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  3. fewseb

Posts by fewseb

  • [CS:GO] dz_junglety (Danger Zone)

    • fewseb
    • March 28, 2019 at 9:19 PM
    Quote from Radu

    6 hours ago, Radu said: The fact that Valve doesn't even have a workshop category for it, but has one for flying scoutsman, should tell you how much they support it.

    The map is looking good though. Great job putting it together!

    It took them like a year after Wingman and Flying Scoutsman were added to add workshop support for them. Maybe now that there are maps that are being made for DZ they'll add support.

  • Counter-Strike: Global Offensive

    • fewseb
    • March 28, 2019 at 3:20 AM
    Quote from blackdog

    2 hours ago, blackdog said: Words to live by

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    "I do not like this man Charlie, his smug mustache mocks me..."


    aside from all the things wrong with this mans presentation, what was the deal with the last 2 minutes of the vid when he started cursing out Valve for making this change. He acts as if Valve implemented the Round Loss Bonus change, knowing that it would have no affect. This like every other change Valve makes to the economy, they dont know how much, if any it will actually affect the game. They make educated guesses in an effort to better the game, and alot of the time they dont work out, but they just roll back the changes or change things further to see if they can stll improve the game.


    I mean yeah there are obvious flaws with the implementation. The fact that it doesnt cap at level 4 with 3400 dollars, but keeps going up in level for the same amount, there for causing one win to be insignificant to the leveling is pretty bad. You could argue a win should retract 2 levels, not just 1. But this Mustachio'd pea brain with a sad excuse for a soul patch and the most off-shade of green hoodie available to man is taking the results of one tourney as indisputable fact that this update sucked the big guns and should be reverted back, its the exact shame shit reddit users do whenever there's a map change in the active duty pool or Valve goes one minute without implementing one of their asinine ideas.

  • Counter-Strike: Global Offensive

    • fewseb
    • March 24, 2019 at 8:54 PM
    Quote from Interfearance

    19 hours ago, Interfearance said: Check out Nadeking's vids. He uploaded the origins of surfing and mirage videos days before Philip as well as including lots of the interviews he gave the creators. I actually thought 3kliks ripped off Nadeking really hard, but it turns out he had the content prepared "years ago". Just because you prepared it and someone beat you to the punch doesn't mean you still release it ?. Also his update readings are getting old. I want more of his experiment videos, those are the best.

    No offense to Nadeking, but hes hard to understand a lot of the time, and his interviews feel very unorganized. Phillip seems to interview by text chat rather then voice interviews, which is better for non-native English speaking interviewees since pronunciation doesn't affect the word said. It also gives them time to think about their answers.

  • WIP in WIP, post your level screenshots!

    • fewseb
    • March 23, 2019 at 9:33 PM
    Quote from ElectroSheep

    1 hour ago, ElectroSheep said: Is there a place where this is officially explained ? 

    No, its more or less just assumed given that Valve has not done anything about people mixing assets between games.

  • WIP in WIP, post your level screenshots!

    • fewseb
    • March 23, 2019 at 3:34 PM
    Quote from TECHNICKER

    4 hours ago, TECHNICKER said: Just one question guys. How can I get props, textures and all those things from new dusts? And can I use it in my map freely? (I gusess so since there are some assets from newferno and newdust in hammer) 

    Every asset from the new dust2 is available already in the hammer editor, under the name hr_dust, all valve made assets from any of their games are free to use as long as its within one of there games.

  • WIP in WIP, post your level screenshots!

    • fewseb
    • March 23, 2019 at 4:31 AM

    Before and After for a kitchen in my current project, I made the before about 7 months ago as a placeholder and never got around to finishing it until this week

  • Stadia, Google game-streaming platform

    • fewseb
    • March 23, 2019 at 4:09 AM

    Also keep in mind, playstation tried this same crap a few years back, pay a subscription and you got access to several old classics for free. It didnt go very well because of the combined problems of US infrastructure and network speed along with Sony's usual failure in all things they claim to specialize in. It was like wise despised by gamers because of the awful input lag, as well as a whole debacle where if you canceled your trial/subscription sony didnt have any client support to actually cancel the subscription, so you kept being charged by auto renewal and sometimes wouldnt even receive emails of said auto renewal.

  • Stadia, Google game-streaming platform

    • fewseb
    • March 22, 2019 at 4:53 PM

    Im not really sure anyone can Trust google with a gaming service, keep in mind Google was one of the larger tech firms that started shadow-banning user names back in the early 2010s, they essentially wanted to end the practice of user names and have people just use their legal name for every website they signed up for. This feels almost like another attempt at that, as Google first tried to force users to use legal birth names after they launched Google+, and this feels all too similar to another Google+.

