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  3. JimWood

Posts by JimWood

  • Big Adventures Contest WINNERS

    • JimWood
    • May 4, 2025 at 5:56 PM

    Congrats everyone!

  • Big Adventures Contest TOP 10 FINALISTS

    • JimWood
    • February 23, 2025 at 5:17 PM

    Congrats everyone!

  • de_elevation [WIP]

    • JimWood
    • September 9, 2024 at 11:09 PM

    After some games have been played on the Mapcore Faceit Hubs, we've pushed an update containing some improvements from feedback gathered.


    This change opens up Mid to A a lot, with a lot of nice angles being produced from the new wider path, along with some other smaller changes.

    Looking forward to seeing how the changes play!


    Radar:

  • de_factory

    • JimWood
    • August 21, 2024 at 9:19 AM

    This is looking great, keep it up!

    If you need any help with radars just let me know, I created RadGen.

  • [CS2] Big Adventure Mapping Contest

    • JimWood
    • August 18, 2024 at 8:00 PM

    Congrats everyone, especially those in their first contest!

  • Rally (DNQ)

    • JimWood
    • August 11, 2024 at 11:45 PM

    Glad you've found it useful mate, map is looking good!

  • de_elevation [WIP]

    • JimWood
    • August 4, 2024 at 11:46 AM

    Here's the link to the workshop submission!

    https://steamcommunity.com/sharedfiles/fi…/?id=3262775891

  • de_elevation [WIP]

    • JimWood
    • June 29, 2024 at 1:23 PM

    Here's the radar for the first playtest!

  • de_elevation [WIP]

    • JimWood
    • June 22, 2024 at 6:09 AM

    Here's a quick look at the bombsites, as they are right now.


    CTs spawn on A site, where the primary goal for Ts is to destroy the main cable car station.

    It contains a sneaky underneath route which CTs need to watch out for, and the possibility of planting the bomb with a long sightline and holding it from afar.


    Fancy trying your chances at B site? Here, you'll be looking to destroy the main support that allows the cable cars to travel over the depths of the favelas.

    CTs are given two routes to the bombsite, with one being a raised balcony.

    Ts are also given two routes to the bombsite, however one of those routes has a connection to mid, which will need to be held if you don't want to be backstabbed by rushing CTs.

    And here's the radar:

  • [CS:GO] Shore

    • JimWood
    • April 6, 2023 at 1:35 PM

    Really nice, lighting looks insane!

  • personal skate game project

    • JimWood
    • September 16, 2022 at 6:58 PM

    Looks great mate!

  • [CS:GO] Exotic Places Contest TOP 4 WINNERS

    • JimWood
    • April 4, 2020 at 11:02 AM

    I think the main thing you are misunderstanding Passerby is that maps are not "sent to MapCore", but instead most of the dedicated csgo mappers are a part of MapCore's community. And obviously the people handing the Twitter account like to help people get exposure.

    The MapCore FaceIt hubs were originally setup solely by mappers in the community, which has helped get eyes on maps.

    Lots of MapCore member's maps have not made it into the game, however yes, a large amount have because there are so many dedicated mappers in MapCore, but this is more down to the hard work of the mappers than the fact that they are "MapCore maps".

  • [CS:GO] Exotic Places Contest TOP 4 WINNERS

    • JimWood
    • March 24, 2020 at 7:02 PM

    They only "work" once players have spent hundreds of hours on them and become accustomed to them. There's a big difference between what is good level design, and what is accepted by the players

  • [CS:GO] Exotic Places Contest TOP 4 WINNERS

    • JimWood
    • March 18, 2020 at 12:37 AM
    Quote from FMPONE

    5 hours ago, FMPONE said: I think the time has come, Tyrinni is banned for constantly flooding threads with long, boring, pedantic arguments. May this be a second celebratory moment for our community.

    This beats coming 3rd any day of the week. Don't bother sending my prizes, you've given us enough.

  • [CS:GO] Exotic Places Contest TOP 4 WINNERS

    • JimWood
    • March 16, 2020 at 7:58 PM

    Congrats to everyone!

  • Mutiny

    • JimWood
    • March 10, 2020 at 11:20 AM

    I've also created a webpage, similar to the one for the initial release announcement, showing the changes that have been made since then and now.

    Take a look!

    http://www.jimwood.co.uk/mutiny-top10

  • Mutiny

    • JimWood
    • March 10, 2020 at 9:20 AM

    We released an update for the top 10 deadline!


    It mainly focuses on improving the art and optimisation, but also includes some minor fixes too.

    @TanookiSuit3 and @Huvaligen have done a great job with the art, and have given it the run down effect we were aiming for!

    It's been a blast.


  • Mutiny

    • JimWood
    • February 18, 2020 at 5:39 PM
    Quote from Brakuren

    5 minutes ago, Brakuren said:

    Pretty Weird Bug here. The map Looks really good. I think B Site is a bit too hard to hold/retake. There are just too many angles for CTs to check on B.

    Thanks mate, this will be fixed in the next update, and will take the B site feedback on board!

  • Exotic Places CS:GO Mapping Contest 2019

    • JimWood
    • February 16, 2020 at 1:41 AM
    Quote from Tynnyri

    3 hours ago, Tynnyri said: bro the score share was 3/4ths visuals alone

    You completely skipped over my previous comment about how it clearly is not 3/4ths

  • Mutiny

    • JimWood
    • February 13, 2020 at 10:05 PM

    Here's some brief Mutiny patch notes for the recent update:


    - fixed T spawn ship lagging the server

    - improved optimisation across the map

    - removed skybox blocking grenades above B coastal side building

    - new building and raised platform at CT, replacing some rock

    - improved clipping across the map

    - added a mapcore logo, somewhere...

    - plus lots more changes I've forgotten


    Get playing, and please provide as much feedback as you can!

    https://forms.gle/jLQZmq4JtWwnNBpF9

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