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  3. NikiOo

Posts by NikiOo

  • [CS:GO] De_BigAssStatue

    • NikiOo
    • September 29, 2018 at 8:52 PM

    Here's my second go at texturing the excavator:

    Spoiler [Blocked Image: https://i.imgur.com/zqnjzWD.png]

    [Blocked Image: https://i.imgur.com/opevZmd.png]

    [Blocked Image: https://i.imgur.com/y2VMOuz.png]

    [Blocked Image: https://i.imgur.com/im9MTt4.png]

    [Blocked Image: https://i.imgur.com/siXr31K.png]

    This is just raw base color with baked in AO multiplier.

    I'm probly gonna get back to it in the next couple of days and spend more time on individual pieces. Just wanted to leave this here in case you guys have any suggestions or If I'm doing something totally wrong. I think there are some parts that turned out really well and there are others that definitely need more work.

    The truck is also modelled and it's damn huge. I want to get the texture of the excavator to a point where I'm satisfied with it before I move on to that.

    These are actually the most complicated props I've ever made so It's a good learning process.

    Next update's gonna be a big step forward visually.

    I've updated the rocks texture and I've made a lot of thematic changes to different areas to make them more interesting and more fitting with the theme.

    BTW I'm still working on the other two maps as well, don't you worry.

  • [CS:GO] De_BigAssStatue

    • NikiOo
    • September 16, 2018 at 9:28 PM

    Gonna make one of these:

    [Blocked Image: https://i.imgur.com/rsEyGZk.jpg]

    and one of these:

    [Blocked Image: https://i.imgur.com/NsPtgkh.jpg]

    The crates also got a nice retexture.

    The rocks got a new, more realistic looking texture.

    We got a 3D skybox with cliffs in the distance and a city on the other side of the bridge.

    Some of the areas are almost completely detailed.

    Gotta get some more work done on CT spawn and then do the clipping and I'll probably do another playtest to test the new changes.

    If the changes have the expected effect on the balance and if there aren't any big issues with the layout, then I'll go on to finish the detailing and get working on the statue.

    BTW I'm also working on the other two maps. Please don't judge me, I have a lot of free time.

  • [CS:GO] De_BigAssStatue

    • NikiOo
    • September 8, 2018 at 8:49 PM
    Quote from fewseb

    15 hours ago, fewseb said: What country / region is this map supposed to be set in, I ask because weird things like the crashed helicopter and seemingly broken highway overpass, seem to indicated that it would be somewhere in a third-world country, which would really make me question why people in a war-torn land would build a big ass statue in the middle of a desert.

    It's definitely not a third-world country and the 'broken highway pass' is actually a bridge to the statue that's under construction. I'm not sure that I'm gonna keep it or maybe I should make it a little smaller, but ideally I wanna have one of those huge bridge construction cranes like this one:

    The construction site is probably gonna be off to the side of a big city, but I haven't even decided if it's gonna be on an island or not yet, so I'm just throwing ideas off the top of my head at this point.

  • [CS:GO] De_BigAssStatue

    • NikiOo
    • September 7, 2018 at 9:34 PM

    [Blocked Image: https://i.imgur.com/2Uo2A9j.jpg]

    I just love how this looks.

    [Blocked Image: https://i.imgur.com/MudetkN.jpg]

    I put a vent here as well which gives another option for Ts to approach B site and also makes mid cool AF.

    (mby more like the YELLOW-GREEN, YELLOW AND YELLOW ORANGE)

    I'm working more on selling the statue construction theme, trying to make it more believable.

    Also working on making the sites play uniquely from one another.

    Also working on giving more options to both teams.

    Also working on two other maps.

    Aight that's all you get. I'ma get back to work.

    btw it's starting to feel a little less corridory, thanks FMPONE for the tip.

  • WIP in WIP, post your level screenshots!

    • NikiOo
    • August 24, 2018 at 1:24 PM
    Quote from Rump3L

    1 hour ago, Rump3L said:

    I love the architecture, but I feel the old Dust assets are a little outdated for 2018, hope you're planning on refreshing the visuals as well.

  • [CS:GO] De_BigAssStatue

    • NikiOo
    • August 23, 2018 at 12:14 PM

    Here's the concept for the statue:

    [Blocked Image: https://i.imgur.com/IPCHQJq.png]

  • [CS:GO] De_BigAssStatue

    • NikiOo
    • August 20, 2018 at 3:07 PM

    The latest version is up on the workshop:

    https://steamcommunity.com/sharedfiles/fi…/?id=1297030515

    I decided to give a purpose to the green color that appears so rarely around the map and use it to help the CTs identify where the Ts are going to come from and where encounters are about to happen:

    Spoiler [Blocked Image: https://i.imgur.com/XQyQR61.jpg]

    [Blocked Image: https://i.imgur.com/TJ22SUP.jpg]

    [Blocked Image: https://i.imgur.com/LLxp67T.jpg]

    [Blocked Image: https://i.imgur.com/yKbHeni.jpg]

    [Blocked Image: https://i.imgur.com/elOZEs1.jpg]

    Probably gonna do another playtest soon to test the reworked A site and other small changes.

