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Posts by JimWood

  • Brewery

    • JimWood
    • August 30, 2017 at 8:38 PM

    Beer is finally here!

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  • Brewery

    • JimWood
    • August 30, 2017 at 12:48 AM

    Brewery received a moderately large update today ready for the Reddit playtest.

    Mid to B has seen the biggest change, along with alterations to some other minor routes.

    Check out the changes below!

    Screenshots:

    See More:

    Spoiler

    Current Overview:

  • Brewery

    • JimWood
    • August 12, 2017 at 10:23 PM

    After further playtesting, Brewery's layout is almost finalised. Detailing has begun! I'll be sure to post some updates as progress continues.


    Workshop Link:

    http://steamcommunity.com/sharedfiles/fi…s/?id=870651384

  • MapCore CS:GO Playtesting 5.0

    • JimWood
    • August 6, 2017 at 12:47 AM

    Mind pushing Brewery forward to Thursday 10th rather than the 17th? :)

  • [RELEASED] - Studio

    • JimWood
    • July 31, 2017 at 11:47 PM

    This is looking great lads, keep it up!

  • Brewery

    • JimWood
    • July 20, 2017 at 10:18 PM

    Brewery has received an update focusing around both bombsites.

    A has seen a large increase in the amount of cover, and the Mid connector has been flipped:

    Spoiler

    T's secondary entrance into B site has been heavily altered to make it easier for CT's to cover. There has also been an increase in cover around the bombsite:

    Spoiler

    Current Overview:

    Spoiler

  • Brewery

    • JimWood
    • July 7, 2017 at 11:24 AM

    Mid is starting to take shape with the second playtest coming up tomorrow. Here's a preview:

    Spoiler

  • [WIP] ARIZONA - Source files available

    • JimWood
    • June 30, 2017 at 7:42 PM
    Quote from Squad

    45 minutes ago, Squad said: Seems a bit T-sided :)

    Can never fully say from an overview... Haha :)

  • [Released] Fiorina

    • JimWood
    • June 29, 2017 at 11:44 AM

    I agree with Andre, your env art looks great, but an overview screenshot would go a long way to see if the layout matches it :)

  • [WIP] de_katana

    • JimWood
    • June 29, 2017 at 11:42 AM

    I'm not currently able to access my pc, so I was going off what you've shown. Maybe look at providing some screenshots in-game. You can never tell from the radar, that's just what I got from the radar, just my opinion :)

  • [WIP] de_katana

    • JimWood
    • June 28, 2017 at 11:24 PM

    Seems like a hell of a lot of connecting routes, I'd look at simplifying the layout :)

  • Brewery

    • JimWood
    • June 24, 2017 at 6:02 AM

    Work has begun on modelling whilst I wait to see how the most recent changes to the layout have affected the gameplay.

    Here's a sneak peak!

    Spoiler [Blocked Image: https://cdn.discordapp.com/attachments/327938194131910666/327971961844006912/20170624014303_1.jpg]

  • CS_Apollo

    • JimWood
    • June 22, 2017 at 3:27 AM

    Keep it up lads

  • Brewery

    • JimWood
    • June 20, 2017 at 12:55 AM

    In response to my update yesterday, the workshop has now been updated!

    There have been a tonne of changes, making A Site easier to retake for CT's, Mid easier to take for Ts, and rotates being shortened on the T Side of the map.

    Also, the cylinders on A Site now have an octagon shaped boarder; making peeking less awkward; sightlines into Mid from B Boost have been reduced, and much more.

    Take a look for yourself: https://steamcommunity.com/sharedfiles/fi…s/?id=870651384

    Check out the updated overview:

    Spoiler

  • Brewery

    • JimWood
    • June 18, 2017 at 2:51 PM

    Thought I'd post an update on what has been happening with Brewery over the last two weeks.

    For the most part, I've been working on modelling a few props that will make it into the final version; regardless of layout changes; whilst waiting for the playtest that occurred yesterday.

    Since then, I've implemented changes from the feedback received. Take a look:

    Spoiler

  • [CS:GO][WIP] de_yacht (demolition mode)

    • JimWood
    • June 18, 2017 at 2:44 PM

    Looks great lads!

  • Avalanche

    • JimWood
    • June 5, 2017 at 9:58 PM

    Nice theme Roald. The workshop link isn't working however

  • Brewery

    • JimWood
    • June 5, 2017 at 8:29 PM

    After running Brewery's first playtest yesterday, I have hibernated and produced a large number of changes. The first being that the map's name is back to being Brewery for now (can't decide between the two).

    Both bombsites have seen changes to the positioning of the plant zones themselves; the door and connecting path at the back of A site have gone; A connector has been revamped; T and CT side connecting paths to B are now joined to reduce the number of entrances into the bombsite; the spawn timings have been tweaked; and more. Check them out in the images below!

    Workshop Link: [/b]http://steamcommunity.com/sharedfiles/fi…s/?id=870651384

    New Screenshots:

    Spoiler

    Current Overview:


    Spoiler

  • Brewery

    • JimWood
    • June 3, 2017 at 7:21 PM
    Quote from madsenfk

    25 minutes ago, madsenfk said: I liked Brewery better, but oh well. Looks really nice though! :)

    I wasn't sure on Brewery, but Beer isn't set in stone :D thanks man!

  • Brewery

    • JimWood
    • June 3, 2017 at 12:18 PM

    Brewery has now changed name to Beer!

    I've also just rolled out another big update, mainly surrounding reducing the overall size of the map and changes to mid and B site.

    Workshop Link: [/b]http://steamcommunity.com/sharedfiles/fi…s/?id=870651384

    General Screenshots:

    Spoiler

    Updated Overview:


    Spoiler

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