Ah yea thanks alot for ur feedback. I will fix the truck. Windows of the train should be windows, idk why its black to you. I will change locked doors with another model. I think I will ony keep the moving doors that go outsite at T and CT spawn. Maybe i will keep those at B site open (for gameplay). There is a room aboth the elivator, idk how u missed it
and that litle room that feels awkward, I dont got that feeling myself tbh. Anyone else does? and what would be ur suggestion?
Posts by Roald
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Updated the latest screens in my first post. Layout feels ready to me, what do u guys think?
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Thanks bro!
And keep working on it! maybe make a thread here aswell and get feedback? it's very usefull.
There are many maps with the same theme but still so different from eachother.
Anyway another update for bombsite B. I will make some more changes, make the area abit smaller and move it a litle to the mid. Also I will use the midle bus stop as a bombsite but change the bustop to a kinda of statue, make it a more open bombsite then A is, to have some difference in the map. Also worked a litle on the midle and deciding which theme to use for the map.
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Hey guys,
I'd like to thank all of you who participated on playtesting this map! The positive feedback really inspired me to go and finish this map. Feedback still has to be uploaded but I can remember a few things which were said. One of those things were making a brush for the train, make it abit larger and let it be moddeled later on (if a modeler is interrested? pleaseeeeeee!). Well I gave it a try and I am pretty proud of my first result as it are only brushes
And yes the chairs may be too large for CS:GOSo for those who are interrested, I've made a few screenshots (below). Also I have made the area bigger by removing/moving some objects. And fixed the long width stair from CT to bombsite A.
Still I´ve to work alot on the feedback I've recieved, but yea for those who are interrested here is a litle sneak peak on the changes I have made today.
edit: some images removed
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Hey thanks for the feedback!
I agree with B long and I think its worth to try out to move the T spawn a litle and make that kind of window to make that hall room at B more usefull. Idk if T will reach mid tunnel too fast by then and easyly get in the connector to the left. But I will try something to manage this. Maybe a tunnel to B long which reduces the time? Thanks for your feedback!
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Afther the playtest I have done some changes.
Here the new overview:
edit: removed image (needed space :D)
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Yea T and CT meet at the door entrance when Ct rushes the right bombsite. Abit narrow maybe for T's but also a risk to take for CT. I need to test this 5 vs 5 again to see the balance of the map
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Hello,
A while ago I have made a map named de_station.It's a train station in the central of a western city.
Bombsite A is a train plateau and bombsite B is a bus station. The bombsites have lots of variety, A is located in a smaller area and has alot of cover to safely plant. Bombsite B is a outdoor area with alot more space and not much cover to plant the bomb. I have tried to make a good use of crossfiring, for T aswell for CT.
Bombsite A has two different sides to attack from, also CT has different options on defending A. They can defend A short from the elivator, the storage room or the train it's self. A long can be defend from the CT stair or from within the train. Also made a nice boost for CT at the tickets machines.
On the midle there are two options for both the teams to have some nice crossfiring aswell. I tried to make the mid CT sided but with useage of smokes and other nades, T can pull the advantages to their side and also the advantage on taking over bombsite B.
Bombsite B has also two totally different entrances. B short on the catwalk at midle is a nice additional entrances where T's have to take a risk by going through mid if they decide to use this. B long is a one way in and can be a pain in the ass when you got a AWP against you. Tho I have made a option for T's to hide behind the truck and there is a boost option behind the van on the side of the road. Again useage of grenades can be usefull!
Right now it's a greybox version ready for playtesting.
Afther I done that and some more optimizing I am looking for someone to design the map to something beautifull.
For those who are interrested, here is a link to the workshop: http://steamcommunity.com/sharedfiles/fi…s/?id=748178182
U can rate it on gamebanana: http://gamebanana.com/maps/192003
Below you can see some quick screenshots.(1th version and latest one)
Regards, Roald
Old screens:
Spoiler REMOVED
Newest screenshots
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Hey RZL
I'v submit my map de_bridge for sunday and its still in neutral state. I was wondering how much I can be sure this playtest is gonna be there?
Regards Roald
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Hello,
Just made this topic for requesting a playtest.
Tho any feedback is welcome and you could visit the workshop here: http://steamcommunity.com/sharedfiles/fi…s/?id=744965398
edit: removed image (needed space :D)
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I have test the map 5 vs 5 today, It seems a litle CT sided.
So I guess it's good to have less cover on A.
But yea u should test it ur self.
Got some nice feedback from the competetive testing which I already worked out in the map today, so the screenshots are old.
U can find it at my workshop, I don't have a radar yet for the newest version (v4).
Workshop:http://steamcommunity.com/sharedfiles/fi…s/?id=737810849
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Map is in development. At the moment testing it's layout before starting on the designing
Story:
A foreign western company have build serveral clean (drink) water factories in Asia. New technologies and cheap workers will give the company a huge provit. Locals are being exploit by the big western companies; low paychecks and hard working. The small local companies doesn't stand a chance against the western technologies. Western influence and power grows day by day in the Asias region.
Locals rebels stood up to fight against the exploitation. The security is overrun at one of the factories. A bomb threat has been reported to the embassy, it is now code red. Counter-terrorists and the local police are on their way to get rid of the threat before it's too late.
Screenshots:
edit: removed image (needed space :D)
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Nice layout and theme and really interresting layout! keep up the good work