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  3. NikiOo

Posts by NikiOo

  • What I'm Working On

    • NikiOo
    • February 27, 2018 at 6:48 PM

    This is fucking badass! So excited. This has to be your strongest release so far.

  • [WIP] De_Glace

    • NikiOo
    • February 25, 2018 at 8:58 PM

    Got a small update with some clipping and bug fixes:

    Spoiler A site:

    The content cannot be displayed because it is no longer available.

    The content cannot be displayed because it is no longer available.

    Warehouse:

    The content cannot be displayed because it is no longer available.

    Yard:

    The content cannot be displayed because it is no longer available.

    B site:

    The content cannot be displayed because it is no longer available.


    Don't worry, I haven't abandoned de_bigassstatue, I've got an update coming with some changes to middle and fixed weird angles.

  • [CS:GO] Improposition

    • NikiOo
    • February 25, 2018 at 8:38 AM

    I love these textures! They give you +10 mapping skill when you use them.

    Other than that it's seems like there's a lot of really long angles on the map.

  • [WIP] De_Glace

    • NikiOo
    • February 22, 2018 at 7:56 PM
    Quote from spa

    1 hour ago, spa said: Kudos for the effort, aiming high definitely isn't a bad thing. One thing you should look at, based on that last screenshot is the proportions of things: the doors, staircase, windows vs the smaller details like the floor pattern. I have a hard time imagining the size of a player in that space.

    Yeah floor pattern is pretty big and the elevator door is just a brush so I do not know how accurate it's size is. I'll definitely look into this. It's kind of on a hold right now, but I will get back to it when I'm ready for the challenge.

  • [WIP] De_Glace

    • NikiOo
    • February 8, 2018 at 9:10 PM
    Quote from Radu

    2 hours ago, Radu said: I like that you're persistent, but I think this theme is way over your current abilities. You've been at it for so long and I still can't see it nearing completion any time soon. I know it's a learning process and some projects take more time than others, though you should consider putting this one on the shelf for later. I recommend you build a map using some of the existing theme and assets from cs:go.

    This is basically a shelf project for me at the moment, I just decided to pick it up and rethink the color scheme of CT spawn with some fresh ideas after not working on this map for a while. I really want to finish this map, but like you said, it's beyond my current abilities. That's why I got all these low quality placeholder textures to try and set the theme. I've already realised what a challenge this map setting is. I'm trying to set the overall theme of the map with basic textures and geometry, without adding too much detail and, who knows, maybe when do it I might get motivated again to make some real props and textures if I like the way it looks.

    By the way I'm working on 4 other maps at the moment, switching between when I get bored.

    Thanks for the feedback, anyways. I will finish this map eventually. It's my most unique layout so far and I really want to get this project wrapped up.

  • [WIP] De_Glace

    • NikiOo
    • February 8, 2018 at 6:15 PM

    Now this is more like it:

  • [CS:GO] Central (Workshop link posted)

    • NikiOo
    • January 18, 2018 at 4:35 PM
    Quote from GrillusRetardus

    1 hour ago, GrillusRetardus said: Now... What kind of black magic did you use for the ceiling in the curvy tunnel? Surely you must have previous experience with source to be able to pull that off!

    Really impressive! :)

    Something that rhymes with curve

  • [CS:GO] Central (Workshop link posted)

    • NikiOo
    • January 17, 2018 at 6:11 PM

    Pretty good architecture, although I'm not a fan of that fence splitting the room in 2.

  • [CS:GO] De_CarFactory

    • NikiOo
    • January 16, 2018 at 10:55 PM
    Quote from blackdog

    27 minutes ago, blackdog said: Anyway if you are interested, there’s an interesting documentary on the McLaren factory on YouTube

    Sure, I'll check it out. I watched a lot of stuff about the Tesla megafactory and got a lot of reference photos from there.

    Here's another screenshot:

    Still working on the façade. There is just enough detail to be able to tell what everything is supposed to be.

    It actually feels much better now that I moved the trucks around and also the path to the overwatch/balcony room is a ladder, which means that I can easily remove one of the corners to the sides of the window and nerf it if needed. This choke point is pretty much done for now.

