1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. Roald

Posts by Roald

  • Random Photo Thread

    • Roald
    • March 28, 2017 at 8:52 PM

    Yeah I like much contrast but already thought this was too much, ty for ur opinion!

    And yeah it was a quick shoot. I noticed the focus was on his body afther I looked the photo on the PC, too bad! It's a auto focus and I didn't figure out yet how to manually do that, so I guess I need some experimenting. Or well I know I have to rotate the thing on the lens but.. The times I tried it I failed. Though I think I can easyly pull it off with auto focus and just aim the head and focus or touch the touch screen ;) Thank you for ur advise!

  • [CS:GO] de_invade

    • Roald
    • March 28, 2017 at 7:47 PM

    Excuse me for my spam on this topic. I hope I won't bother u guys too much with the updates.

    There is now a working radar and you can still walk arround the map :D just check the first post for a link to the workshop

    [Blocked Image: http://i.imgur.com/Qe9HEnq.jpg]

    Venice statues fits nicely

    [Blocked Image: http://i.imgur.com/pDhO1Xh.jpg]

    And CT spawn a litle detailed

    [Blocked Image: http://i.imgur.com/g8Aw9uF.jpg]

  • Random Photo Thread

    • Roald
    • March 28, 2017 at 6:17 PM
    Quote from Radu

    3 minutes ago, Radu said: It really depends on the purpose of the photos. If they're journalistic, as in you want to capture reality or a subject as he is, then I recommend you maintain the true colour balance. It's not an issue if you increase the contrast a bit. The key point to remember - do not to distort reality. Also, don't take random photos. It helps in the beginning, but you should start working with an idea/project in mind aka photo series. For instance, maybe you want to do a research on local birds. You gather information, put together an article and spend a year photographing the birds through the seasons. Profit? ;)

    Well there is not really a purpose for me on making pictures as in something I want to tell/show with the pictures. Especially no commercial goals that I have, it's pure a hobby for me. I like nature/animals so that's where I am focusing on really, but yeah maybe it's a cool idea/practise to make a photoserie of a specific subject within nature/animals. Though sometimes I just like to go out and make some pictures as time spending in the hope I get some good/interresting shots. But I found out it's quite rare to get a good one

  • Random Photo Thread

    • Roald
    • March 28, 2017 at 5:59 PM

    So yeahhh normally I am not such a creepy guy but sometimes you gotta do what you gotta do.

    This bird was just chilling over here and you know, I was peeking on him with my camera.

    [Blocked Image: http://i.imgur.com/oigm2AH.jpg]

    But then.. there was this moment he realised he was being watched afther I got too close, dam check this startled look on his face.

    [Blocked Image: http://i.imgur.com/3e2sttM.jpg]

    Oke so this story went abit different.

    This morning this litle innocent red brest bird flew against the kitchen window. It was pretty sad. He lied there on his side not moving at all. Then thankfully he jumped back on his feet. I tried to give him something to eat, but he just kept staring at it doing nothing. I thought birds like nuts and apples but maybe he was a bad eater? I don't know.... Anyway I think he was in shock of what just happend. So yeah I read some on the internet, what to do? Well he needs warmth.. so I tried to carefully pick him up in my hands to place him on a nice spot in the sun (and to make a nice picture ofcourse xD) But then he flew away on the bench close by in the garden. So yeah he was alright thankfully,so that was good news. I took my camera and made some close ups untill the moment he looked at me with this startled face and shit all over the bench. On that moment I knew that was the last shot of today xD Time to let him chill

    So yeah anyway to be on topic, I guess. The pictures I make do have a high contrast/levels of light and darkness. I like pictures that way but is it too much? The picture below is the same but then used auto color, auto levels and auto contrast. It looks really similair to the original picture. And if u got any more feedback, please help! I am new to this.

    [Blocked Image: http://i.imgur.com/l4az5fE.jpg]

  • [CS:GO] de_invade

    • Roald
    • March 25, 2017 at 9:56 AM
    Quote from nikkoship

    2 hours ago, nikkoship said: Awesome man, reminds me of something from an Uncharted game. What are your references, if any? Looking forward to what it ends up looking like!

