Update. Imgur: http://imgur.com/a/aHQVO
I'm overall happy with what I managed to achieve in three months, though I still have a lot of detail planned that I'm going to have to add post deadline. If you see anything blocky or out of place you can be sure that I'm going to replace it. The indoor areas in general are in need of a lot more detail. What I have planned is going to be cool though.
Changelog (things I can recall off the top of my head, there's just too much to remember):
Gameplay:
- Leviated head peeks in a few areas.
- Made entering B as T less stressful. You can now scan the site angle by angle.
- Made entering A through the CT spawn connector less dangerous. You can now scan the site angle by angle.
- Made slight changes to boxes on the A-site.
- Moved a few CT spawn locations slightly farther away from mid.
- Added Name Places.
- Added soundscapes.
- Added chickens Kappa.
Visual:
- Made CT spawn less cramped and more in-line with my theme.
- Made the "alley" seem slightly off grid.
- Added arches in a few places.
- Added balusters.
- Added windows to walls.
- Added windows to roofs.
- Added chimneys.
- Added more towers.
- Added 3D skybox.
- Reworked the lighting to be more pleasing.
- Added a few textures and increased texture variance.
- Finished up the A-site towers.
- Added some grime here and there.