1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. abc

Posts by abc

  • [TF2] DEWM

    • abc
    • May 15, 2017 at 9:29 PM

    This looks fantastic! Might I ask how many hours you put into it? I'm trying to get a feel for what a reasonable time limit is for a finished map.

  • Day of Infamy Mapping Contest Discussion

    • abc
    • December 20, 2016 at 10:52 PM
    Quote from the0rthopaedicsurgeon

    4 hours ago, the0rthopaedicsurgeon said: I've modelled the windows for the church in my map since the 2d ones didn't look too good, but is there any way of making different surfaces for bullet holes? I can't really make a concave collision mesh for them since they're too complex, but is there a VMT parameter or a way of using a mask so I can glass bullet holes on the windows but not the frame?


    This is the actual model (there's a lod to a 2d plane, so they're really cheap outside close range), to show why a fitting collision mesh wouldn't really work


    Also, loads of content copied from CSGO has purple and black reflections, with or without bumpmaps. I've checked the VMTs and there are no missing textures/spec maps etc, so I don't know what's causing this, but it happens on loads of textures and props.

    I have the same issue with the purple and black / checkered textures -- as of now my plan is to replace them all at the last minute before submitting. If anyone has a solution it would be much appreciated.

  • Day of Infamy Mapping Contest Discussion

    • abc
    • December 4, 2016 at 5:39 PM
    Quote from GRiNET

    On 12/3/2016 at 3:50 AM, GRiNET said: Hello lads. I've encountered another problem.

    Whenever I try to paint alpha on my discplacement brusches on the ground hammer crashes, no error or anything just straight to desktop. The texture I am using is called: de_mirage/ground_de_tileh_blend3_diffuse. Is it something wrong with the texture or is it me?

    Are you launching hammer with the .exe or the .bat? When I was getting crashes in Hammer it was due to the VPROJECT environment being set incorrectly -- which the .bat file resolves each time.

  • Day of Infamy Map Contest Update: Deadline Extension, Regular Testing

    • abc
    • December 3, 2016 at 7:00 PM

    @XanthiEdbeere is now called "Morgentau", and includes pretty extensive layout changes. (visuals are very much WIP though).

    I've renamed the bsp and workshop item, but this shouldn't effect subscribers (hopefully). Please let me know if there are any issues:

    http://steamcommunity.com/sharedfiles/fi…s/?id=793026241

  • Day of Infamy Mapping Contest Discussion

    • abc
    • November 26, 2016 at 6:15 PM
    Quote from zastels

    1 hour ago, zastels said: I've never seen actual proof you need to mat_spec anything.


    To build cubemaps properly you must take these steps.


    Step1: build cubemaps

    Step2: Close and open game again (You can not avoid doing this in DOI, only in CSGO)

    Step3: You must pack your cubemap files into the .bsp before you upload to the workshop, I use pakrat it automatically does it.

    Display More

    My understanding is that mat_specular 0 disables reflections. Therefore, the only time you would see an issue is if you ran buildcubemaps while there were already existing cubemaps for the map - in which case you would see reflections within your reflections.

  • Day of Infamy Mapping Contest WIP Thread

    • abc
    • November 22, 2016 at 10:07 PM
    Quote from wslysnps

    4 hours ago, wslysnps said: Finally got some custom models working

    Wow, nice job with the lighting! Looking great!

  • Day of Infamy Mapping Contest Discussion

    • abc
    • November 16, 2016 at 9:37 PM

    My map crashes occasionally when running locally too, but after significant digging I'm pretty sure it's due to bot errors and not the map itself. Are you running it with bots?

  • Day of Infamy Map Contest Update: Deadline Extension, Regular Testing

    • abc
    • November 14, 2016 at 4:31 PM

    Hallelujah!

  • [DOI] Heres just a little project I made for doi

    • abc
    • November 13, 2016 at 9:14 PM

    You should make that a whole level, I want to play it :D

  • Day of Infamy Mapping Contest WIP Thread

    • abc
    • November 11, 2016 at 9:33 PM
    Quote from Squad

    On 9/23/2016 at 0:20 PM, Squad said: Anyone else getting random hammer crashes since today? It's litterally every 2 minutes for me now, which is making it impossible to make any progression. Hammer was working allright before.