    To be honest its almost entirly my imagination. I searched on google 'german castle' and 'overgrown castle/cathedral/ruins' and used some inspiration from that.

  • [CS:GO] de_invade

    • Roald
    • March 24, 2017 at 9:40 PM
    Quote from Serialmapper

    On 23-3-2017 at 0:07 AM, Serialmapper said: You may get inspired by de_aztec, regarding the artificial lightning. You will have more freedom in placing those lights.

    Yeah I have took a look, they use lots of open roofs, I can defenitly use that by adding broken roofs/ceilings but it won't work for all places.

    Anyways.. I have a ruff greybox of the whole map. There is no radar yet. I have to fix a few things. Cover up a few bad seightlines, fill up CT some more and get rid of some nodraws and then I will add a radar for hopefully a playtest.

    You can subscribe to the map and walk arround already if you like: http://steamcommunity.com/sharedfiles/fi…s/?id=890352461

    And a few screenshots of T spawn, midle and A site:

  • [CS:GO] de_invade

    • Roald
    • March 22, 2017 at 9:11 PM
    Quote from Serialmapper

    10 minutes ago, Serialmapper said: But in spite of that it still has functional artificial lightning. I wonder who is paying the electricity bill :D

    Hahaha yeahh.. I know right. It are just placeholders for now. I hoped to have some torches with fire later on. Or maybe these lamps with candles in it. But yeah I am no modeler

    Quote from Mondy00

    1 hour ago, Mondy00 said: this looks great man. if you can keep visibility high and the atmosphere feelin good, this level would be awesome. looks like you're keeping the foliage abundant but out of sight lines too which is nice. would love to see this move forward

    Thanks! Yeah I hoped to keep some good vissibilities and not alot of plants disturbing the view. I have been working some more on it, but I am quite struggling with the other bombsite and abit on midle, but I take tiny steps and once I get there I'll post some more screenshots. I hope to get a basic greybox done so I can test the layout and people can walk arround.

  • Random Photo Thread

    • Roald
    • March 22, 2017 at 7:19 PM

    Yeaahh we got some weird plants and tree's in Holland, almost surreal looking things

    Poison

    [Blocked Image: http://i.imgur.com/lA4JCdf.jpg]

    Crazy Eyes

    [Blocked Image: http://i.imgur.com/GaUBCyk.jpg]

    Divergent

    [Blocked Image: http://i.imgur.com/7qJfIBR.jpg]

    Colorfull Wave

    [Blocked Image: http://i.imgur.com/kXoPil2.jpg]

    Hairy Tree

    [Blocked Image: http://i.imgur.com/IcHWsOg.jpg]

  • [CSGO] de_piranesi Remake (WIP)

    • Roald
    • March 20, 2017 at 11:19 AM

    Well idk if Valve cares about it. There are 3 maps (Dust, Dust2 and Mirage) located in the midle east and 3 maps (italy, inferno and canals) located in Italy. I think most important thing is you do what you like doing in your own unique way.

    Its good to see you got rid of the upper part on midle. Because the angle from that upper window to A bombsite was so odd.

  • Random Photo Thread

    • Roald
    • March 17, 2017 at 8:56 PM

    I love ur work el @El Moroes, keep it up!

    Did u used a long closing time on damage nocture?

    And for those insects do u do alot of afther editing? Add blur, change color/saturation or?

  • Random Photo Thread

    • Roald
    • March 17, 2017 at 8:22 PM

    Oh well what a shame @Finn

    I thought you made those since it's a topic for community made photos. Anyway thanks for sharing! I really dig the first photo and I may learn from it

  • Random Photo Thread

    • Roald
    • March 17, 2017 at 5:41 PM

    Great job @Finn

    I love the first and third photo alot!

    What program you guys use to edit photo's?