    Oh and here's the radar:

    [Blocked Image: https://i.imgur.com/leI6PFe.png]

  • [CS:GO] De_BigAssStatue

    • NikiOo
    • August 17, 2018 at 10:46 PM

    Meanwhile, here's a stack of BigAssConcreteBags :

    [Blocked Image: https://i.imgur.com/bKw63wi.jpg]

    Why so big you ask? Because it's Big Ass Statue, thus it needs big amounts of concrete.

  • [CS:GO] De_BigAssStatue

    • NikiOo
    • August 17, 2018 at 8:19 PM
    Quote from jakuza

    2 hours ago, jakuza said: Are you using any phong? I think it's a more interesting direction, but the shapes bug me slightly because there are lots of wavy surfaces that aren't supported by the normal map. I would also try using object normal to put a different looking surface on the flat parts + maybe a small bevel?

    Really nice work, looks like it's all coming together

    I've never actually used phong in any of my assets, but now that you've mentioned it, I might look into it and see if it can actually make the rocks look more interesting.

    No changes have been made to the texture since the old rocks and wasn't very satisfied with how the normal looks, which is why I posted a low-shaders screenshot as well.

    I'm planning on reworking the texture when I have some more time to put into it. Might also add some crevices, indents, etc. as normal detail.

    I'll also consider adding a small bevel, that's definitely something to try.

    Since this rock is 25% of the map, might as well make it look as good as possible.

  • [CS:GO] De_BigAssStatue

    • NikiOo
    • August 16, 2018 at 8:55 PM

    Decided the rocks were a tad too smooth and stylized so I reworked them:

    Before:

    [Blocked Image: https://i.imgur.com/QWsOIzd.jpg]

    After:

    [Blocked Image: https://i.imgur.com/QtGDvGk.jpg]

    *here's without the normal:

    [Blocked Image: https://i.imgur.com/AkrtI54.jpg]

    Didn't get into too much detail cause I wanted to keep the shapes consistent and thought it would be more difficult to notice the repetition with simpler geometry.

    Any feedback is greatly appreciated.

  • De_Uprise

    • NikiOo
    • August 12, 2018 at 6:35 PM

    I suggest trying a light blue texture for the windows instead of full black. That's gonna make it look brighter in my opinion.

  • Nikio's DEV Texturepack for Hammer SDK

    • NikiOo
    • August 10, 2018 at 5:28 PM

    A while back I decided to create my own DEV textures to get a fresh view on my levels. The "512x512" is simply for aesthetic purposes and does not represent the in-SDK scale it should be set to.

    So after using these for a week I decided that I shouldn't be torturing you guys anymore by having you use the default dev textures so I am releasing my texture pack!

    Consumer grade:

    Spoiler [Blocked Image: https://i.imgur.com/gIFW1q6.png]

    [Blocked Image: https://i.imgur.com/g8Nnl8T.png]

    [Blocked Image: https://i.imgur.com/K7P2dP5.png]

    [Blocked Image: https://i.imgur.com/7loEYPE.png]

    [Blocked Image: https://i.imgur.com/Dpcd8K5.png]

    [Blocked Image: https://i.imgur.com/ofXyCAy.png]

    [Blocked Image: https://i.imgur.com/31rbrDk.png]

    [Blocked Image: https://i.imgur.com/MEVMcae.png]

    [Blocked Image: https://i.imgur.com/ug9iXnq.png]

    [Blocked Image: https://i.imgur.com/8pW66Y4.png]

    [Blocked Image: https://i.imgur.com/s3e5r9W.png]

    [Blocked Image: https://i.imgur.com/PkOA6Kv.png]

    [Blocked Image: https://i.imgur.com/cLrvdAV.png]

    [Blocked Image: https://i.imgur.com/9fvTUrf.png]

    [Blocked Image: https://i.imgur.com/KCu04DG.png]

    [Blocked Image: https://i.imgur.com/Su07qVf.png]

    [Blocked Image: https://i.imgur.com/pJbSJX6.png]

    [Blocked Image: https://i.imgur.com/3EXikkJ.png]

    [Blocked Image: https://i.imgur.com/kMX1J01.png]

    Mil-spec:

    Spoiler [Blocked Image: https://i.imgur.com/tfvxpm7.png]

    [Blocked Image: https://i.imgur.com/RcebEB8.png]

    [Blocked Image: https://i.imgur.com/L2KC1EU.png]

    [Blocked Image: https://i.imgur.com/nNpRCDV.png]

    [Blocked Image: https://i.imgur.com/0B49L9C.png]

    [Blocked Image: https://i.imgur.com/OmrJwNe.png]

    Classified:

    Spoiler [Blocked Image: https://i.imgur.com/wkkKe9m.png]

