So the problem is, that when I open my reference.smd file there were no .vtf endings
But I just added my file name to the name without adding an extra .vtf
Here are also the 2 .vmt files:
So I think I did all of your steps and the compile worked but in HLMV I get an error message, when I try to open the model.
So I tried to use the compiler in there for the .qc file.This is the output log:
WARNING: AppFramework : Unable to load module p4lib.dll! qdir: "c:\program files (x86)\steam\steamapps\utzler\counter-strike global offensive\csgo\models\decompiled0.24\offensive\csgo\models\decompiled0.24\" gamedir: "c:\program files (x86)\steam\steamapps\utzler\counter-strike global offensive\csgo\" g_path: "offensive\csgo\models\decompiled0.24\urban_tree_giant01_autumn.qc" Building binary model files... Working on "urban_tree_giant01_autumn.qc" Error opening c:\program files (x86)\steam\steamapps\utzler\counter-strike global offensive\csgo\models\decompiled0.24\offensive\csgo\models\decompiled0.24\urban_tree_giant01_autumn.qc ERROR: 'EXCEPTION_ACCESS_VIOLATION' (assert: 1)
RESULT: ERROR CDynamicFunction: Loading library 'Kernel32.dll' (74F50000) CDynamicFunction: Lookup of 'TryEnterCriticalSection' in 'Kernel32.dll': 7769C010 CDynamicFunction: Closing library 'Kernel32.dll' (74F50000)
I hope it's kind of usefull
Also... could it be that it's messed up because of the locations of the files or are these alright?