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  3. Roger_That

Posts by Roger_That

  • dm_mineswept

    • Roger_That
    • September 2, 2015 at 1:27 AM

    Thank you! its really fun to play on

  • [CS:GO] de_binnenhof

    • Roger_That
    • August 30, 2015 at 1:28 AM

    very cool look and feel. very unique

  • dm_mineswept

    • Roger_That
    • August 29, 2015 at 10:56 PM

    Here is a deathmatch map i made for cs:s and just revived for cs:go. "custom textures" and fully functioning minesweeper game window with functioning player height blocks, reset button, timer clock, mine counter, and the sunglasses smiley win scenario! its pretty fun and chaotic...

  • MapCore CS:GO Playtesting 4.0

    • Roger_That
    • August 23, 2015 at 6:02 AM

    hey i made a small change to my map since i submitted it. i couldnt get the nav to pack with the workshop publisher so i changed the file names. its now de_carriage_house_a7. sorry! :) still on workshop

  • [WIP]Colombia

    • Roger_That
    • August 22, 2015 at 6:17 AM
    Quote from 3Dnj

    Assault of Uncooked Spaghetty !!!!

    HAHA!

    anyway, i agree with biXen, love the mood youre setting there. hope it works well!

  • De_Carriage_House [wip]

    • Roger_That
    • August 22, 2015 at 5:56 AM

    roger that ffg. i added a bunch of screenshots to the topic post

  • De_Carriage_House [wip]

    • Roger_That
    • August 17, 2015 at 1:31 AM

    changed around the spawns drastically and i think the routes are much more relevant now. any thoughts?

  • De_Carriage_House [wip]

    • Roger_That
    • August 14, 2015 at 3:38 AM

    Here's a map I have been working on casually. It features one indoor and one outdoor bombsite set at a country style party house. I Originally started it for Extra Life Game Day in 2014. I hosted an EL event at the location that this map is based on so it was lots of fun to play on game day. I have since closed off a bunch of areas and lines of sight to create more serious routes and such. It's still pretty bold because it's almost strictly accurate to real life. Stock art and lots of dev textures still around, and only the details that affect gameplay. The angles are a lot of fun, but maybe a bit chaotic? Let me know what you think. Thanks for checking it out! Here's the steam workshop page.

    overview

    ct spawn

    t spawn

    a site

    b site

    parking lot

    ct side parking lot

    courtyard

    back yard

    barn

    attic

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