This looks fantastic! Might I ask how many hours you put into it? I'm trying to get a feel for what a reasonable time limit is for a finished map.
Posts by abc
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Quote from the0rthopaedicsurgeon
4 hours ago, the0rthopaedicsurgeon said: I've modelled the windows for the church in my map since the 2d ones didn't look too good, but is there any way of making different surfaces for bullet holes? I can't really make a concave collision mesh for them since they're too complex, but is there a VMT parameter or a way of using a mask so I can glass bullet holes on the windows but not the frame?
This is the actual model (there's a lod to a 2d plane, so they're really cheap outside close range), to show why a fitting collision mesh wouldn't really work
Also, loads of content copied from CSGO has purple and black reflections, with or without bumpmaps. I've checked the VMTs and there are no missing textures/spec maps etc, so I don't know what's causing this, but it happens on loads of textures and props.
I have the same issue with the purple and black / checkered textures -- as of now my plan is to replace them all at the last minute before submitting. If anyone has a solution it would be much appreciated.
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Quote from GRiNET
On 12/3/2016 at 3:50 AM, GRiNET said: Hello lads. I've encountered another problem.
Whenever I try to paint alpha on my discplacement brusches on the ground hammer crashes, no error or anything just straight to desktop. The texture I am using is called: de_mirage/ground_de_tileh_blend3_diffuse. Is it something wrong with the texture or is it me?
Are you launching hammer with the .exe or the .bat? When I was getting crashes in Hammer it was due to the VPROJECT environment being set incorrectly -- which the .bat file resolves each time.
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@XanthiEdbeere is now called "Morgentau", and includes pretty extensive layout changes. (visuals are very much WIP though).
I've renamed the bsp and workshop item, but this shouldn't effect subscribers (hopefully). Please let me know if there are any issues:
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Quote from zastelsDisplay More
1 hour ago, zastels said: I've never seen actual proof you need to mat_spec anything.
To build cubemaps properly you must take these steps.
Step1: build cubemaps
Step2: Close and open game again (You can not avoid doing this in DOI, only in CSGO)
Step3: You must pack your cubemap files into the .bsp before you upload to the workshop, I use pakrat it automatically does it.
My understanding is that mat_specular 0 disables reflections. Therefore, the only time you would see an issue is if you ran buildcubemaps while there were already existing cubemaps for the map - in which case you would see reflections within your reflections.
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My map crashes occasionally when running locally too, but after significant digging I'm pretty sure it's due to bot errors and not the map itself. Are you running it with bots?
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You should make that a whole level, I want to play it

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Quote from Squad
On 9/23/2016 at 0:20 PM, Squad said: Anyone else getting random hammer crashes since today? It's litterally every 2 minutes for me now, which is making it impossible to make any progression. Hammer was working allright before.
I had that problem constantly when I first started using DOI hammer. The solution was to use hammer.bat instead of the exe. The bat file ensures that your VPROJECT registry value is set each time -- in my case it kept trying to use VPROJECT values from other mods.
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Sosa would you mind sharing your light_environment brightness and ambient values? The screenshots look great and is pretty much the feel I am trying to get in my level, but yours somehow looks a lot crisper.
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Wow, in my memories MOHAA was so much more detailed and realistic than those screenshots. Hah. Still an amazing game though.
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I'm really digging this one. Haven't played it yet but just from watching the stream I have a really good feeling about it, especially the layout. Looking great so far.
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Played this yesterday and had a lot of fun - it's obviously still in the early stages but I have a good feeling about the layout. The field that the allies approach from has a very epic feel to it, as does the whole map in general.
Only thing that feels is a little off is that some of the areas just feel a little too big and far apart, but I think that's something that will be solved as you add more detail and cover to the streets.
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Quote from poLemin
6 hours ago, poLemin said: Unfortunately I did not get to play this map, but I have a question. What is the reason for naming it Erdbeere? As a native German speaker, it feels very odd to me to call a level set in WW2 "strawberry"

Much of my original inspiration and reference materials were from here: https://en.wikipedia.org/wiki/Strawbery_Banke
(the map setting is a fictional german invasion of the east coast of the US)
The name is an homage to that. I looked up the German word for strawberry and it sounded like a cool word, so that was the extent of my naming decision. Having said that, I haven't ruled out changing the name, and input from a native german speaker is helpful
Does it sound too silly? -
Sadly I won't be able to attend the event as I am travelling today. Hope everyone has a blast! If anyone has any feedback for Erdbeere I'd appreciate it if you also leave a comment on the Workshop page.
@Xanthi The Twitch stream will be saved so people can watch it later, correct?
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+1
The folks there have been very helpful to me.
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Update - Submitted to workshop for testing!
http://steamcommunity.com/sharedfiles/fi…s/?id=793026241
Here are some newer screenshots. There have been way too many fixes/improvements since I last posted, so I won't bother to list them.
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yikes 3 minutes to spare!
"Erdbeere" - WIP for Day of Infamy mapping contest
http://www.steamcommunity.com/sharedfiles/fi…s/?id=793026241
- Currently supports only Frontline.
- Supports bots.
- Sadly did not have time to make an overview, but I think the map layout is pretty straightforward and hopefully intuitive.
Feedback very welcome

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I must be missing something.. how do I actually add something to Steam Workshop?? I don't see an option anywhere. Can anyone point to a good tutorial?