserve opinions until they've played the game, not just go off my single biased view.
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I got closed beta access and boy do I have problems:
1. All automatic weapons have a single spray pattern between them.
2. Armor works the same against all weapons, meaning there aren't tactical decisions you make based on your opponents economy.
3. Cosmetics that change players death animation are very distracting and shouldn't be in the game.
4. The maps feel incredibly bland because everything is on grid, and all the walls and crates are the same 64u scale.
5. There is very little synergy between each hero, making the game be more about solo play then working with your team.
6. This is my biggest issue with Valorant, I feel like the heroes take away the freedom a player has in CS. If you want to do trick jumps, you HAVE to play Jett/Raze. If you want to lurk behind the enemy, you HAVE to play Omen. This especially noticeable in the way Volcano talks about Jett. The inspiration comes from pro CS players who got really good at movement, so they made a character that allows you to copy those cool plays with one ability. (Meanwhile, the map design makes it so that only Jett is able to get to those places, because the map is to clean to allow for any other characters to do a trick jump.) On a basic level, I would say that CS encourages players to forge their own unique play style through discovery, while Valorant forces players to put themselves into one of 10 specific categories.
Overall, the game is like CS:GO with the skill floor dropped substantially down. The remaining question is how high the skill ceiling will go, which will most likely determine the games success as an e-sport.
P.S. Sorry for the long rant.