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  3. That50'sGuy

Posts by That50'sGuy

  • Opal

    • That50'sGuy
    • November 8, 2018 at 1:17 AM

    I'm glad that you like your new Greek flag! I can't wait to see what you add next ;)

  • [CS:GO] Retail

    • That50'sGuy
    • November 3, 2018 at 3:09 PM

    Here's some more screenshots on the maps progress (I'm re-working the area connecting T-Corridor to A-Site)

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  • Fallout 76

    • That50'sGuy
    • October 28, 2018 at 5:27 PM

    I'm probably going to pass on getting 76. Although it's always been my dream to play Fallout with another person (Namely, my brother), I feel like 76 is gonna be rather boring to play. I'll stick with Fallout 4 and pray someone makes a local multiplayer mod for it ?

  • [WIP] de_aurelia (remake)

    • That50'sGuy
    • October 26, 2018 at 4:42 PM

    They look quite nice! I LOVE that shine!

  • [WIP] de_aurelia (remake)

    • That50'sGuy
    • October 20, 2018 at 10:23 PM

    Looking good! I've always liked foliage props, they are just... So nice to look at :)

  • [CS:GO] SOAT

    • That50'sGuy
    • October 17, 2018 at 8:21 PM

    I hope you enjoy the flag model I sent you! I trust you'll put it to good use!

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    EDIT: If anyone else has a map set in Uzbekistan, you too can get the flag here: http://tiny.cc/UzbektFlag

  • [WIP] de_biome

    • That50'sGuy
    • October 11, 2018 at 11:16 PM

    Congrats on getting this map into the game officially!

  • [CS:GO] de_aldebaran [WIP]

    • That50'sGuy
    • October 8, 2018 at 10:46 PM

    I love those caves! You must have spent a lot of time on those!

  • [CS:GO][Wingman] Terraza

    • That50'sGuy
    • October 8, 2018 at 10:45 PM

    Perhaps you could just move the stairs? At least, that is what I would do.

  • [CS:GO] de_highlands (WIP)

    • That50'sGuy
    • October 8, 2018 at 10:34 PM

    I must say, you do a GREAT job at making roads!

    The flags are also a neat touch :D

  • [CS:GO] Retail

    • That50'sGuy
    • October 5, 2018 at 5:40 PM
    Quote from SuicidalFennec

    21 hours ago, SuicidalFennec said: This looks super promising! Do you have a workshop download yet? I am very eager to check out the map in game! :3

    Almost, I'm a bit late on making it since I'm moving my stuff onto a new drive. but once I'm done, I'll get it ready :)

  • WIP in WIP, post your level screenshots!

    • That50'sGuy
    • September 13, 2018 at 9:12 PM

    I added a little joke in my map, the cars that are outside the map can now kill you. (This is on a slightly out-of-date version without the highway)

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  • [CS:GO] de_policeacademy

    • That50'sGuy
    • September 13, 2018 at 9:08 PM

    First thing I noticed was the 3D grass. I LOVE 3D grass, so props to you for adding it!

    I even have it in my map too:

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  • [CS:GO] Retail

    • That50'sGuy
    • August 15, 2018 at 8:41 PM

    Howdy folks!

    I've been working on a map since early 2017 and I'm happy to say that it is nearing completion! (A little while ago, I made a post about it on the WIP topic)

    Introducing Retail! A standard 3-Lane defuse map set in a shopping mall under renovation. (With plenty of custom textures, Yay!!!)

    Screenshots: https://imgur.com/a/5InhrhK (It might look like you can escape via the spawns, but it's clipped off. I'm just thinking of ways to block the player)

    Overview: COMMING SOON

    Workshop Download: COMMING SOON

    Be sure to check again soon! I'll have the map up and the overview ready as soon as I can!

    Layout plays pretty good, just needs some minor changes. (I'm also going to add another route for T's to get to A)

    Thanks for viewing!

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  • Level Design Help Files

    • That50'sGuy
    • August 12, 2018 at 2:40 AM
    Quote from Skybex

    On ‎8‎/‎8‎/‎2018 at 9:39 AM, Skybex said: I think this is what you are looking for

    https://developer.valvesoftware.com/wiki/$seamless_scale

    Yes, that works. But it also seems to get rid of my texture scale settings (Something you use on HR_ textures)

  • de_cncrt

    • That50'sGuy
    • August 12, 2018 at 1:13 AM
    Quote from ElvinEnchant

    43 minutes ago, ElvinEnchant said: Damn, I looked and thought I got it for myself. I felt the name didn't really fit anyway. I might go with something like de_play or de_stage then, assuming those aren't taken as well.

    Great Idea! Stage sounds like it would be best :)

  • [cs:go] de_cleanup - wingman

    • That50'sGuy
    • August 11, 2018 at 11:41 PM

    I haven't played it yet, so I can't give feedback on that. But I must say, you do a fine job at detailing!

  • de_cncrt

    • That50'sGuy
    • August 11, 2018 at 11:37 PM

    Welcome to CS:GO mapping Sir! For your first map, it's better than what I was expecting. Still though, there's room for improvement. @csWaldo is right, brighter textures would definetly help. Here is a little video about how brighter textures can help:

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    I also have a suggestion of my own: Try to use color theory in your map. It's hard to explain, but here is a detailed description over on Valve Developer Community: https://developer.valvesoftware.com/wiki/Color_Theory_in_Level_Design


    Oh, and the name "Concert" has been taken unfortunately... I do have some theme ideas you can take a look at if you please: https://pastebin.com/Fzqq2EwY

    If you want further help, feel free to add me (I'm always looking to help others): https://steamcommunity.com/id/lost-in-the-50s/

  • de_olympus

    • That50'sGuy
    • August 11, 2018 at 2:39 AM
    Quote from Interfearance

    2 minutes ago, Interfearance said: Thanks! I might even be able to create some assets for the project.

    Excellent! I always love helping out!

  • Red Dead Redemption 2

    • That50'sGuy
    • August 11, 2018 at 2:30 AM

    I'm more excited than when I first got myself a copy of GTA V! *Cue Family Guy cutaway gag*

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