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Posts by Rufa

  • Blender

    • Rufa
    • October 14, 2019 at 4:46 PM
    Quote from Pericolos0

    On 8/2/2019 at 4:31 PM, Pericolos0 said: I've been using 2.8 professionally since last year now, I think it's phenomenal!

    If anyone is interested, I updated my easybake script a few months ago. Makes textures baking quick and easy, with a similar setup to xnormal: https://github.com/leukbaars/EasyBake

    [Blocked Image: https://camo.githubusercontent.com/636937b2d6eb81fa1a6c335e0ae9c2665c40fa22/687474703a2f2f7777772e6272616d65756c616572732e6e65742f626c656e6465722f6164646f6e732f6769746875625f696d616765732f6561737962616b655f6578616d706c652e6a7067]

    Plan to work on it a bit more soon so if you have any feature idea, lemme know :)

    Cool script!

  • Diversion (WIP)

    • Rufa
    • September 17, 2017 at 6:41 PM
    Quote from gav

    6 hours ago, gav said: Nic Job

    Thanks, @gav.

  • Diversion (WIP)

    • Rufa
    • September 14, 2017 at 2:40 AM

    Thanks, @RA7.

    The map looks too clean, indeed. I'm focusing on the gameplay right now, so I haven't had the time to dirty it up yet.

    About the shadow, the blame is on me: I disabled the shadow casting on this prop a while ago.

    Again, thank you for the input.

  • Diversion (WIP)

    • Rufa
    • September 13, 2017 at 7:46 AM

    Hello guys,

    This is my first time making a "real" map (tried a couple times before, but they all end up being forgotten). I'm still learning Hammer, so it's being fun/hellish ride (I love CS:GO, but Source can be a pain in the ass).

    The map is pretty empty right now. The bombsites requires a lot of work (covers, nade spots...). I'm making my own props, so I hope everything on the map will be original. I don't know if I'll be able to do that in time, but I'll surely try,

    Right now I'm focusing on fluidity. This is very important to me. My idea of a good map starts with the flow. Since I'm using the ol' "four leaf clover" layout, players won't feel lost. I know, it`s not an original concept, but that's what I can come up in such limited time.

    So what I`m going to do now:

    - Improve the bombsites;

    - Fine tune the lights;

    - Make a lot of props,

    - Make decent buildings for the 3D skybox (I just placed some random brushes in it).

    But as soon I figure out how each bombsite will be played, I'll release a rough version on the Workshop.

    I hope you guys enjoy my humble map.

    PS: I'm Brazilian, so sorry for my broken English.


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