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  3. Mocherad

Posts by Mocherad

  • Source 1 and 2018 year

    • Mocherad
    • March 18, 2018 at 4:12 PM
    Quote from FMPONE

    38 minutes ago, FMPONE said: Source2 Hammer won’t be used for CS:GO maps in the near future IMO. I don’t have any information on that but I sincerely doubt judging from Valve’s behavior that it would happen. For one thing they just remade Dust2, another thing is that you’d have to redo all of the maps for a new editor. Also, that’s more work than one might think. It would cost a lot of money. All in all literally nothing points to that happening for many years.

    maybe, anyway we will see soon, and do we have here someone from Valve to ask? I see they gived some prizes for cs go map contest

    also, Invalidnick working in the Source 2 hammer, then level just porting it to the Source 1 Hammer ))

    http://steamcommunity.com/id/invalidnick/myworkshopfiles/

    Quote

    Quote Hi, Source 2 Hammer is available for Dota2 and Destination, My workflow has been: 1. Create initial layout in TF2 Hammer 2. Import the VMF in S2 Hammer 3. Create the props and export as fbx 4. Export the fbx into mdl files 5. Place in TF2 hammer Hope it helps!

  • Source 1 and 2018 year

    • Mocherad
    • March 18, 2018 at 3:55 PM
    Quote from FMPONE

    33 minutes ago, FMPONE said: Lmao. No. Just no.

    If this happens, I will eat your shoes. You can send them to me in the post and I’ll eat them on camera

    lol why? You don't like the new hammer? )

  • Source 1 and 2018 year

    • Mocherad
    • March 17, 2018 at 4:56 PM
    Quote from [HP]

    16 hours ago, [HP] said: That's so much "focusing", it's not focusing at all.

    Remember this, tools are just tools. When you wanna hammer a nail, you use ONE hammer, and hit that nail as many times as needed, right?. You don't hit the nail once with a hammer, hit the nail again with a different hammer, and then again with an even different hammer. That's exactly what you're doing by spreading yourself so thin with so many tools. What's the point?

    Choose a tool, and cater what you do to the kinds of things that tool does best. In time, you'll know when it's time to leave that tool behind for something different.

    I'm fine with Source 2, I have few years exp., also I have some paid work in the Source 2, some guy hired me from mapcore.

    CryEngine - I plan to work at Crytek Kiev this year, they need some experience in the CryEngine.

    Unreal Engine for personal gamedevelopment.

    Quote from RaVaGe

    8 hours ago, RaVaGe said: > Ask for insights.

    > Get advices from the pros in the industry.

    > Make the total opposite of what they've said.


    Bruhhhh

    I totally agree with them, but there is a insider information that this year CS:GO will be ported to the same Hammer which I'm using in Source 2, so in my situation i will just wait for it (HODL)

  • Source 1 and 2018 year

    • Mocherad
    • March 16, 2018 at 8:32 PM

    Thanks guys, I'm focusing now on the Source 2, CryEngine 5 and Unreal Engine. I'm sure that very soon we will see new hammer for CS GO, so i keep waiting for it

  • Source 1 and 2018 year

    • Mocherad
    • March 15, 2018 at 6:49 PM
    Quote from Minos

    40 minutes ago, Minos said: Just go for it, don't overthink and enjoy making and playing your own maps :) There's no right or wrong way.

    Yeah, creating levels from 2012 y. my first level in the Unity 3D 2013 year, you can find it here - https://www.artstation.com/mocherad

    I'm asking because want to know, how many time it can take from me ) So I need to choose between CryEngine and Hammer Editor, tbh I think I need to focus on CryEngine and invest time on this game engine than the Hammer. And I 'm sure this year we will see CS GO on the Source 2 beta


    I was watching some tutorials, looks like an easy engine, but I don't like it, looks like very old. Don't see the reason to make maps in the old hammer this is more like for the old school guys, who are working on it few years. Realy don't like how it works (old Hammer), too old for me! Not enough motivation to waste time on this too old editor. The feeling so bad, as I switched from windows 10 to windows 98 if you know what I mean.... ))

    Thank you for your answers, I feel sorry for my decision! I hope you will be not angry at me!

  • Source 1 and 2018 year

    • Mocherad
    • March 15, 2018 at 4:22 PM
    Quote from Squad

    4 hours ago, Squad said: Source 2 was announced in March 2015 and, 3 years later, here we are. CSGO is not (yet?) ported to Source 2 and there is no reason to assume that will happen anytime soon. If you're new to level design in general, just go for it. Source SDK is relatively easy to get started in and there's a ton of information/tutorials/games for it out there.

