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Posts by FFG

  • [CSGO] (WIP) de_expansion

    • FFG
    • August 23, 2015 at 9:03 PM

    yeah I was using normal settings... sounds like a good idea to switch

    Edit damn that was quick only took 2 mins thanks

  • [CSGO] (WIP) de_expansion

    • FFG
    • August 23, 2015 at 6:00 PM
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    Map is still real rough going to spend next week just focusing on textures and lighting.

    The content cannot be displayed because it is no longer available.

  • de_High_Ground

    • FFG
    • August 23, 2015 at 5:20 PM

    love how gritty it is also the layout is nice

  • [CSGO] (WIP) de_expansion

    • FFG
    • August 23, 2015 at 5:03 PM

    about 2.5 hours

  • [CSGO] (WIP) de_expansion

    • FFG
    • August 23, 2015 at 5:43 AM

    I have been working hard on this map the last few days and reworked almost everything. The most notable things are that a site is now an underground facility and new connector to b that fits with the map much better.

    Going to set it to compile go to bed and will post pictures and update workshop file tomorrow AM.

  • [CSGO] (WIP) de_expansion

    • FFG
    • August 20, 2015 at 4:01 AM

    I have been optimizing the map and fleshed out mid and t spawn as well as added some more variety to the B site. The map seems to be taking shape, but the end is still very far away. Middle might look ct sided from the pics but it can be fully smoked off really easy and if the ct team falls back or is killed B will be an easy take from the back. Texture and detail wise it's still kind of a mess; I haven't gotten any feedback on the current layout so not a good idea to over-commit to that. After work tomorrow I am going to go in and try to clean everything up though.


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  • [CSGO] (WIP) de_expansion

    • FFG
    • August 17, 2015 at 10:49 PM
    Quote from Bodd Jonar

    You have got to change the color palette somehow, mix it up! In the second picture everything is the same color, changing the texture of one wall and changing one crate to one that stands out would make a huge difference if done right.


    Google "house", you see how every house has another "texture" around the wall? I don't know how to explain this very good in English, but you have only made blocks in one texture, houses in real life are not built like that. Most houses in Sweden are red, but the corners are white. Google "Swedish house" and you will understand what I am talking about.

    Totally agree its pretty bland at the moment, since that is more of a temple area I want to do something like this. Problem is its going to be a big time commitment so its a good idea to make sure the site isn't going to change but for now I added some better looking textures. Also by white corners I think you mean trim board very common in america too.


  • [CSGO] (WIP) de_expansion

    • FFG
    • August 17, 2015 at 9:41 PM

    I made this map while learning hammer, it does still need some clean up and more detail work. Also other then some friends and a few others in the early stages this map hasn't really had much playtesting so that is why I am posting here.The theme is really basic (middle eastern town on the ocean), I did try to put in lots of curves circles etc to keep it from being a minecraft map. I do feel like this map has some potential but If it sucks for comp play then at least I learned something making it.


    http://steamcommunity.com/sharedfiles/fi…s/?id=501608594

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  • De_Carriage_House [wip]

    • FFG
    • August 17, 2015 at 2:36 AM

    post more pictures

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