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  • Velocity Brawl

    • celery
    • October 9, 2017 at 2:53 AM

    Our Sub-Reddit: https://www.reddit.com/r/VelocityBrawl/

    Proof-of-concept demo download/instructions: http://www.moddb.com/mods/velocity-…concept-release

    As a sourcemod for HL2, what we sought would have been impossible. Nonetheless, we were able to create the core mechanics that make Velocity Brawl a unique game. Here is a video made by (at the time) a playtester (who has become a dev in recent weeks; this video is of the version posted in the link above):

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    In under a night, our new C# programmer, Jessica Armstrong, was able to create the player controller, as well as a redesigned UI:

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    The Unity engine will allow us to implement new features such as wall running, sliding, a TF2/Overwatch-style class system (each class having their own weapon loadout), and a new, more enticing aesthetic (with custom shaders).


    This post will be updated to show progress as time passes.


    Best regards,

    Will Granda

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