Quote from Donskioni54 minutes ago, Donskioni said: Hey guys! if anyone knows the best way to trouble shoot problems lmk please!!! Ill start here... Big progress has been made on my map and i am very excited for the deadline..... but, I got to "too many t junctions" To start, im not completely sure what a t junction is. I thought it was func detail intersecting world brushes... but I dont think that is it... and then I thought it was func detial touching world blocks ... but I dont think that is it either. looked over reddit ect..... I have tried deleting different things to see how my number fluctuates.... 65547 of em atm. but this has only confused me more because the changes are not consistent. The thing that I thought was weird, was that if I hid all hint brushes I wouldn't get the problem and could compile normally. If I delete the largest hint brush... (across whole map cutting across a bunch of world blocks ) it would only remove 6 t junctions from my list. - on another note I have some no draw on some displacements .... and a couple props with the wrong prop type.... but I dont think these would be the problem and am saving them for later. Ill send a prayer to gaben, but if anyone can help! please! ? Then i will post some new screen shots lol
Im guessing you just have too many func_details at this point, back when I first got into mapping I ran into this problem alot. For me it wasnt so much how many func_details were touching world geometry it was just that I had so many to begin with. the quick solution (though may be not the most acceptable one) would be to use propper to turn the most complex ones into props. Alternatively if you know how to model you could try and just make some high poly replacements for some of those func_details.