Withdrawn From Competition, not finished.
Update to the map mostly consisting of exterior of the map in the non-playable area. Still lacking in a lot of detail. Now that geometry is essentially complete, we're gonna start work on custom textures and custom models.
Edit: Also, completely aware that it is optimized like garbage right now. Going to "refactor" whole sections.
I would like some tips on how to make foliage specifically for the skybox fields to make them not seem so horribly empty.
A site:
[Blocked Image: http://i.imgur.com/XZydBm9.jpg]
[Blocked Image: http://i.imgur.com/vuPiVqY.jpg][Blocked Image: http://i.imgur.com/grQqcqz.jpg]
Main choke point(s) into A:
[Blocked Image: http://i.imgur.com/HqKAFSu.jpg]
T side of A:
[Blocked Image: http://i.imgur.com/DjBXsET.jpg]
T spawn:
[Blocked Image: http://i.imgur.com/k9hIrV4.jpg]
[Blocked Image: http://i.imgur.com/yRsniTd.jpg]
T route to B:
[Blocked Image: http://i.imgur.com/TOMhPX6.jpg]
[Blocked Image: http://i.imgur.com/NIOmGEF.jpg]
[Blocked Image: http://i.imgur.com/uWrKgBn.jpg]
CT Spawn:
[Blocked Image: http://i.imgur.com/17FhyMq.jpg]
CT side of B:
[Blocked Image: http://i.imgur.com/fxoJaNz.jpg]
[Blocked Image: http://i.imgur.com/UxeGVaW.jpg]
Mid:
[Blocked Image: http://i.imgur.com/PayE5Fd.jpg]
[Blocked Image: http://i.imgur.com/Na1ULmS.jpg]
Mid squeaky door, known as Cancer: (no indication of that yet)
[Blocked Image: http://i.imgur.com/zCwQa0c.jpg] Connector A Tent (upper):
[Blocked Image: http://i.imgur.com/OztqZHf.jpg]
Connector A Tent (lower):
[Blocked Image: http://i.imgur.com/OTUgTir.jpg]
Mid Connector to B:
[Blocked Image: http://i.imgur.com/0aSmAHR.jpg]
[Blocked Image: http://i.imgur.com/TtkJtjD.jpg]
[Blocked Image: http://i.imgur.com/lj7pwQH.jpg]
[Blocked Image: http://i.imgur.com/3PtvxJp.jpg]
Withdrawn from competition, not finished.