    Other then that, the obvious issues of god awful US infrastructure and network support really hamper this service, online only games also slowly becoming a big issue for consumers. Keep in mind that if a game is exclusive to Google Stadia, theres a good chances that that game could be lost permanently if removed from the platform or if Stadia shuts down.

  • DE_TENEMENT

    • fewseb
    • March 16, 2019 at 1:08 AM
    Quote from zastels

    1 hour ago, zastels said: It's not theft, it's public domain. You do not own shit.

    Niller made the map, he owns it, I dont know if uploaded it to workshop or not, but if he did, its even more obvious theft. Unless you want to get down to fuckery fine print, in which case valve owns all versions of the map anyway since they made the program it was made on.


    Again, this person hasnt changed anything between the two versions other then the title, they ripped this off gamebanana and uploaded it to their workshop, they claimed in every space available that they made it, that they were the original makers, thats both fraud and theft. If they went a step farther they would have claimed to be Niller himself.


    Quote from zastels

    22 hours ago, zastels said: I had someone steal my map once and I had it taken down, and I regretted it immediately.


    You have to remember that the whole reason this person does what they do is because they love it. What makes you want to lash out is an instinct that should be kept at bay, it is a form of jealously that is misplaced.


    Learn to be flattered by things like this, it'll make you a better person and artist.

    Read this again with your head out of your ass and think about how much it doesnt even apply to this situation. But then again...


    Shit like this that reads like a reddit post seems to indicate your just being some dumb fuck contrarian that straddles the line between trolling and serious so you dont have to face the social consequences of being either one.


    Are you being serious? I dont know, its way to over the top to really be serious, but at the same time if youre trolling, its a massive failed attempt since nothings particularly funny about it either and it just comes off more cringy then anything else.


    Quote from zastels

    23 hours ago, zastels said: Learn to be flattered by things like this, it'll make you a better person and artist. 

    Learn when its okay to troll and when to be serious so when you write utterly abhorrent, incoherent nonsense, people will be able to tell if your actually trying to be serious or just throwing a joke their way, itll make you a better person is all facets of life.

  • Counter-Strike: Global Offensive

    • fewseb
    • March 15, 2019 at 5:37 AM
    Quote from blackdog

    5 hours ago, blackdog said:

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    I wasn't expecting theAug to be priced all the way back. Wonder if people have become so dependent they'll keep using... I'd just buy a flash

    Decoy gang bruh, get your grandpa-style flash bangs outa here.

  • DE_TENEMENT

    • fewseb
    • March 15, 2019 at 5:36 AM

    What was he even hoping to achieve with ripping this map? No offense to the original author, but it was pretty outdated by 2013 standards visually, let alone 2019. I also somehow doubt he made any of the other maps in his workshop other then possible the edits of stock maps, that 38 hours on record doesnt speak well to supposed having 4 fully "detailed" defuse maps done and released.

    This isnt a de_toscan situation or one of those where somebody reuploads a community map to use in their server or to make a custom variant of, its not even one where its just a rip with no screenshots or description, just a thumbnail. This person is trying to pass off all these maps as their own when they clearly didn't make any of them.

    This is straight up theft, they've stolen a map and claimed it as their own, no mention of the original author, not even any changes between the two they did nothing to make this map their own other then change the name.

  • Opal

    • fewseb
    • March 8, 2019 at 8:09 AM

    I have 1 problem with this map, and not even anything to do with the map, its that you and half the mappers on here keep using outdated icons on your radar images, seriously that T-side icon hasn't been used since the Beta and those bomb icons got replaced in 2014. My only guess as to why people keep using them is that the cs dev wiki only has the old bomb icons, and while it has the new T-logo its displayed bigger and so people just grab the first one they see.

    This is what you should be using

  • [CS:GO][WIP] Trailerpark

    • fewseb
    • February 27, 2019 at 10:17 PM

    Where to begin with this map

    first and for-most, both of the bombsites are incorrect, bombsite A is listed as b on the radar and vice versa

    I also found the clipping was lacking around the wood fence barriers.

    Its almost shocking how little this map actually resembles a trailerpark.

    For one thing, none of the "trailers" resemble actual motor homes, aside from a few that you dont actually enter.

    Im from a part of the United state where every town has about 3-6 trailer parks, so im well aware of how they would actually look.

    Obviously you couldn't do the traditional single lane with trailers in a neat and uniform positioning, that would never work, but most of these buildings dont even come close to resembling a trailer.

