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  2. afallensentinel

Posts by afallensentinel

  • WIP in WIP, post your level screenshots!

    • afallensentinel
    • August 3, 2015 at 1:26 AM
    Quote from Logic

    Here is some things I spotted right away. If you feel like they are wrong assumptions then ignore them. I can't really tell how the map plays, I can only speculate

    Some very good points, although I suppose it's a bit difficult to tell the layout completely :D. CTs can't at the moment go through the hallway with an arrow, It was specifically designed to provide an attacking direction for Ts.

    Quote

    .

    The "same rooms" are actually stairs to have a higher chance of surviving, since having just one of them leading to A seems like a death trap for Ts.

    The room that you want to be mid actually kind of is, it's hard to tie together yet but that and the area to the left equals what I'd call mid for now.

    The staircase at bottom left is actually a bit hard for me to decide on, since you can't see it on the overview but there's actually a separate entry to a hallway below it, so two hallways overlap. The rooms above the red circle, the ones with 2 and 3 large windows, are accessible from this hallway.

    I REALLY need to work on the bomb sites. Currently thinking of ways to make B more interesting and A less overwhelming by its size.

    Also, vents! This is something that came up to me very early, but still haven't added them for testing purposes. In the final version there'll probably be some vents with multiple drop-points to help both CTs and Ts navigate to the bomb sites, while making rotation a lot easier.

    Leaving tomorrow for a week, so sadly I can't work on the map. :( But I'll make sure to post some more info as things get done!

  • WIP in WIP, post your level screenshots!

    • afallensentinel
    • August 2, 2015 at 6:24 PM
    Quote from Vaya

    scale looks mental there, what's the map timings to sites?


    Thanks

    With knife out, it takes about 17 seconds to reach A-site from T-spawn, 15 to reach B. 9 secs to A from CT, 7 to B. Note that this only counts the second you step inside the room, meeting points should be somewhat quicker.

    And yeah haha, I hate scaling maps, even now some ceiling seem a bit high and corridors too long, the map itself is inspirated by the likes of Agency and Resort.

    Here's in-game overview: (no much lighting yet :()

  • WIP in WIP, post your level screenshots!

    • afallensentinel
    • August 1, 2015 at 11:52 AM
    Quote from Logic

    Looks great! Really reminds me of B-site on dust2, the right passage being the tunnel and left being double-doors. Loving all different covers!

    Attached images are from a map I've been designing, it's still in early development and especially the hallways need some polishing.


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