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  2. PlattenG

Posts by PlattenG

  • George Platten | Level Design

    • PlattenG
    • September 19, 2018 at 10:16 AM
    Quote from Vilham

    15 minutes ago, Vilham said:

    1. The top left panel is named differently from the page it takes you to.
    2. There is little to no description of why things are the way they are or what is actually meant to happen in each shot.
    3. There is very little explanation of what you actually did yourself, workflow etc.
    4. If you are interested in level design the dev shots are much more important than the final ones.
    5. Top downs explaining layout decision are by far the most telling shots/information you can provide.

    That’s great feedback, thanks for taking the time :)

  • George Platten | Level Design

    • PlattenG
    • September 19, 2018 at 1:41 AM

    Link:

    https://georgeplatten.wixsite.com/leveldesign

    --------------------

    Hey guys my portfolio is final finished if you have any feedback please give it to me i wont be offended :) thank you

  • Games W.I.P Thread

    • PlattenG
    • September 17, 2018 at 9:10 PM

    Our Cyberpunk Game Demo Level Screenshots :) Made in Unity

  • Naming conventions of map design

    • PlattenG
    • June 6, 2018 at 3:42 PM

    just got round to seeing these and yeah thank you to both of you cleared some stuff up for me :)

  • Naming conventions of map design

    • PlattenG
    • May 24, 2018 at 1:02 AM

    What I'm wondering is there certain design terms for different style maps for example counterstrike map design normally follows "three lane map design" and games like gears of war normally follows "symmetrical layouts"are there other naming conventions for other types of layouts

  • Games W.I.P Thread

    • PlattenG
    • November 25, 2017 at 11:29 PM
    Quote from Eric_Chocholacek

    On 16/11/2017 at 7:09 PM, Eric_Chocholacek said: @PlattenG This look awesome!! Reminds me of Jensen's apartment from the more recent Deus Ex games. Love the audio coming from the other apartments, really creates an intriguing environment and sets the mood for the build up to kicking the door down (which was also an awesome moment, great time for the music to kick in). Looking forward to seeing more!

    thank you very much currently where in beta testing atm for our project and once the game is done in three weeks will post gameplay and trailer thank you again for the kind words :)

  • Games W.I.P Thread

    • PlattenG
    • November 8, 2017 at 10:26 PM

    External Content www.youtube.com
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    Me (Level Designer) and a couple of friends are making a fps game for university project (we have 12 weeks to make it). This is a small art pass on our apartment scene. the rest of the game is still currently getting made including city areas and mechanics hope you guys like it :)

  • Tips on guiding the player with level design

    • PlattenG
    • September 26, 2017 at 8:05 AM

    Thank you everyone for your comments :)

  • Tips on guiding the player with level design

    • PlattenG
    • September 25, 2017 at 12:03 AM
    Quote from RaVaGe

    21 hours ago, RaVaGe said: Check these articles

    http://magnarj.net/article_funclight.html

    http://www.nodraw.net/2010/08/tf2-density-of-detailing/

    thank you very much my friend :)

  • Tips on guiding the player with level design

    • PlattenG
    • September 24, 2017 at 9:13 PM

    Hello Everyone im currently doing my dissertation on guiding players using level design. Im needing some research and was wondering if any of you kind people could tell me some tips on how you guide players in your levels, eg like lighting, colour etc and maybe give a example's of when you used it and how. have a nice day and thank you for anyone who answers.

  • What I'm Working On

    • PlattenG
    • September 3, 2017 at 7:57 PM
    Quote from FMPONE

    On 31/08/2017 at 11:31 AM, FMPONE said: Hi all!

    Here's a preview of DE_SUBZERO. The awesome Tanuki (creator of Seaside and Downtown) helped design the layout, and I created all the art. However, penE from DE_CACHE made the old-school crates as a cameo, I love that guy :D Shout out to all the wonderful people who provided helpful feedback on the visuals and gameplay so far!

    Display More

    im in such ore of this map, should be really proud all of you who worked on it.

  • [CS:GO] Dm_Edge (WIP)

    • PlattenG
    • June 1, 2017 at 3:46 AM

    This is my first Official map for csgo its a 1 VS 1 up to 3 Vs 3 aim map.

    Im in the middle of play testing atm then going into detailing after. The inspirations for this map are Mirrors Edge. Im a second year university student so im still learning all feedback feel free thanks allot everyone


    This is my inspiration and want to Detail it similar

  • WIP in WIP, post your level screenshots!

    • PlattenG
    • March 10, 2017 at 9:59 PM

    This is one half of my Diablo esc room for my university project (now with modular assets in) just need a second art pass on it now (all feedback would be apricated)


  • Get Out directed by Jordan Peele

    • PlattenG
    • February 25, 2017 at 5:13 PM
    Quote from FMPONE

    On 25/02/2017 at 4:06 PM, FMPONE said: Go see this. Seriously go see this. Best movie I've seen since The Matrix, Fight Club etc. it's fucking insane.

    i watched the trailer and it looks amazing is it more psychological horror then anything ?

  • You Decide Mapcore's Future

    • PlattenG
    • February 22, 2017 at 2:39 AM

    making 1.6 maps for the mod classic offensive ? Could be a possibility or I think doing tf2 would be a really good idea

  • WIP in WIP, post your level screenshots!

    • PlattenG
    • February 15, 2017 at 7:58 PM
    Quote from grapen

    1 minute ago, grapen said: Cool. Have you planned for how the ceiling will work?

    we have the character top down (well pretty much) to the point you cant see the roof like a diablo style camera

    :)

  • WIP in WIP, post your level screenshots!

    • PlattenG
    • February 15, 2017 at 6:55 PM

    ClockWork Temple i have been working on for a Zelda esc game for university (all feedback would be helpful)

  • Game Design videos

    • PlattenG
    • February 15, 2017 at 6:27 PM

    watch his dark souls video really recommend it

    https://www.youtube.com/channel/UCyhnYIvIKK_--PiJXCMKxQQ

  • Overwatch

    • PlattenG
    • December 8, 2016 at 5:13 PM

    I found this funnier then it actually is

  • Titanfall 2

    • PlattenG
    • December 5, 2016 at 1:58 AM

    Heared good things about the game but the last games player base died off quickly and especially being placed between cod and battlefield it could happen again so I'm not sure if I should buy it

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