Posts by Papa Haus
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1: added containers to garage so 1 smoke can block the path.
2: moved the entrance to get to dropdown from mid to outside A site.
3: moved arch to allow for better cover for Ts while doing a side setups.
-I have now completely reworked T spawn and T routes to A site, just doing some fine tuning.
-reworked T spawn in a way that will make it easier to adjust geometry for timings.
TEST MAP UPLOAD COMING SOON! If anyone has a way for me to get a final compile without RT or would be willing to compile for me I would be infinitely grateful.. I will be ordering my new GPu in about 8-9 days but would love to have it up by the end of the week to try and get into the pool.. THANK YOU!
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de_Terminus is set in a modern fascist city center/terminal where both high clearance workers and important shipments are made. You are part of a rebellion task force that has been given 2 targets, and told: take out whichever one you can get to with the least resistance. Target A: Important military equipment that is being readied for transport outside of the facility or Target B: A political statue of the leader placed within the terminal, which happens to be under construction.
Subscribe on the Steam Workshop to check out the latest build.
https://steamcommunity.com/sharedfiles/fi…/?id=3284475422
NOTES:
-everything is subject to change based on feedback Its been 6 years and I'm late to the contest but I've been chuggin the last week and plan in getting my submission in. I also need to purchase a new GPU that has raytracing before I can get a test map up.. Thanks for looking and please follow along.