I re-uploaded the map as a new workshop entry and I'm deleting the old thread- This is now the realest official thread
Posts by MikeGon
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Wow great work @Radu!! Looks so cool ?
Man I really gotta set some time aside and test all these wonderful maps y'all shipping
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Looking great keep up the good work!!!
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Makes me nostalgic... I also did my fair share of work in the food industry, from 14 to 20 years old to be exact... butcher, fast food cook, cashier, diver, boss boy, you name it!
Nowadays one thing I like to say is this: 50% of the skillset you need for your dream job is common to any job. So you can always work on fundamental skills like teamwork, social, discipline, professionalism, etc. and master those while you're on your way to your dream job ?
Congrats @That50'sGuy and @Quotingmc ??
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Aaaaand looks like modders have already figured out how to unlock some of the forge stuff:
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Quote from DMU222
7 hours ago, DMU222 said: From what I've heard you are right. However, I believe the developers of CE Anniversary said they built the game on the abysmal Gearbox port and not the original game. I remember reading a lot of criticism about how this makes the CE available on the MCC look substantially worse than the actual original game.
Yup you probably seen it but here's a great video on that topic:
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Looks like they got some ex Platinum Games peeps involved: https://www.gamesindustry.biz/articles/2019-…tudio-m-two-inc
Sounds promising!!
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Holy shit can't believe there's already that much work done on 3 when 2 came out less than a year ago... in total that'll be just 15 months of gap between the 2 releases, feels like this must have been in development at the same time and they kept it in their back pocket
Also why not show this on stage in a more exciting way at game awards later this week instead of just throwing this out there? (Btw expect a few more reveals in the coming days, they're probably not alone at doing this...)
Looks cool idk but not sure if it's a good idea to put this anywhere near that RE Survive game, it has such a jarring difference in quality
Quote from dux23 minutes ago, dux said: What a terrible trailer. Why did they do it all in first person at the start? Almost vomed allover my screen from motion sickness.
Lol yeah that got me confused too
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You're learning modelling by yourself? That's awesome @Donskioni keep it up!!
Quote from Donskioni2 hours ago, Donskioni said: I haven’t textured it or baked it’s uv yet..
Oh shiet you're in for the worst ?
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Quote from Vaya
On 12/6/2019 at 5:23 AM, Vaya said: @MikeGon are you involved in the CE port too? I've heard they are using the woeful PC version as a base, hope if this is the case they are fixing a lot of the issues?
***For clarity, I didn't work on it, that's a different team at the studio. I'm on the Halo Infinite team. Just very proud that we finally released something lol
I know the PC versions are taken very seriously and I would be surprised if it was based on the old Gearbox port tbh. I'm 99% sure it's the 2011 Anniversary version but I could be wrong...
Quote from blackdogOn 12/6/2019 at 5:19 AM, blackdog said: Well technically speaking, it has been a while, the Halo PC porting is one of the first projects Gearbox worked on if I remember correctly ?
I’m confused on why they have ported Reach over more recent chapters? I don’t remember a particular love for Reach from the fans even in the original Xbox release, I mean not to the level of all other chapters?
I dunno, I’m ignorant on the matter, haven’t played Halo… but what I read even on the MS Store doesn’t make it clearer. I remember there was already a Master Chief Collection released like two years ago, allowing to swap in real time between Halo 1 graphics and remaster? Now there’s another collection that starts from Reach going forward? Boh.
I think the idea was to start on a good note because Reach is beloved by most Halo fans (at least nowadays... yeah I remember, when it released it got shitted on because they added sprint lmao)
Quote from blackdogOn 12/6/2019 at 5:19 AM, blackdog said: I remember there was already a Master Chief Collection released like two years ago, allowing to swap in real time between Halo 1 graphics and remaster? Now there’s another collection that starts from Reach going forward? Boh.
MCC on PC is basically the same, achievements and some of the data are even synced between both platforms!
Quote from duxOn 12/7/2019 at 9:43 AM, dux said: Never played Reach, Halo 2, Halo 3, Halo 4, Halo 5, Halo 76 or any of that. Only Halo Combat Evolved when it came on PC all those years ago before Microsoft decided to be cocks. Bought the Collection, played Reach a bit - it's ok. Not really getting the hype that surrounded it but I'm only two missions in. Feel like I've watched more cutscenes than actually played the game so far.

