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Posts by JimWood

  • [CS:GO] Exotic Places Contest TOP 10 FINALISTS

    • JimWood
    • February 11, 2020 at 8:55 PM

    How the hell is polish based solely on visuals?

    Quote

    Quote Overall Polish (bug-free maps; maps with Soundscapes; maps which run smoothly; other determinations relating to quality)

    Yes, it may cover visuals, but it clearly isn't solely based on visuals. It's based on sound, clipping, optimisation, and many more things.

  • [CS:GO] Exotic Places Contest TOP 10 FINALISTS

    • JimWood
    • February 10, 2020 at 5:15 PM

    Congrats to everyone! Hopefully you all enjoy the forthcoming Mutiny changes ?

  • Mutiny

    • JimWood
    • January 29, 2020 at 12:36 AM

    We just released an update for Mutiny, mainly focusing on frame rates and clipping improvements, but there are lots of other minor changes too. Check them out!

    https://steamcommunity.com/sharedfiles/fi…/?id=1978052734


  • Mutiny

    • JimWood
    • January 25, 2020 at 8:35 PM

    Looks like we might have to re-release ?

  • Mutiny

    • JimWood
    • January 25, 2020 at 12:25 PM
    Quote from WAve

    25 minutes ago, WAve said: The visuals are great. It's a joy to run around the map!

    It's a minor thing but the Terrorist bots have no idea how to navigate the map. They seem to get stuck in T-spawn.

    Thanks mate!

    Yeah the issue is that there are trigger_hurts under the water, apparently they're too close to the navmesh so they think a lot of areas will damage them. Will be looking into a fix!

  • Mutiny

    • JimWood
    • January 25, 2020 at 1:39 AM
    Quote from MadsenFK

    57 minutes ago, MadsenFK said: ???


    Found a few bugs on the first run around

    Thanks mate, will get them sorted!

    Quote from fewseb

    52 minutes ago, fewseb said: You forgot to include a kv file for the map, you may think that is insignificant but as it stands the default ST6 CT player models are camo green and dark grey which blends in with a lot of your map.

    Cheers for pointing that out!

  • Mutiny

    • JimWood
    • January 24, 2020 at 11:33 PM

    Mutiny has been officially released!

    Check it out on the workshop here: https://steamcommunity.com/sharedfiles/fi…/?id=1978052734

    If you're interested in seeing some in-depth information about the map along with an interactive map, take a look here: http://jimwood.co.uk/mutiny

    We've also added a trailer, check it out below!

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

    Finally, here's a couple of the screenshots shown on the website:

  • Exotic Places CS:GO Mapping Contest 2019

    • JimWood
    • December 2, 2019 at 12:46 PM

    We should be fine personally, but my god it's flown by

  • Mutiny

    • JimWood
    • November 30, 2019 at 8:38 AM

    Thanks, we'll have to see what time is like for the skybox, but we should be fine so can look into that further down the line!

  • Mutiny

    • JimWood
    • November 29, 2019 at 10:21 PM

    Thought I'd show the progress to B Site:

    Here's a before/after image slider:Before/After - B

  • Exotic Places CS:GO Mapping Contest 2019

    • JimWood
    • November 11, 2019 at 11:58 PM
    Quote from Radix

    6 hours ago, Radix said: People can easily keep finished maps secret until a contest starts.

    This is very true, but the contest theme definitely helped reduce the chances of this. It was a good idea to combat it.

  • Mutiny

    • JimWood
    • October 20, 2019 at 1:37 AM

    Courtesy of Tanooki!

  • Mutiny

    • JimWood
    • October 19, 2019 at 11:45 PM

    Ahoy! Mutiny is a defusal map created by TanookiSuit3, Huvaligen and myself.

    Pirates have swarmed the island to find and retrieve some long lost treasure.

    The map is situated in an old pirate town, with a huge tomb close by.


    Here's some links to before/after image sliders for T Spawn:

    Before/After - T Spawn

    Before/After - T to Mid

    Some more images:

    Spoiler

  • Exotic Places CS:GO Mapping Contest 2019

    • JimWood
    • June 5, 2019 at 7:49 PM

    Good luck everyone!

  • Offtime

    • JimWood
    • July 7, 2018 at 8:08 AM
    Quote from Squad

    On 7/4/2018 at 4:08 PM, Squad said: Thanks for the feedback :)

    What chokepoint/stair is that exactly though?

    Welcome man!

    Unfortunately I'm on holiday, so the best you're going to get is this lousy old screenshot. Best I could find.

    [Blocked Image: https://i.imgur.com/MbwwH0Q.jpg]

    There is an angle for CTs in the back corner to look down to the lower floor from above which is very awkward, and it's incredibly hard to push up the stairs when having to check 180 degrees.

    This other staircase is similar to that chokepoint...

    [Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/861740565652835791/7C89791A31D16059FB03B1ABF927665F267F51C0/]

    However, in this situation, the staircase is flipped the opposite way, which is much easier to push, and there is no cover for CTs pushing. Any CT pushing is most likely going to be picked off.

    Having 2 main chokepoints being staircases is strange and different, but I think it would work much better if the first staircase was easier to push for Ts.

  • Offtime

    • JimWood
    • July 4, 2018 at 12:30 PM

    I find the map is a fresh change to the normal style of maps, and is something that can work well for hostage.

    My main issue right now is that one of the choke points on a set of stairs allows CTs to hide in a corner behind the Ts, making it very difficult to push up the stairs.

    It's also very easy to get lost, even after playing the map multiple times, due to its unnormal design. Like FMPONE said, making it more obvious which floor the players are on, such as colour coded floors, walls or ceilings, would be a big plus.

    Other than that, I enjoy playing it, and am interested to see where it goes!

  • Mapcore FACEIT Hubs

    • JimWood
    • February 28, 2018 at 1:30 AM

    The main issue right now for me is the total downtime of the servers, which can become quite frustrating, especially for newcomers.

  • Mapcore FACEIT Hubs

    • JimWood
    • February 26, 2018 at 9:51 AM
    Quote from FMPONE

    8 hours ago, FMPONE said: Yeah. In the mean time, let's just try to schedule some games on the HUB to keep them active. Maybe in this upcoming week?

    Scheduling them on the discord and tweeting out times may be a good idea.

  • Mapcore FACEIT Hubs

    • JimWood
    • February 25, 2018 at 11:21 PM
    Quote from FMPONE

    On 23/02/2018 at 11:12 PM, FMPONE said: Maybe we could convince James? He’s a good dude. I might play one or two and stream.

    There's a good chance guest judges may want to play the top 4 on here and could bring a lot of players in with them

  • GRAND PRIZE WINNERS Declared!

    • JimWood
    • February 23, 2018 at 5:29 PM

    Congrats lads!

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