Working on some big changes!
I spent a lot of time pondering over the core issues, and decided to tackle them:
- Removing "A chokepoint to Mid" connector (the vaulted tunnel that started under the platform there)
- Removing "B chokepoint to Mid" connector (the fact that the staircase room was directly linked to the large tunnel below)
- Adding new connector from Mid directly to bombsite, one for each. They are meant to be faster route than the other ones, and reduce rotation time
- Reworking layout of lower Mid, especially to make it more compelling for Ts entering the area
- Reworking layout of A site, namely extending buildings to reduce the number of angles we need to worry about
- Removing connector near Chokepoint A, that connected to mid (the area where Ts could jump on a white block and directly into a terrasse on upper Mid)
- Removed vine ladder on CT side of Mid. In short, there's no more awkward skip from the ground level into upper Mid
Making a few more changes, then uploading that as a separate version on workshop.
2.0, I guess... ?
Cheers!