    Every single trailer, despite being very different in design, all feature the exact same corrugated metal texture, and slated window. Every interior is practically identical and not in a good way. Despite your frequent use of the slated windows, including in areas where they seemingly exist in between two interiors rooms, almost none of the interiors lighting is natural, youve got bright sun flowing in, but its very obviously not real light.

    Real trailers, when their windows are not obstructed, are usually filled with natural light, because of how many windows there are and how small the interior space is. I dont see why you put so much effort into placing windows all over every single building, then use none of the natural sunlight those windows would allow. Every single building has the same gross yellow lighting, on yellow wall paper, with yellow-brown wood siding and floors. This is a harsh contrast from the outside, where you have natural cool lighting, from all the light colors and bright blue sky. The interiors dont feel like they match the exterior in how they are lit.

    I get that having clean walls and clear spaces is good for gameplay, but running around this map felt like I was running around a miniature scale model in lobby of some architecture firm. The map enters the uncanny valley with just how unrealistically clean every single surface of the map is. Its a trailer park, trailers are not made with high quality paint and metals to begin with, they are designed to be cheap, but aside from that, this trailer park is in the middle of a lake. Next to a shore filled with sand. The lake it also seems to be in the middle of a forest. The amount of the moisture with the from the lake, combined with all that sand, would at the very least be degrading the bottom trims of the trailers, but realistically, every trailer that faced the lake would be rusting with paint chipping off. Speaking form experience, wildlife would burrow under the ground and into the bottom crawl areas of the trailers. They would rip through the bottom trims even more.

    I also find it bizarre, that this trailer park is seemingly on a peninsula in the middle of a lake, its surround by water on 3 sides, its also seems incredibly unlikely that anyone would waste lake front property on a trailer park.

    And this is where I realized what this map should be, not once when I ran around the map, did I get the feeling I was in a trailer park, the beach, the odd storm drain tunnels, the mountains and bright blue sky do not invoke a feeling of being in a trailer park. This map would work so much better if it was set in a summer camp, or some kind of national park reception area. Its a real shame too, because the sense of outdoors and sense of adventure not to dissimilar to ones a child would get from being in the woods, overwhelm everything else thats trying to be a trailer park.

    One last point of contention I have, T spawn and CT spawn seem thematically reversed, as in they should spawn in each others spawn area. The Ts start outside the park, what I assume is their moving truck has been left behind down the road, while the CTs start out near the beach with an APC that seemingly left not tire tricks in the sand. Its hard to tell what the bombsites are supposed to be, but it would make more sense thematically, if the cts started in the street, while the Ts start out in the trailer park itself, the Ts having resided in the Trailer park itself, with the bombsites being their stockpiles of weapons.

    The FBI would want those stockpiles as evidence of some kind, and the Ts would want to destroy all evidence of them even being there in the first place. Some sense of what the Ts are even bombing would be nice, as it stands grey crates with grey barrels dont inspire much thought as to would they could be. Additionally the A site, grey barrels look very unnatural, They are all uniform with each other, and the hinge of the lid face the exact same way for every single barrel. Simply Rotate the barrels different directions on the top layers would fix this.


    I know this may have come off as overly negative, however I see potential in this map, by just making a theme change. Its already got the atmosphere for an outdoor, national park type map, it just needs a different look applied to the buildings. Granted, it would obviously be easier to just change the 3d skybox and the out bounds details, to suit the trailer park theme more closely, then changing all the game play areas.

    Either way, just keep improving it, this has the potential to make into the game itself.

  • [CS:GO] de_border (W.I.P.)

    • fewseb
    • February 23, 2019 at 2:02 AM
    Quote from Interfearance

    44 minutes ago, Interfearance said: @fewsebIn other words valve doesn't generally accept fictitious themes or ones linked to Nazi germany. Weird historical flex but I digress.

    Not really what I was saying, like at all.

    Obviously you got DoD with Nazi Germany, and every other valve IP is set in a fictitious rendition of the world. Half Life and Portal are set in a Dystopia, the left 4 dead series is post-apocalyptic, team fortress 2 is parody of the real world as it is both currently and decades ago, Ricochet is set in a void in space, Alien Swarm is Science Fiction.

    The counter strike series is about the only valve series that is confined to real world limitations, and this map's back story is so ridiculous and unlikely to happen that it could not fit into the real world. If this was TF2, yeah sure it could happen. If this was Left 4 Dead, maybe? Half Life? Why not, Ricochet, who doesn't want to see a forth Reich conquering the great space void. But in counter strike, a game which can be seen as mirroring real life occurrences and society, is grounded heavily in reality (Ignoring how different CS guns are from Real Guns, and how humans react when injured, the craziest it gets is the TAGrenade and the Flying Scoutsman gamemode)

  • [CS:GO] de_border (W.I.P.)

