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  3. zombi

Posts by zombi

  • Re-compiling valve maps

    • zombi
    • August 20, 2016 at 3:33 PM

    I think it's fix. If you want work, and make some changes on valve maps, you just need to download the map from workshop, then everything should be fine.

  • Re-compiling valve maps

    • zombi
    • August 15, 2016 at 10:29 PM

    Hey mapcore. I have some problems with re-compiling valve maps(Cobble, Dust, Cache - I know it's fmpone map, but still official map on tournaments etc.).

    In CSGO SDK:

    So, when I decompiled Cache to .vmf and after some changes compiled to .bsp everything was works. But in game I didn't see all of the blocks that have been marked as "func_detail" in hammer. In the game, these walls didn't exist. I was trying to deselected from this function but still this didn't work.

    Spoiler How it looks in game(black props and bad lighting is my fault, but it doesn't change anything, because I fix this in other file and wall still didn't exist)

    In Source Filmmaker - Launch SDK:

    Next thing is Filmmaker. I want make small change on Cache for my friend(this change is simply remove of a single door model), who will be use this map in Filmmaker. But when I trying compiling map(step by step as in this guide - http://steamcommunity.com/sharedfiles/fi…s/?id=592178213) after these change I have errors and it's stop compiling.

    Spoiler There is full log file: http://www.speedyshare.com/jdzJV/cache-example-filmmaker.log

    It's stop there:


    I hope I don't forget about anything but if someone need any information to help me, just write. Thx for you'r time. Peace out!

  • de_business (dev build)

    • zombi
    • August 8, 2016 at 8:14 PM

    Thanks for your interest. Nice of you!

    @Vorontsov My theme of map - some city with some stuff from military. It's hard to find cool name for this. I think, I just need to find some cool name of real place in the world. :P

    @Freaky_Banana Timing on A is similar to timing on B on Dust 2. CT have chance to fast smoke or molotov T entry, before they come to side.


    Also, now I'm introduce a few minor changes and probably soon map will be ready for playtasting, so it remains to be seen whether the elevator is a good idea :P

  • de_business (dev build)

    • zombi
    • August 7, 2016 at 7:25 PM

    EDIT: Workshop link - http://steamcommunity.com/sharedfiles/fi…s/?id=749721394


    Hey! I made first version of my map de_business (yep, name sucks, but I will change it probably).

    If someone would help me and have some advices for me, I would be appreciate.

    Also I put one crazy thing on this map - simple elevator on B site. It's very bugged with molotovs and smokes, but I'm curious how it will be affect on gameplay.

    There is few screenshot from me if someone will be interested how it looks right now, and I'm sorry for my english, I'm bad in writing.


    Bombsite A(flag changing skin after plant - I'm thinking about something different, but right now I don't have any ideas)

    Spoiler

    Bombsite B

    Spoiler

    Overview

    Spoiler

  • Bug with walls

    • zombi
    • June 25, 2016 at 9:33 AM

    It looks like it work right now. I make few hint brushes on level and I think it help, because I go to few specific places where I had this bug, and right now every things is fine.

    Also I creating light with spot_light and it's more easier now.

    You are great man, thank you very much for help! :)

  • Bug with walls

    • zombi
    • June 23, 2016 at 8:13 PM

    Alright I'm going to change this things and I will write whether it helps or not.

  • Bug with walls

    • zombi
    • June 23, 2016 at 6:35 PM

    Thanks for advices and your time!

    About map:

    - I'm using func_detail for all blocks who need this(when I have a lot part of map I turn off func_detail and looking where is some blocks which I miss when I was created them and should be func_detail)

    - With lighting you are right... I must learn something more about this and I will try lighting rooms with light_spot

    - About props, sometimes in Information valve marked props_static and prop_physic, but when i choose prop_static it doesn't work, that's why I have few mistakes with that.

    There is only one thing which I don't understand, what is Visdata? Is it a size of all map or what?

    Also I hope it help to eliminate this stupid problem...

  • Bug with walls

    • zombi
    • June 23, 2016 at 3:47 PM

    Here you go.

    File log - http://speedy.sh/xcUx8/coop-v5.log


  • Bug with walls

    • zombi
    • June 23, 2016 at 1:06 AM

    Hey, firstly sorry for english :<

    I have some problem with my Co-Op map. I don't know how to describe this, that's why I give you only screenshots.

    Only what can I say and maybe this help, is I had some version of this map with this same bug, but after some compile it's gone... now this bug is back and it's very annoying

    Thanks for your time if you think you can help me, just write! :)

  • WIP in WIP, post your level screenshots!

    • zombi
    • October 26, 2015 at 7:19 PM

    why i can't write my own new topic? :/

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