  • [CS:GO] De_CarFactory

    • NikiOo
    • January 16, 2018 at 2:02 PM
    Quote from Vaya

    3 hours ago, Vaya said: @'RZL + @BubkeZ + @catfood were doing a car factory with the engage layout from 1.6. Funny how themes suddenly get though of by 3 different people at once :P

    Jeez didn't know about that :P. My last map's theme was also being made by 3 people at once.

  • Looking for a game development team.

    • NikiOo
    • January 15, 2018 at 11:17 PM

    1. What are your skills?

    2. What area of game development do you wish to specialize in?

  • [CS:GO] De_CarFactory

    • NikiOo
    • January 15, 2018 at 9:57 PM

    Decided to resurrect the bombsite B layout of De_Glacev7 for a new map, set in a modern car factory:

    It's still in Greybox and I've already planned the layout so I'm working on blocking it out.

    Theme: Modern car factory with sections inside and outside the factory. I'm going to come up with a brand and create unique car models and split them into parts that will be put together by the machines. It's pretty ambitious but I've collected a lot of reference material and I have a clear vision for what I want the map to look like.

    The current layout is a mixture of Overpass and Canals.

  • The random model thread!

    • NikiOo
    • January 10, 2018 at 10:16 PM

    My first full Zbrush character [W.I.P.]:

    The content cannot be displayed because it is no longer available. It's a stylized Astronaut guy. Still haven't decided what I'm gonna use it for.

    Damn I love ZBrush.

  • [WIP] De_Glace

    • NikiOo
    • January 7, 2018 at 3:25 PM

    Traditional Blorange:

    The content cannot be displayed because it is no longer available.

    The content cannot be displayed because it is no longer available.

    I feel like the lighting makes it all look like shit.

  • [WIP] De_Glace

    • NikiOo
    • January 7, 2018 at 10:42 AM
    Quote from grapen

    5 minutes ago, grapen said: That’s a lot of tri’s for something that will go unnoticed, it’s not a good idea. If you want to make things pop with geo I’d rather model the floor tiles.

    There's definitely not enough depth/detail in that screenshot so I'd say 'better model out everything rather than nothing' so we'll see if it's too much when everything is done. Thanks for the advice though.

    I will model the floor tiles as well.

  • [WIP] De_Glace

    • NikiOo
    • January 7, 2018 at 10:18 AM

    Here's another screenshot of CT spawn, while I'm working on improving the textures and some props:

    The content cannot be displayed because it is no longer available.

    Here's the grill model that's gonna replace the placeholder textures and a vent prop:

    The content cannot be displayed because it is no longer available.

  • [WIP] De_Glace

    • NikiOo
    • December 18, 2017 at 6:49 PM
    Quote from Apeyou

    10 hours ago, Apeyou said: Your normal map is inverted on the right side of the model. Also, are you using any reference? That'll make it much easier to make a model seem realistic. But off to a good start!

    I see it's inverted, doesn't look like it in photoshop though.

    This is what the initial texture looked like:

    The content cannot be displayed because it is no longer available.

    Pretty boring, I used a free metal tex from textures.com and also the edge is pretty bad, I used this one cause I didn't know how to increase the thickness of the edge wear effect in Substance painter.

    I'm learning Substance Designer now and I'll make my own textures.

    I'm going to use more colder colors, fitting with the theme.

    I'm redoing CT spawn right now along with some new textures I've been working on:

    The content cannot be displayed because it is no longer available.

    The content cannot be displayed because it is no longer available.

    The content cannot be displayed because it is no longer available.

    The content cannot be displayed because it is no longer available.

    I made a bunch of different grills and trims with different shades and I'll work out some more fitting combination. The floor tile also needs some work.

    Now that I think about it I might model out the grills instead.

  • [WIP] de_splash

    • NikiOo
    • December 13, 2017 at 11:00 PM

    Doesn't matter you did not finish it for the contest. It's very unique and interesting layout and I hope you finish it.

    I think you should tone down the orange light a little bit though.

  • [CS:GO] What can I add to this fountain?

    • NikiOo
    • December 13, 2017 at 5:35 PM

    I'd add some nuke grass coming out of it. Maybe only on the edges.

  • [WIP] De_Glace

    • NikiOo
    • December 11, 2017 at 8:20 PM

    Got some inspiration to do something more unique and creative.

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