    • fewseb
    • February 22, 2019 at 11:38 PM

    I think the problem with the name is that its not realistic. Aside from the obvious connection to Nazi Germany, modern day Germany just wouldnt form a "forth Reich" as it is. I dont know if you ever talked or listened to a German before, but generally they see third Reich as a stain on their history. Unless your story was that an extremist right-wing faction somehow conquered Germany and wanted to go back to the glory of the old Reichs.

    I mean we are also talking about a situation, where Germany, one of the EUs biggest proponents just up and leaves the EU, apparently also making such a big deal out of it, all of the EU stops being allies with Germany.


    If you want to be realistic about this, Germany in the modern day, would never leave the EU, but even if they did, nobody is going to support bring back Reich iconography and changing the flag to an iron cross, the people of Modern Germany have no reason to want to go back to Reichs, The country is too much of an economic powerhouse to fall so far back.


    Lastly, I assume you would want your map to have a chance of being put in game right? Because valve isnt going to except this map as it is for 2 reasons

    1. The obvious Nazi connections

    2. How unrealistic of a situation that this map is set in. CSGO is set in the modern world, nothing about it is particularly fantastical. The amount of cultural and political shifts it would take for Germany to come even close to what you're trying to portray would have massive affect on the rest of the world, which isnt supported at all by any other map or piece of media related to csgo.

  • [CS:GO] de_austria (WIP)

    • fewseb
    • February 3, 2019 at 8:56 PM
    Quote from blackdog

    3 minutes ago, blackdog said: It doesn’t make sense as the tournaments don’t play cs_ maps and the rare times I tried to play them, nobody is playing seriously. I’m not saying cs_ maps don’t deserve love, I used to play on D2+Office 24/7 servers back in the days, just they don’t seem to work as well as de_ now that my preferred mode is the 5v5.

    Well you take hostage maps out of comp, you can forget about seeing any new ones on the workshop, its hard enough trying to make a layout that works, its hardly worth it as it with lower play time. Having a whole 2, doesn't really make a difference in the grand scheme of things, (thought ive been getting office more then dust2 or mirage lately)

    At the same time, Tournaments didn't play canals, and they arnt playing the community maps either, they arnt player cobble stone, so why leave it in?

    Granted the mode could be better, im not going to pretend like Agency and Office cant just be won by buying sawed off and smokes for the entire T-side, but removing them from the comp pool, removes incentive for map makers to try and improve the game mode with better layouts.

  • [CS:GO] de_austria (WIP)

    • fewseb
    • February 3, 2019 at 8:43 PM
    Quote from blackdog

    3 minutes ago, blackdog said: (Also Valve please remove the CS maps why are they even in the competitive rotation?)

    Because they are fun? Its just Office and Agency right now.

  • de_zoo

    • fewseb
    • February 1, 2019 at 1:28 AM

    This truck very obviously doesnt have a front to it.


    I dont think this truck really belong there, aside from being very visually different from the other cars, this isnt something you would really see in America, the license plate is also very obviously non-American.

  • Counter-Strike: Global Offensive

    • fewseb
    • February 1, 2019 at 1:23 AM
    Quote from fewseb

    On 1/24/2019 at 7:14 PM, fewseb said: Got to appreciate that valve updated this toolbox model for vertigo, but didnt include an open lid variant, or set it up to be tint-able, even though the older variants both could, and since its this dark tan color by default you cant even try to color it something else. 

    This is the same company that spammed the editor with a hundred variants of vent and pipe props trying to give mappers something modular to work with, and even introduced a new tinting system to work with decals, but then goes and does this with almost everything else (looking at you hr_dust's doors and windows)

    Apparently valve thought this was lame as well, since they've updated the tool box to be tintable and it is now white be default. (still no opened variant though)

  • de_zoo

    • fewseb
    • January 26, 2019 at 9:15 PM

    The reddit perspective is always that Zoo was like Seaside, where people just seemed to like it for no particular reason, something about it makes it memorable. The same people who are always asking for Seaside to be brought back always ask for Zoo right after.

    These are a separate group of people from the ones who spam the "we NEED Season/Santorini/de_cpl_mill/de_cpl_fire/Tuscan/Sub-Zero(as of recent) and then throw in Assault or Italy for some reason.

    I always liked zoo, was a nice theme to run around in, glad to see it back, should be fun.

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