Still working at EA Full Circle, but just got promoted to Surfacing Artist II.
Posts by celery
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Not for me, but I noticed Geoffrey Smith is still listed at Respawn. He's been the Multiplayer Design Director at Infinity Ward for a bit now, who also hired fellow Mapcore user Randy "Kokopelli" Chunga last year as an LD for IW on MW2.
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Overall composition is rocking!
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Thank you and congratulations, @kleinluka!
Oh, btw- if someone could link my twitter and website that would be awesome.twitter.com/celeryslcice
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Spectacular work! Screenshots look lovely and super excited to play it! 😊
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Hi! I'm Will "celery" Granda, and tomorrow is my first day as a full-time surfacing artist at Full Circle (EA). 😁
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Awesome attention to detail. Throwback to 2000s/2010s WWII FPS games in the best way possible.
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Hi Mapcore,
Here are some pics of the level art of Prime. I'm planning on releasing the finished level soon.
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This is really cool! Reminds me a lot of Quake 2 and bits of HL1. Great job.
You did a good job staying away from the traditional Quake 3 look, as you stated- though I am very partial to the aesthetic of Quake 3.
Cheers!!
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This was a uni project that I recently worked on.
It's named "don't stare at the sun"
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I'll probably just be posting my material renders in this thread now...
https://www.artstation.com/artwork/mz1nve
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Quote from Donskioni
3 hours ago, Donskioni said: Forgive me if this is juvenile... But how are you making your textures? substance designer? Loooove the textures... The look and feel seem to blend well with the new character models
Great workHi, awesome question!
I'm using Substance 3D Designer for all of my material work! I often utilize a mix between procedural generation and phototextures/scans to create my assets, and lately been leaning more towards mostly procedural.
Quote from blackdog7 hours ago, blackdog said: This is dope, intact it in my veins please
Thank you
I hope to releasing soon. Been grinding away on the art, so it should be only a matter of weeks before it's publicly available. -
Hi Mapcore,
Just echoing some stuff I've posted elsewhere in regards to this map. Hoping to release soon.
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Hi Mapcore, this is a dump of multiple PBR materials I've worked on lately. All the materials are authored in PBR at 2k. Rendered in Marmoset Toolbag 4.
The first three pics show some tileables I've recently made for de_prime.
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Hi Mapcore,
Hoping for this to be the end of the line for Paradise. I'm happy to announce that this is the "final" update, or at least what I'm planning and hoping to be the final one. This has been a year and a half journey having worked on this level and very happy to show it off. I've learned a lot having worked on this and it's definitely time for me to move on and let this one go, probably for good.
Workshop link: https://steamcommunity.com/sharedfiles/fi…/?id=2538231993
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Bon voyage, everyone enjoy your vacation!

-Will "celery" Granda
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Hi Mapcore,
I've been working on my level de_prime lately and wanted to share a material I made for it. I'll be posting the low-res images, but you can find the full size images here: https://www.artstation.com/artwork/NGG3k1
Alternate HDRI
Cheers,
celery
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As promised, here are some more screenshots.
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