Posts by vendara
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Update after the Play test. (not on workshop yet)
First of all, thanks everyone again who play tested my map and gave me some feedback.
Changes Overview:
Detailed:
Spoiler
1.
I switched the Stair to the right side. So T's can get to the high ground without being seen directly from the B Site.
2.
B Site is lowered now instead of raised. I wanted to add some cover on the Site itself. With the lowered Site, it's not possible to look over the fence without boost.
3. Because of the following Nr. 5, i changed the entrance from mid to B.
4.
By pushing back the Stairs, it fixed two Problems. First CT's can not peak above the Wall anymore and easily kill the T's towards B. Second, it doesn't have the big sight over mid/B anymore.
5.
I changed the connection from B and Mid from the wall to the house. I also raised the Wall a little bit, so there are not as many angles to check anymore.
6.
Replaced the wall towards A. This blocks the way from CT and can only be passed by a boost. This gives the T's more possibilities and Time.
T's can pass the Wall with a strafe jump from the crates.
7.
Finishing it with a simple change on A. Moving the crate from left to right. Giving the T's more time to setup utilities.
If you took a look at my map, let me know what you think. I appreciate any feedback.
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Hello People,
I revived my map I've started about two years ago. I started over from scratch, because since the first map I've learned a lot about optimization and general design.
I mainly created this thread because I will submit the map for play testing.
Currently I'm mostly focusing on the Layout, Balance, Timing, etc. but I'm open for any feedback.
Workshop Link: https://steamcommunity.com/sharedfiles/fi…/?id=1999293827
Minimap:
Spoiler