Posts by That50'sGuy
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Just a tease on some new and upcoming background details

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Quote from Serialmapper
On 3/31/2019 at 11:27 AM, Serialmapper said: [Blocked Image: https://i.imgur.com/N7HMECB.jpg]
Those tiles look 3D! ...Are they? XD
Great job!
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I feel like this might be sarcasm, but I'm not sure ?
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Who want's to try some freshly baked German bread?
The content cannot be displayed because it is no longer available. And after that, how about you enjoy some nice refreshing cola?
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This was always my favorite map of all the operations! Congratulations on getting it back in the game again!
Side note: Though, I think B-Site looked better with the old Dust palms. They just looked more natural in there

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Quote from Dimitris Politis
12 hours ago, Dimitris Politis said: Would you be so kind to give me an example of the platform you are talking about ?
Thanks for the time

Well you'll have to excuse my subpar image editing skills (If I had the .VMF, I'd whip something up really quick), but something like this would be nice. (Just be sure to move it back behind the bars instead of where I put it. I only did it to make it easier to edit) Just add some cover onto the platform and it could be an interesting spot. Though you'll have to test that yourself since I'm not entirely sure ?
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Quote from Dimitris Politis
16 hours ago, Dimitris Politis said: Do you have any ideas of what it could be there?

I'm glad you asked!
Perhaps it could be replaced with an elevated platform with some cover. That's what I first thought of when I saw it.
And here's a little side note: Perhaps a different name would be better for the map. There are probably hundreds of maps on the workshop with the name "Abandoned" already. Perhaps Corrosion (de_corrosion) would be better? (Corrosion is a fancy term for rust)
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I love how It's turning out so far! It vaguely reminds me of coop_cementplant in a way with the night-time factory theme.
Though here's a suggestion: Some of the windows in that brick building could have lights on behind them. You don't have to make the insides if you don't wanna make all of that, but you could try something sort of like what I did with the windows on a distant house in one of my maps: (A window frame with a flat texture behind it, and a light in front of it)
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Really nice work @Dimitris Politis! It looks like it could be really fun! Though I think those beams really should go.
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If you don't mind me asking, what gave you the idea for the name? I've never heard of the word before ?
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Quote from csWaldo
Just now, csWaldo said: "We build our New German Reich" would be "Wir bauen unser Neues Deutsches Reich". Switching the first two words like you did here makes it an imperative. It also needs to be "unser" not "unsere", since the grammatical gender of "Reich" is neuter.
Thank you very much for the grammar help. But since the sign no longer exists in the map, it's fine

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Great news! But... Are those Tim Hortons boxes I see?!
*CANADA INTENSIFIES*
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Rather large update today! I've heavily upgraded the bombsites to be much more open and fun than before!
I know that there may be a sightline issue at A-Site, but I'll fix that tomorrow. I've been up since 7 AM, tee-hee!
Link: https://steamcommunity.com/sharedfiles/fi…/?id=1713599987
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I actually really like the older map feel. Perhaps I'm just crazy though XD. I definitely think that it should have more light though. Then this would be pretty nice!
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Today I've released a new update!
The changes include:
A working bot navigation mesh.
An improved skybox.
I've expanded upon Apartments.
And I've added another building to CT-Spawn.
Here's hoping you enjoy the update!!!
Link: https://steamcommunity.com/sharedfiles/fi…/?id=1713599987
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