November update
Over the past month ive made minor adjustments to various parts of the map, along with some visual changes, Ive highlighted the most significant for this update
Water
Ive added an animated waterfall texture where needed
Ive also adjusted the water feature in cave, because of reflection errors and an inability to produce a satisfying look, the flowing water segment has been removed. This clears up visibility for attacking Ts and makes a more consistent environment.
Ive also added a minor wood scaffolding to the rock stairs area, this was added to clearly point out that players can stand and hide there as before people would not notice the area. The justification for this along with the disabled water feature comes in the form of vandalism on the rock face, this also more consistently conveys the theme of a vandalized park that is present in other sections.
Detailing
Ive added flag stones to the entrance of waterworks as well the one way door in order to more clearly tell players what path ways are available.
Textures
A custom stone pathway texture has been added to middle and b-site, it has gone through several iterations and this may not be the last, ive also added a new custom gravel texture, but this may also be changed in the future.
The sand garden has gotten a much deserved update with proper textures, though the circular texture may be adjusted.
The black void behind the windows in the management building has been replaced with more realistic blinds
The stone steps by ct spawn have also been adjusted do to shadow errors with the previous texture
Radar
Ive produced this temporary grayed out radar, but I hope to make a more fitting and original radar design for the final release version
Thats it, not a whole lot has changed but I believe the next update will be the final release version, complete with a finished radar and official workshop version.