Would be great to see the 100 point criteria for all maps that participated ![]()
So I know whether I was close to the top then or not; and to know if fun factor, visuals, or polishing was the problem
would help a lot
Would be great to see the 100 point criteria for all maps that participated ![]()
So I know whether I was close to the top then or not; and to know if fun factor, visuals, or polishing was the problem
would help a lot
Map is finished, updated (Steam Workshop) and ready to play. Have fun!
Topic:
-World War 1
- CTs defend a small town Terrorists are attacking
- CTs can either fight the arriving Ts on a large battlefield in front of the town or defend the town in the streets and houses
- Bombsite A is on a square between a church, a cemetery and a gravestone factory
- Bombsite B is inside one of the houses
Layout:
The map features a large, open battlefield with trenches and cover for both sides. Close quarter combat is able inside the houses of the town. Overall, my map features all kind of playstyles. The layout is unique, maybe confusing when you play the map the first time. But I did not randomly place streets and trenches. I consciously designed the map, the prime objective creating a unique and well playable defuse map.
Steam Workshop: http://steamcommunity.com/sharedfiles/fi…s/?id=891263357
Overview Image: https://imgur.com/a/kadn7
Screenshots: https://imgur.com/a/yieU6