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Posts by fewseb

  • Counter-Strike: Global Offensive

    • fewseb
    • March 15, 2020 at 10:50 PM
    Quote from blackdog

    11 hours ago, blackdog said: Watched this last night but fell asleep before could spam it, analysis following the record peak

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    Is Project A actually to be thanked for this?

    Ah yes, everyone's least favorite mustache is back to tells us more unfounded opinions disguised as fact. I like that he put up those 5 csgo is dead videos, when he himself was ringing the deathbell of csgo in multiple other videos he done. Best part is 3kliks and warowls videos were being rhetorical in their title, neither were actually suggesting csgo is dying.

    And yet another person suggesting ProjectA is somehow going to have an affect on how the Devs treat CSGO. When was the last time someone else doing something ever made valve do something they werent already going to do. A game that is too CS for Overwatch players and too Overwatch for CS players will be limited to a niche market if they cant find a good balance, couple that with 0 ways for community content creators to create content and 5 heroes being locked behind a paywall in the exact same way battlefront 2 was criticized for and you have the next Brink/Dirty Bomb/Paladins.

  • DE_CACHE (new version)

    • fewseb
    • March 14, 2020 at 1:18 AM

    Hey I was playing on Cache today and noticed these toxic barrels were not making the right sound, their material is set to default right now and as a result some weapons can wallbang them that perhaps shouldnt, considering their metal barrels.

  • [CS1.6] Dust 2 2020

    • fewseb
    • March 12, 2020 at 1:03 AM
    Quote from Mitch Mitchell

    9 hours ago, Mitch Mitchell said: This is a Valve response (Jess Cliffe, co-creator of Counter-Strike) to the question as to whether the game/level/map was originally based in Morocco, and that bringing the new revamped version of de_Dust2 was attempting to return to that location as best it could.

    this?

    Because thats him confirming that the remake is set in Morcco, the other part about the Original go version being set somewhere in the Maghreb may or may not have been answered here. Either way the original GO version being set in the Maghreb was decided later on past its initial development during Operation Vanguard. Also the Maghreb consists of 5 countries, so saying that the Original was definitely set in Morocco just because its in the Maghreb is not accurate.


    Also Jess Cliffe didnt have any part in developing the Original dust theme wise. Unless he somehow knows that TF2 map Dave Johnson based dust1 off of was set in Morocco and there for dust1 is technically based of Morocco, then the very first dust is still set in Generic Middle Eastern County™️

  • [CS1.6] Dust 2 2020

    • fewseb
    • March 8, 2020 at 11:27 PM
    Quote from blackdog

    26 minutes ago, blackdog said: Mirage uses SAS CTs, which are UK, not French. (I can remember the GIGN only used in Cache tbh)

    The point to determine the location is not in the Arab language but French: France colonised a big chunk of Africa but mostly the western coast… looking at architecture you can really think only of Morocco, Algeria and Tunisia as reference. A quick search of “Morocco/Algeria/Tunisia fortress” shows the closest architectural similarities are with Morocco really, although they (unfortunately) didn’t capture any distinguishable landmark from that beautiful country and overall is a very loose adaptation.

    According to logic, the IDF shouldn’t have anything to do in ex-French colonies because they are a continent’s away. It made some sense before*, as was clearly set in neighbouring countries, but the current choice of CT team doesn’t make sense, I think Valve kept IDF just for consistency (what players are used to) and not for fidelity.

    *in reality they should have never wasted time on the IDF force, when is the last time you heard of Israeli forces support any NATO operation? Considering the number of maps set in Italy they should have created the models for that.

    Alright and yeah I agree. Mirage is obviously set in Morocco, new dust2 is set in Morocco, the only thing im contesting is that the original CSGO version was set in a generic Arabian nation, the other guy thinks that both it and the original 1.6 dust2 were also set in Morocco.

  • [CS1.6] Dust 2 2020

    • fewseb
    • March 8, 2020 at 5:25 PM
    Quote from Mitch Mitchell

    1 hour ago, Mitch Mitchell said: I've looked into this at length now, and cannot find anything to support the idea that De_Dust2 is located in the middle-east, but on the other side of Africa.

    OK where specifically did you find information that the original dust2 by Dave Johnson was set in Morocco. We know the Original CSGO and Source version are set in "generic middle eastern country" because of the poorly translated Arabian text found on both versions. What about the Original dust2 is anyway makes it seem as if its set in Morocco

  • Overkill's The Walking Dead

    • fewseb
    • February 28, 2020 at 9:41 PM
    Quote from Radu

    1 hour ago, Radu said:

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    Wow, very cool overkill, re-textured the default enemies for the 5th time and use the exact same face for every new Mexican civilian and guard. Very cool how every character still has arms that are 3 inches too short and no facial animations. Very cool how the story that was crapped out in 5 months and was completely wrapped up, now has a new plotline. Even though im pretty sure a bland cartel focused story line is not that interesting after the main plot just finished with an Aztec temple buried beneath the White House granting immortality to Bain after you broke him out of the biggest, baddest prison ever with little to no effort.