    Level design is more than knowing an editor, so any time spent in one is not wasted at all.

    Yes, you are right, from 2015, but there wasn't any announcement that Valve plans to make CS GO on Source 2, they were talking about Dota 2, and Dota 2 was moved on the Source 2 after 6 months. Only in the end of 2017, we can find some insider info.

    How many time you think I need to learn in CS GO hammer, level design(looks like easy) + other parts, render setting, materials, source formats, game logic, physics all?

  • Source 1 and 2018 year

    • Mocherad
    • March 14, 2018 at 3:16 PM

    Hi plebs, let's talk about Source 1 today, I haven't large experience in Source 1, but after the work which I saw here, I'm very MOTIVATED!!! Some levels look like better than some of the Valves official CS:GO/TF 2 maps.

    As I know Valve will make CS:GO on the Source 2, and we will use the new Hammer and else new actual tools. So what to do now, wait for the new and actual tools with Source 2 for map makers, or start to learning old Source 1?

    How is the old Hammer hard to learn, do I need to waste a lot of time to understand how this tool is working, understand known bugs and issues etc. How do you think, do I need to waste a time for about few months if soon we will get a new engine, and this knowledge will be not actual. To be fair, I think is too late for learning so old hammer. But what do you think?

  • WIP in WIP, post your level screenshots!

    • Mocherad
    • March 12, 2018 at 9:12 AM

  • [Source 2] De_dust 2

    • Mocherad
    • March 11, 2018 at 8:47 PM

    11.03.2018

    Progress on 29%


  • GRAND PRIZE WINNERS Declared!

    • Mocherad
    • March 8, 2018 at 10:30 PM

    Congratz guys, Studio - i'm very like this level, looks very effective! Like from Synthwave/Retrowave!

  • [Source 2] De_dust 2

    • Mocherad
    • March 1, 2018 at 4:18 PM

    01.03.2018

    Well, today is March, I'm not rushing so what we have now it's 100% created curbs, and fixed faces and edges for special texture you can see the differences on the screenshots :)

  • [Source 2] De_dust 2

    • Mocherad
    • February 18, 2018 at 10:46 PM

    WIP - 18.02.2018

    I forgot to upload yesterday's screenshots, weekends and I still work) I hope that a beautiful spring will begin with the completion of my dust map!


    Here you can see original (default) and custom texture for the curbs:

  • [Source 2] De_dust 2

    • Mocherad
    • February 16, 2018 at 3:42 PM

    WIP - 16.02.2018


    Added some curbs

  • [Source 2] De_dust 2

    • Mocherad
    • February 15, 2018 at 5:40 PM

    WIP - 15.02.2018


  • [Source 2] De_dust 2

    • Mocherad
    • February 15, 2018 at 12:35 PM

    Hi friends, after a long break I want to share with you my dream project de_dust 2 on the Source 2 ( in my style with hand-painted textures).

    For about 2 years I wanted to do this, I had 3 failed attempts. But now, finally, I already have a lot of experience, for quite a long time there is a development (few months) and this time I'm sure that I will get everything out soon!

    I swear to God, that I will finish completing the level from start to finish, this is more a matter of honor.

    As a tradition, I will download every day and WIP screenshot, and you will be able to watch on progress with me!

    Roadmap:

    2016 - 2017 - Here is my old failed Source 2 - De_dust 2 maps:

    2017 - 2018

    2018 - Present

  • Looking for a Mapmaker to help in 2017 Dota Custom Game competition

    • Mocherad
    • October 19, 2017 at 9:33 AM

    so i'm working with mr. Curtis Dubois,https://migrationtest.mapcore.org/profile/35636-curtis-dubois/great man.

  • [Source 2] Creating 3D Tavern

    • Mocherad
    • October 6, 2017 at 7:44 AM

    So as you can see 3d Tool inside Source 2 is usefull, also you can set material etc.

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  • [Source 2 Engine] Epic Level China Tower

    • Mocherad
    • June 10, 2017 at 12:51 PM

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  • [Starcraft 2] Atmosphere thematic map Ice Lands

    • Mocherad
    • May 13, 2017 at 4:51 PM

    Hi, i hope you like it, enjoy!

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  • [Source 2\Dota2] Western

    • Mocherad
    • May 13, 2017 at 4:50 PM

    thanks

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