    I had that problem constantly when I first started using DOI hammer. The solution was to use hammer.bat instead of the exe. The bat file ensures that your VPROJECT registry value is set each time -- in my case it kept trying to use VPROJECT values from other mods.

  • Normandy - Liberation (MoHAA TheHunt Inspired)

    • abc
    • November 11, 2016 at 6:40 PM

    Sosa would you mind sharing your light_environment brightness and ambient values? The screenshots look great and is pretty much the feel I am trying to get in my level, but yours somehow looks a lot crisper.

  • Normandy - Liberation (MoHAA TheHunt Inspired)

    • abc
    • November 11, 2016 at 12:54 AM

    Wow, in my memories MOHAA was so much more detailed and realistic than those screenshots. Hah. Still an amazing game though.

  • Alps

    • abc
    • November 10, 2016 at 5:04 PM

    I'm really digging this one. Haven't played it yet but just from watching the stream I have a really good feeling about it, especially the layout. Looking great so far.

  • Metz [Offensive]

    • abc
    • November 7, 2016 at 5:27 PM

    Played this yesterday and had a lot of fun - it's obviously still in the early stages but I have a good feeling about the layout. The field that the allies approach from has a very epic feel to it, as does the whole map in general.

    Only thing that feels is a little off is that some of the areas just feel a little too big and far apart, but I think that's something that will be solved as you add more detail and cover to the streets.

  • Erdbeere (working title)

    • abc
    • November 7, 2016 at 4:58 PM
    Quote from poLemin

    6 hours ago, poLemin said: Unfortunately I did not get to play this map, but I have a question. What is the reason for naming it Erdbeere? As a native German speaker, it feels very odd to me to call a level set in WW2 "strawberry" :D

    Much of my original inspiration and reference materials were from here: https://en.wikipedia.org/wiki/Strawbery_Banke

    (the map setting is a fictional german invasion of the east coast of the US)

    The name is an homage to that. I looked up the German word for strawberry and it sounded like a cool word, so that was the extent of my naming decision. Having said that, I haven't ruled out changing the name, and input from a native german speaker is helpful :) Does it sound too silly?

  • Sign up to playtest your contest maps!

    • abc
    • November 6, 2016 at 3:43 PM

    Sadly I won't be able to attend the event as I am travelling today. Hope everyone has a blast! If anyone has any feedback for Erdbeere I'd appreciate it if you also leave a comment on the Workshop page.

    @Xanthi The Twitch stream will be saved so people can watch it later, correct?

  • DOI/INS mapping/modding discord channel

    • abc
    • November 4, 2016 at 4:35 PM

    +1

    The folks there have been very helpful to me.

  • Erdbeere (working title)

    • abc
    • November 4, 2016 at 4:48 AM

    Update - Submitted to workshop for testing!

    http://steamcommunity.com/sharedfiles/fi…s/?id=793026241

    Here are some newer screenshots. There have been way too many fixes/improvements since I last posted, so I won't bother to list them.

  • Sign up to playtest your contest maps!

    • abc
    • November 4, 2016 at 3:57 AM

    yikes 3 minutes to spare!

    "Erdbeere" - WIP for Day of Infamy mapping contest

    http://www.steamcommunity.com/sharedfiles/fi…s/?id=793026241

    • Currently supports only Frontline.
    • Supports bots.
    • Sadly did not have time to make an overview, but I think the map layout is pretty straightforward and hopefully intuitive.

    Feedback very welcome :)

  • Sign up to playtest your contest maps!

    • abc
    • November 3, 2016 at 10:01 PM

    I must be missing something.. how do I actually add something to Steam Workshop?? I don't see an option anywhere. Can anyone point to a good tutorial?

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  2. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  3. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  4. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  5. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  6. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  7. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  8. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  9. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  10. [CS2] Dvina

    Pulbusha
    May 29, 2026 at 5:54 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™