    Also real killer map design with flat terrain, the most generic looking Mexican city ever seen in a video game and assets reused from Big bank, a map they made in 2010 with asset quality typical of 2008. How are people still buying the DLC for this game? Are they really that desperate to see a rushed Payday 3 being produced by a company on a slow spiral of decay? I remember when people were coming in droves to shit on Overkill for making "sub-par" heists like Alesso and Car Shop (which are no were near as poor as these last few). Yet we now see some vocal majority coming out of the word work to praise overkill for another con-job.

  • [CS1.6] Dust 2 2020

    • fewseb
    • February 27, 2020 at 11:50 PM
    Quote from Mitch Mitchell

    2 hours ago, Mitch Mitchell said: very first iteration is based on Morocco.

    Not even close, the Original dust was based off screenshots for one of the versions of TF2. Which itself was based of a generic middle eastern theme.

  • [CS1.6] Dust 2 2020

    • fewseb
    • February 26, 2020 at 7:13 PM
    Quote from Mitch Mitchell

    3 hours ago, Mitch Mitchell said: I think you'll find the original basis for the map was Morocco, which although is close to the middle-east, it's north-west African coastal area.

    The original CSGO dust2 was not set in Morocco, it was very clearly going for the "Iraqistan" vibe as evident by the mosque on dust 1 and the various signs and graffiti in arabic across both maps. Also why they used the IDF as ct models. Mirage is also based off Morocco and on that map they used frensh and arabic to get they point across, but also didnt use the IDF as their ct models. Current CSGO Dust 2 is very clearly base on Morocco.

  • Exotic Places CS:GO Mapping Contest 2019

    • fewseb
    • February 24, 2020 at 11:38 PM
    Quote from Interfearance

    23 minutes ago, Interfearance said: lmao like shroud with weapons and maps Counter-Strike in General

    Fixed it for you

  • Counter-Strike: Global Offensive

    • fewseb
    • February 24, 2020 at 7:16 PM
    Quote from Ringel

    11 hours ago, Ringel said: It is time for a change!

    Yeah but that change starts and ends at just allowing us to disable enemy agent skins. I would personally like to see agent skins be equip able per faction IE you can only equip a phoenix skin for the phoenix faction, but I doubt Valve will go that route until they update more factions and make skins for them.


    Quote from Ringel

    11 hours ago, Ringel said: But what we also need is a Vscript which does not allow custom player skins

    Okay and? Alot of good that vscript would do for maps on the workshop, on the off chance one gets added to the game Valve can just remove or disable that vscript or outright tell the map maker to remove it or their map wont be accepted.


    Quote from Ringel

    11 hours ago, Ringel said: their CT skin to jumpsuit. I believe this skin fits perfectly. They are also the most visible playermodels.

    Jumpsuit isnt meant to be used in regular maps, let alone as ct side. They lack voice lines which means you wont hear grenade calls or planting/defusing the bomb. They are also very clearly meant to be captured Terrorists so them fighting for the CT side doesnt really fit.


    Quote from Ringel

    11 hours ago, Ringel said: 2. New Skin Concept

    Everything youve described here is something they thought about doing before they made weapon skins, it didnt work because players had no way of seeing their customized character outside of the menu. It also lead to even greater confusion then the current agent skins do because it was hard to tell if someone was a T or CT because of how muddled the character could be.

  • Exotic Places CS:GO Mapping Contest 2019

    • fewseb
    • February 24, 2020 at 8:46 AM
    Quote from Ringel

    3 hours ago, Ringel said: He just gave his first impressions about the maps, not his final opinion. This was for his stream not to give mappers feedback.

    His first impression for any map have always been garbage. If it isnt made by a mapper he is vaguely aware of and isnt one of the few shined on by the almighty subreddit, he tends to be overly-negative if by some chance he decides to look at it. He likes mirage clone maps because he can easily adapt his mirage skill-set to them, if it isnt similar he gets sour about it because of how much modern CSGO players rely on pre-existing map knowledge to dominate. Ive watched him for years and its the same thing every time. Similar to how the pro players immediately rejected Vertigo because of how little their previous map knowledge applied to it (though to his credit, warowl was very receptive of vertigo when they added it into the pool). This mindset that a map can only be good if you know it is part of why we have seen such a decline in interest for new maps.

    Ironically Bardolph tends to have a better understanding of how to handle new maps despite how much people diss him for being poor at the base game. Rather then complaining that there are no grenade lineups because he doesnt know them, he tries to learn them ahead of time. Unfortunately its few and far between he takes a look at a new map since his twitch chat is more focused on memeing on him being poor at the regular game then highlighting new content.