If I put nostalgia aside for a minute, one that I feel is kinda overrated is Halo 2. Always felt like that campaign was too long and spread thin, MP was great though.
Halo 76 was definitely underrated, it had a battle royale and crafting system
Quote from Minos17 minutes ago, Minos said: Never really got into Halo before but might have to pick this up, so hard to find interesting FPS level design these days

It's basically just another Destiny ripoff...
Quote from VayaOn 12/7/2019 at 4:00 PM, Vaya said: Halo 1 had such a good campaign. Classic PC single player shit (on consoles first... :))
Re-playing through Half-life 1 recently made me realize how much Halo 1 feels like it was greatly inspired by it. But less puzzle-oriented and more pew-pew-oriented.
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Aww yisss so pumped for this!!
Quote from FMPONE7 hours ago, FMPONE said: Also upon doing research about this game apparently the bad guy is a giant dude who sprints at you full speed shooting rockets from a fucking rocket launcher? Pretty ridiculous... can’t wait to see how/if they can make that fun because it sounds like a design nightmare
True he did sprint, grab, tentacle you and shoot rockets at you but like... only one of those at a time so I guess is manageable???
That reminds me RE3 had contextual dodges... combine that to what we got in RE2R and I guess we're basically getting the RE4 control scheme at this point ?
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So yesterday we released the PC version of Halo Reach on MCC, and looks like it's doing great!!
It's one of my personal favorites in the series, brings so much memories of my college days where I was basically drunk 24/7
Played last night plus a couple times internally and I must say, the mouse & keyboard makes it feel like a whooole different thing... SWAT in particular is f*cking nuts
The game is also supporting mods so I'm excited to see what crazy stuff people are gonna come up with!
Did you guys play that one back in the day?
(So Halo is part of the PC master race now how 'bout that eh??)
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Our whole life is stored forever in the depths of the internet and will still be found by our grand-children in a million years from now
Not to mention the FBI who's recording everything we do because we make maps for violent video games
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Looks fun great job dude!! ?
This definitely needs more violence and micro transactions to break in the Chinese market though just sayin
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Sooo about the "custom skins are breaking the game" thing going on right now...
Clearly the CS visual direction is restricting them immensely. Feels like they can barely expand at all when it comes to player models, because of how good/bad they would blend with some of the environments. Basically right now, they're stuck in a situation where they want to add more variety to player models but none of them can be "too camo", "too saturated", "too dark", "too bright", "too contrasted", "not contrasted enough", have a "too small silhouette", "too big silhouette" etc. etc. otherwise it affects gameplay.
Another side effect of this is that some models become strictly better/worst than others and players will only use the good ones, which defeats the whole purpose of adding variety to player models in the first place...
I'd like to go straight back to what I said a few weeks ago; A possible solution to this whole nightmare would be to add some kind of UI/lighting/post process effect thing that makes any character model stand out against any background, essentially bringing all character models back to the same level in terms of balance:
Quote from MikeGonOn 9/16/2019 at 4:45 PM, MikeGon said: player models don't stand out against most environments. Maps need to be brightly lit and look like a fckin empty art gallery on primer just so people can see that guy walking in front of them... other games employ technique like lighting player models in a different way than the env, adding post-process effects like contour lines, and UI displaying target's name/health and what have you. I'm sure there's a tasteful solution that's possible here
I think now would be a better time than ever to make that leap since it's trending atm. It's a case of ripping off the bandaid, it would hurt on the short term and some gamers will be pissed, but it would make the game better. Look at Overwatch here for instance:
I'm not saying CS:GO should look like this, but notice how this "red outline + name + health bar" combo allows them to release skins in any freakin style with emissive/dangling bits n' shit with zero impact on gameplay, as long as it remotely resembles the character.
(btw I'm not saying that CS:GO needs to look like Dora the explorer just that it needs some kind of feature like this done in a subtle way that make sense for CS:GO)
and btw this guy looks like a fckin furby lol:

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