    [Blocked Image: https://i.imgur.com/XFgnAtK.png]

    [Blocked Image: https://i.imgur.com/lHpaVyX.png]

    [Blocked Image: https://i.imgur.com/EeBBOI4.png]

    [Blocked Image: https://i.imgur.com/OXGvmSF.png]

    Exceedingly Rare ★:

    Spoiler [Blocked Image: https://i.imgur.com/7Tzl6h7.png]

    [Blocked Image: https://i.imgur.com/4tXq5I2.png]

    [Blocked Image: https://i.imgur.com/yLnBS6n.png]

    [Blocked Image: https://i.imgur.com/i0SZIOw.png]

    Download here:

    http://www.mediafire.com/file/5h58opxbw…xtures.rar/file

    How to install:

    Copy all the vmts and vtfs to \csgo\materials\dev

  • WIP in WIP, post your level screenshots!

    • NikiOo
    • August 8, 2018 at 8:21 PM
    Quote from LORDDEATH

    17 hours ago, LORDDEATH said:

    Lighting is super yellow and super dark.

    It could be the black textures on the walls that make it look way darker than it is.

  • [CS:GO] De_BigAssStatue

    • NikiOo
    • August 7, 2018 at 9:25 PM

    Progress is being made.

    [Blocked Image: https://i.imgur.com/9c9wH6D.jpg]

    [Blocked Image: https://i.imgur.com/ccHLYa6.jpg]

    [Blocked Image: https://i.imgur.com/S1oDSCe.jpg]

    [Blocked Image: https://i.imgur.com/3monvRs.jpg]

    Just wanted to share some more of my nonsensical over the top stylized warehouses.

    And guess what! There are actual ventilation fans behind these grills:

    [Blocked Image: https://i.imgur.com/fiEprjn.jpg]

    And the colorful orange camo panels on the warehouses are a psychological trick to make the parents of the kids who ones used to play in the desert, which is now a construction site for this giant statue, to subconsciously perceive the construction as a positive for their kids. Orange is statistically the 3rd most loved color by kids of the age 1 to 18, as well as parents between the age of 25 and 35 as well as 50-69, unfortunately though there is a gap of orange disfavoratism between the ages of 36 and 50, which is then satisfied by the inclusion of the color green in most of the crates on the map, which is apparently the third most loved color in that age spectre.

  • WIP in WIP, post your level screenshots!

    • NikiOo
    • July 21, 2018 at 1:03 PM
    Quote from I ♡ The 1950

    15 hours ago, I ♡ The 1950's said: The content cannot be displayed because it is no longer available.

    Are you gonna have people walking outside ? :D

  • What I'm Working On

    • NikiOo
    • July 18, 2018 at 9:43 AM

    Still missing half T spawn ?

  • Mapcore's CS:GO Mapping Contest 2017

    • NikiOo
    • July 17, 2018 at 7:09 PM
    Quote from Said-Huseyn Avtaev

    On ‎7‎/‎5‎/‎2018 at 4:10 PM, Said-Huseyn Avtaev said: I missed the event, although the map is not finished by me...

    https://steamcommunity.com/sharedfiles/fi…s/?id=417029277

    How could you miss the biggest event in mapping history ?!?!?!

  • [CS:GO] De_BigAssStatue

    • NikiOo
    • July 16, 2018 at 11:16 PM

    The godhand is here with a terrible texture:

    [Blocked Image: https://i.imgur.com/GhZlSXd.jpg]

    So you're actually bombing something now.

    [Blocked Image: https://i.imgur.com/xHA0cXO.jpg]

    Tryna make the warehouse interesting.

    I think it's time to start making some more theme specific props to replace these dust2 crates cause they're starting to look a little out of place.

  • WIP in WIP, post your level screenshots!

    • NikiOo
    • July 11, 2018 at 10:28 AM

    [Blocked Image: https://i.imgur.com/NrJuaLn.png] Not really a level, but a small UE4 scene I wanted to make for my portfolio. First time doing something like this.

    There's still some work to do on the materials but I wanted to get the right mood first with the lighting.

  • [CS:GO] De_BigAssStatue

    • NikiOo
    • July 10, 2018 at 11:03 AM

    So I did some timing tests to see how BigAssStatue compares with other defuse maps and I compiled a couple of graphs:

    Spoiler [Blocked Image: https://i.imgur.com/UV708on.png]

    [Blocked Image: https://i.imgur.com/9UP3qdV.png]

    [Blocked Image: https://i.imgur.com/K1RdOVj.png]

    Thought I'd share them with you peeps.

    Meanwhile, I'm doing a visual update with some new rocks and stuff:

    Spoiler [Blocked Image: https://i.imgur.com/IPcmbeP.jpg]

    [Blocked Image: https://i.imgur.com/oVyz9l5.jpg]

    I can always replace them at any time with more high res geometry and textures, but I think they're not that bad right now.

    I don't think I'm going to make any more large scale changes to the layout, only individual areas.

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