  • Mustang (formerly Everest)

    • fewseb
    • February 21, 2020 at 12:10 AM

    [Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/772866286594481316/2454D1B3B10824BC651CE0919D7285256F0DE8F2/?imw=637&imh=358&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true]

    What I really want to know is why, in the year 2020, are map makers still using that T-Logo on their overviews. That one was in the CSGO beta for all of 5 minutes before they replaced it with the current one. They made that change about 8 years ago so you would think this wouldnt keep happening.

  • Half-Life Alyx

    • fewseb
    • February 15, 2020 at 10:28 PM
    Quote from Tynnyri

    14 minutes ago, Tynnyri said: Dude they released two dead-on-arrival mobile games.

    1. Artifact isnt a mobile game, they thought they might try and port it, but didnt after it declined.

    2. Underlords had a pretty significant and enthusiastic player-base that rapidly declined when Valve didnt update the game quick enough, thought it still has 10,000 players who seem to really like the game.


    We saw this exact same downer attitude when Valve announced L4D2, people on this very forum claimed they wouldnt release an SDK for it because they just wanted money. They announced portal 2, "oh they wont release an sdk because they love money". CSGO, same thing "oh they are trying to compete with COD and Battlefield, no SDK for us Valve is dead".


    Chances are, just like with left 4 dead 2, the SDK isnt ready for a public release. They have to work on a consumer version and make sure it runs well before they release it.

    People said the golden age of Valve was over when they release Ricochet, they said it was over when they released TF2, people thought Valve releasing another counter strike game was a cash grab and indicated the golden age was finally over.

    They are going to release HLA, they are going to make a few more VR games, then when they try to do something else you will see people claiming the golden age of valve is over. If they ever release HL3 people will claim its a cash grab and Valve is no longer the golden company.


    Assuming things you dont know just so you can be upset isnt a good way to live life. They wouldnt be adding steam workshop support if they didnt have an sdk planned.

  • Black Mesa Source

    • fewseb
    • February 13, 2020 at 4:18 AM
    Quote from JeanPaul

    1 hour ago, JeanPaul said: They have classes, bark all their voice lines loud and clear,

    Hey I just played it and was wondering a couple things

    -Are the different voice lines indicative of different classes, I noted most of the shotgun soldiers have the deeper pitch and play more aggressive soundbytes. But at the same time some regular soldier used the pitched down voice lines?

    -Are the new voice lines just pitch down versions of the old ones or are they new in some way and were they also voiced by Mike Tsarouhas?

  • Exotic Places CS:GO Mapping Contest 2019

    • fewseb
    • February 13, 2020 at 1:58 AM
    Quote from Interfearance

    12 minutes ago, Interfearance said: Why do people care if their map gets accepted temporarily?

    Thats the whole point, nobody will play your map outside of maybe the faceit hub. You also get payed for youre work. The days where people would join random CSS servers and play anything are long over, the only way people are going to play your map is if it gets in the game.

  • Daigo (contest version)

    • fewseb
    • February 11, 2020 at 7:21 AM
    Quote from JorisCeoen

    34 minutes ago, JorisCeoen said: With the contest being over for many entries, is it possible to move these out of the current category (into 3D). I’d like to continue working on the map once I’m back from holidays, and don’t want to clutter the contest forums when posting later on.

    They usually do that once the contest is completely over

  • Anthem and the peculiarities of modern monetization.

    • fewseb
    • February 11, 2020 at 5:36 AM
    Quote from FMPONE

    1 hour ago, FMPONE said: I feel like this isn’t even a real game outside of headlines about how it’s being rebooted. Does this game even exist? Has anyone actually seen it in the wild?

    Its the video game equivalent of a cryptid

  • Rampart

    • fewseb
    • February 9, 2020 at 5:20 PM

    Is the skeleton supposed to be a real skeleton?

    If so why is it in a giant metal container and why is twice as tall as players.

  • de_grotto [WIP]

    • fewseb
    • February 8, 2020 at 7:22 PM
    Quote from Vaya

    8 minutes ago, Vaya said: visclusters work against FPS. I'd never recommend them. Have a horizontal hint that touches the top of each of your buildings if you don't already.

    Ok so I have 6 of them already, but should they extend across the entire map or can they be any size and still work?

  • Hanga Roa ?

    • fewseb
    • February 8, 2020 at 7:09 PM
    Quote from Timure

    11 minutes ago, Timure said: "ct_models" { "ctm_fbi""" "ctm_fbi_variantA""" "ctm_fbi_variantB""" "ctm_fbi_variantC""" "ctm_fbi_variantD""" }

    Change B to E. Agent lady is variant B where as previously that had been a default. All the defaults got pushed back so now you need an E instead of a B

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