I'm glad that you like your new Greek flag! I can't wait to see what you add next ![]()
Posts by That50'sGuy
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Here's some more screenshots on the maps progress (I'm re-working the area connecting T-Corridor to A-Site)
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I'm probably going to pass on getting 76. Although it's always been my dream to play Fallout with another person (Namely, my brother), I feel like 76 is gonna be rather boring to play. I'll stick with Fallout 4 and pray someone makes a local multiplayer mod for it ?
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They look quite nice! I LOVE that shine!
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Looking good! I've always liked foliage props, they are just... So nice to look at

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I hope you enjoy the flag model I sent you! I trust you'll put it to good use!
The content cannot be displayed because it is no longer available. EDIT: If anyone else has a map set in Uzbekistan, you too can get the flag here: http://tiny.cc/UzbektFlag
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Congrats on getting this map into the game officially!
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I love those caves! You must have spent a lot of time on those!
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Perhaps you could just move the stairs? At least, that is what I would do.
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I must say, you do a GREAT job at making roads!
The flags are also a neat touch

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I added a little joke in my map, the cars that are outside the map can now kill you. (This is on a slightly out-of-date version without the highway)
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First thing I noticed was the 3D grass. I LOVE 3D grass, so props to you for adding it!
I even have it in my map too:
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Howdy folks!
I've been working on a map since early 2017 and I'm happy to say that it is nearing completion! (A little while ago, I made a post about it on the WIP topic)
Introducing Retail! A standard 3-Lane defuse map set in a shopping mall under renovation. (With plenty of custom textures, Yay!!!)
Screenshots: https://imgur.com/a/5InhrhK (It might look like you can escape via the spawns, but it's clipped off. I'm just thinking of ways to block the player)
Overview: COMMING SOON
Workshop Download: COMMING SOON
Be sure to check again soon! I'll have the map up and the overview ready as soon as I can!
Layout plays pretty good, just needs some minor changes. (I'm also going to add another route for T's to get to A)
Thanks for viewing!
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Quote from Skybex
On 8/8/2018 at 9:39 AM, Skybex said: I think this is what you are looking for
Yes, that works. But it also seems to get rid of my texture scale settings (Something you use on HR_ textures)
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I haven't played it yet, so I can't give feedback on that. But I must say, you do a fine job at detailing!
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Welcome to CS:GO mapping Sir! For your first map, it's better than what I was expecting. Still though, there's room for improvement. @csWaldo is right, brighter textures would definetly help. Here is a little video about how brighter textures can help:
I also have a suggestion of my own: Try to use color theory in your map. It's hard to explain, but here is a detailed description over on Valve Developer Community: https://developer.valvesoftware.com/wiki/Color_Theory_in_Level_DesignExternal Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.Oh, and the name "Concert" has been taken unfortunately... I do have some theme ideas you can take a look at if you please: https://pastebin.com/Fzqq2EwY
If you want further help, feel free to add me (I'm always looking to help others): https://steamcommunity.com/id/lost-in-the-50s/
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I'm more excited than when I first got myself a copy of GTA V! *Cue Family Guy cutaway gag*