1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Lkarlsson

Posts by Lkarlsson

  • [UT4] DM-Foundry (Mapcore Challenge WIP)

    • Lkarlsson
    • December 20, 2016 at 8:28 PM

    Very enjoyable map, especially the central hub area with the exposed rocket launcher and the sniper perch. The rocket definitely has the risk-reward going of being in a very vulnerable position but at the same being fairly easy to rocket jump away from. Overall I found the weapon placement to be really good, with every weapon being instantly viable. The small trench connecting to the lava pool in the central area could perhaps use some tweaking, since I found it to be a flow-stopper to get out of. One possible solution could be to just fill it with magma, mainly because it's cool to jump across lava pits, but also to reinforce the magma element. The area with the beams and alcove next to the rocket could probably be used to serve more of a purpose as well, maybe you could create an alternate path to the next floor or put some vials there or something.

    Another area I liked was the narrow corridor with the long window. I can imagine alot of baiting taking place there, due to both exits being easily covered by one player. Other than that the layout was readable and the map-size seems appropiate for the amount of players you are going for, never had any downtime. I couldn't get to the island by the Link Gun, but I assume that's a WIP thing. Good work!

  • [UT4] DM-Foundry (Mapcore Challenge WIP)

    • Lkarlsson
    • December 12, 2016 at 9:33 AM
    Quote from Sigma

    On 2016-12-10 at 6:53 PM, Sigma said: @Lkarlsson - I can work on that. I have not worked on this level in quite a while due to life events. I'm glad you brought my attention back to it! It's still just a greybox at the moment, but I will do a build and upload here. I have a list of assets I was going to create for this as well - now that I have some improved skills I think I can tackle this confidently.


    @Lkarlsson: Here you go for an new baked copy. I believe this was the last version I worked on.

    Download: https://dl.dropboxusercontent.com/u/67491617/UT/DM-Concordia-005-WindowsNoEditor.pak

    No problem, thought it looked interesting. The link isn't working for me for some reason though, getting 404'd. Are all the sharing settings correct?

  • [UT4] DM-Foundry (Mapcore Challenge WIP)

    • Lkarlsson
    • December 10, 2016 at 1:53 PM

    Hey, it seems I'm unable to run this map on newer UT versions. Would you mind uploading a new build, I'd love to check it out!

  • DM-Skydrill A small UT 4 player DM map

    • Lkarlsson
    • December 10, 2016 at 1:47 PM

    Very visually appealing, dense and the size seems appropriate for the amount of players you're going for. The layout was easy to read and it didn't take long to memorize the positions of weapons. I also appreciate when a level offers small gameplay choices, such as the multiple paths up the lower elevators, with the optional side-ramps and elevator jumps to the next floor. One part I felt disrupted the flow were the elevators leading to the top floor, which I felt had a too narrow top platform. My first time I ran straight off the platform and died, and even with prior knowledge it seemed finicky. Possible solutions could be to extend the landing platform, block it off, or perhaps to put the elevator on the back of the pillar, facing the player toward the center of the map when getting to the top. Great work!

  • [HL2_Odyssey] Mountain Town

    • Lkarlsson
    • December 9, 2016 at 4:57 PM
    Quote from will2k

    On 2016-12-07 at 3:34 PM, will2k said: Welcome to mapcore, hope you enjoy your stay.

    Solid level and progression so far. I really enjoyed the gameplay against nested snipers. I was having a good time sprinting from cover to cover, while at the same time leading the hapless slow zombies into the sniper's line of fire for the economic and easy kill :)

    Fast zombies were a nice addition, but most of them were just standing still facing the opposite direction of where the player emerges. It was just a matter of silently approaching them from behind going for the easy kill; the tension and danger were greatly reduced. I believe different angles of attack for these zombies should spice things up and keep the player on their toes.

    Keep it up :)

    Thank you for taking the time to respond! Good to know I'm on the right track. I definitely agree regarding the fast zombies, and I've tried to make their encounters more dynamic and more of a threat in the upcoming release.

  • [HL2_Odyssey] Mountain Town

    • Lkarlsson
    • December 2, 2016 at 4:05 PM

    [Blocked Image: http://i.imgur.com/ajNtP8I.png]

    Mountain Town

    Game: Half-Life 2 Map Name: HL2_Odyssey_M12_MountainTown Context: Part of the HL2_Odyssey project Time spent developing: Week 4 of 8 (at 50% work hours) Estimated playtime: 10 mins [/list] Description & Background This map is part of the The Game Assembly-project Odyssey, where we Level Design students have been tasked with creating a HL2-campaign in 8 weeks. My level takes place in a town, hidden away in the mountains.

    Role in the Campaign As the second-to-last level in the campaign, its main purpose is to serve as a bridge between a climactic helicopter battle and a more downpaced, revelatory conclusion. Expanding on the concept of snipers introduced in the previous level, a lot of the gameplay is centered around dodging sniper fire while simultaneously dealing with zombies. It also features a short introduction of the gravity gun. The layout has been inspired by the maze-like layout of Ravenholm, where my goal is to try to create as much gameplay as possible in a small area.

    Alpha Build Here’s the first build of the level. Any feedback would be greatly appreciated!Download the map

    Alpha Screenshots

    [Blocked Image: http://i.imgur.com/MlcDLyB.png]

    [Blocked Image: http://i.imgur.com/e7hcexk.png]

    [Blocked Image: http://i.imgur.com/7j14nrp.png]

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Why is data science needed

    shilpa
    July 17, 2026 at 12:39 PM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™