Listen I never said at any point the that the map would vastly improve with these small scene changes, and youre right, @[HP] invisible barriers should always be minimized, but as was pointed out, there are several areas that already do blocked off out of map scenery, I also think you kind of missed the irony here
Quote from [HP]1 hour ago, [HP] said: OW maps are very small, so any opportunity to show a backdrop is a golden opportunity because it makes the environment look bigger than it is, it makes it look expansive and vistas are usually a lot better to look at than a pile of rubble.
Quote from [HP]17 minutes ago, [HP] said:
Exactly, it's relatively away from the gameplay area.
These areas are so far out of the way from being noticeable I dont see how it would be any different visually if you replaced the vista with a road, sacrificing one vista that is hardly seen for making a location believable is a fair trade off in my eyes. I could maybe see how the canyon could get messier, but if the fallen rock are the same shade as the canyon walls, I dont agree that it would be all that different form the canyon vista.
I also understand why the roads and streets and paths are like that, I get that its a guiding line for the players to follow, acting like any side path that branches out to nowhere will confuse the players just kind of seems like dumb logic, one of the most basic tenants of level design is drawing the players eye, I cant imagine a team of professional level designers couldnt somehow figure out how to make side paths that dont distract the player but add to the world of the map .
This is also a symptom a larger problem OW maps seem to have, and ive got to ask, why are so many maps seemingly set on a large artificial plateau with a death pit on all sides of the map, Junkertown, Oasis, eichenwalde, Numbani, Castillo and Black Forest to name the most obvious examples.
Quote from [HP]1 hour ago, [HP] said: You're all about realism
No im not, im about details, details that make a world or a map or anything believable, when the gameplay stops being fun in any game I start to notice all the little things that make the world less believable, these arnt critical flaws in the maps, but its surprising to see the same mistake? design philosophy? art choice? done again and again and again.
I also dont want to come of as a douche here, you guys do this for a living, you know way more then me and probably put a ton of time into these projects to make them the best they can be, but this is my two cents here, as someone who really used to dig the game, it just feels like somethings wrong when Havana immediately blends together with Paris and Rialto in my head less then a second after I see it.