    I use photoshop myself, but I was wondering if Lightroom is more recommanded?

  • [CS:GO] DE_Breach - Released!

    • Roald
    • March 14, 2017 at 8:23 PM

    It's looking so... natural, good job! I like it

  • [CS:GO] de_invade

    • Roald
    • March 14, 2017 at 8:06 PM

    A lost medieval city in the midle of the Forrest have been taken over by growing plants and tree's.

    EDIT: New name: Invade instead of Acquisition. Acquisition didn't ha da right definition to discribe the map and this one is alot easier to write haha. Uploaded the newest version on another workshop.

    Ready for a playtest!

    Workshop: http://steamcommunity.com/sharedfiles/fi…s/?id=903916745

  • Random Photo Thread

    • Roald
    • March 14, 2017 at 7:41 PM

    Oh cool a Photography thread! I recently bought a Nikon D5500 with a 15-105 ED VR lens to try it out myself.

    I am really noob at this, but I like making pictures and enjoy nature at the same time.

    Those Macro photo's are lovely El Moroes! Too bad my lens aint ideal for Macro's

    [Blocked Image: http://i.imgur.com/4MCDqWH.jpg]

    [Blocked Image: http://i.imgur.com/502lSp5.jpg]

    [Blocked Image: http://i.imgur.com/tUCmzjh.jpg]

    [Blocked Image: http://i.imgur.com/kxnHSC3.jpg]

    This one is definitly not photoshopped :D

    [Blocked Image: http://i.imgur.com/kTHUQrg.jpg]

  • WIP in WIP, post your level screenshots!

    • Roald
    • March 13, 2017 at 4:57 PM

    I feld like I had to make maps that have a logic and realistic theme but thinking more about CS:GO and the objectives like blowing up foodcrates and a statues and so ever I am more like **** it. So I decided to make something I like making myself (maybe I should have done that from the start), which is abit of a surreal enviorment. It will be a lost Castle in the forrest being taken over by nature. I thought of the mapname de_acquisition but idk if that's a fitting name really, but not important for now!


  • WIP in WIP, post your level screenshots!

    • Roald
    • March 2, 2017 at 3:01 PM
    Quote from GRiNET

    3 minutes ago, GRiNET said: Hey, thank you! I just saw thanks to you pointing it out that i haven't attached the lamps to the actual ceiling in the first screen..

    I didn't noticed they weren't attached to the ceiling :D But yea u should fix that haha. I ment that the wires of the lamps are too long so the lamps are hanging too low in my opinion

  • WIP in WIP, post your level screenshots!

    • Roald
    • March 2, 2017 at 12:48 PM

    Looking good!

    I should hang the lights in the first screen closer to the ceiling (and maybe not that close to the walls).

    It feels when walking there you will bump your head against it.

    And on the last screenshots there could be a another ceiling light more in the back of the room.

    But besides these two things it looks nice!

  • [CS:GO] (W.I.P) de_arpegio

    • Roald
    • March 1, 2017 at 6:44 PM

    I don't know if the statue is pure for visuals or also for cover or something?

    If it's just visuals u can also think of a pond with a small fountain or something, it will be less distracting but nice while walking by it and looking at it. Maybe have some leafs floating peacefully on the water and some fish swimming arround.

    Because while looking at earlier screenshots I feel pretty much distracted by all the 'vertical' details in and arround the paths. Like the plants, parasol, statue on the background and etc. I hope u won't put too much details that block the view of the player.

  • [Source 2\Dota2] Western

    • Roald
    • March 1, 2017 at 8:42 AM

    Wauw this is lookimg amazing!

    Ty for making this video, it was interresting to see how much effort you have put into this and the way u perfectionised every part. Good job!

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Building a Huge Library of Free Images for Everyone

    Eric Matyas
    August 10, 2026 at 1:52 PM
  2. Any of the old guard still around? D:

    Chunks
    August 7, 2026 at 11:08 PM
  3. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM
  4. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  5. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  6. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  7. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  8. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  9. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  10. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™