Posts by That50'sGuy
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This really fascinates me knowing that one day this level of detail will be the standard for 3D game models, And then some.
You did a great job!
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Quote from text_fish
On 12/15/2018 at 6:32 AM, text_fish said: Would it be possible to use this new detail sprite system on a vertical plane to make ivy on a wall, or will the masks only allow for horizontal(ish) detail?
I've played the HL2 Cinematic Mod, and some of the caves in that game have detail sprite grass on the walls and even the ceiling. So I'm certain it could be possible.
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Quote from Marcin Poloczek
1 minute ago, Marcin Poloczek said: The light has too much greenish-bluish accent in my opinion, sth like sea color. I would move light color closer to white.
Sure! I'll give it a try and hopefully reduce some of the blue/green lighting. Thank you for your feedback.
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Quote from Marcin Poloczek
34 minutes ago, Marcin Poloczek said: I really like what you did here but I think the light color is a little off.
I'm glad to hear that. What about the color do you think needs modifying? Any information helps.
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Did I ever mention how much I absolutely rely on reference photos?
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That looks absolutely phenomenal!
As for the transparency issue, I'd suggest giving the texture a grey alpha channel in the image editing software of your choice and then add "$transparent" "1" in the VMT. At least, that has worked for me so far.
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So if you haven't noticed yet, the glass on these lamp posts is now transparent and the insides are visible now.
Perhaps it's not the best photo, but I really can't be bothered to go in-game and get a better one until I've had my morning coffee ?
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Hi everyone!
Today I'm releasing another update!
Bombsite A has been heavily re-done, and Bombsite B has been temporarily removed for re-design while A-Site gets tested

Feel free to give it a try and leave any feedback: https://steamcommunity.com/sharedfiles/fi…/?id=1713599987
Have a great day! And enjoy this view of the river near A-Site

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Quote from Interfearance
Just now, Interfearance said: I just imported a bunch of textures, but I used textures.com. It feels like cheating. How do you guys make textures from scratch? I would rather do that!
I'm pretty sure a lot of big companies use textures.com for making textures, so you sure as heck ain't cheating ?
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Howdy!
I'm here today because I'm looking for any advise on how to make an accurate collision model for a model that I plan to use as a piece of cover.
Any help is appreciated!
NOTE: I'm using 3DS Max 2019.
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So I tried making the wooden beams in the houses stick out by a couple of units to make it look better. How does it look?
Also, to those who gave feedback on that poster I had showed yesterday, thank you so much! It really means a lot!
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I'm not sure if this would belong here or in some sort of cooking thread (Maybe there is one and I'm just not very smart), but I tried out making some bread like the kind in my map. And while I could have done better to make them look more like the map version, they tasted really good!
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It looks really nice! I especially love what you did with the skylights!
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So today I felt like creating a fictional brand for all those cola props in de_border (Lecker-Cola)! And this was the result!
That 20's style poster I made for it still needs some tweaking, but I'll get to it! (Side note: "Lecker" is German for "Delicious" or "Yummy", or so I've been told by a native speaker)
If I made any mistakes with the poster grammar, please tell me! If you want to know how I made the poster, here's a little walkthrough: https://imgur.com/a/DoslOu3

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I hate to tell ya this, but I believe there was already another map with the name Downtown that was featured in an operation a while ago.
Aside from that, I can't wait to give this a try!
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A friend of mine made a hilarious video with me about my map (de_border) ?
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It's certainly a pretty map! Fun too!
Also, this should probably be fixed.
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