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Posts by Logic

  • Complex

    • Logic
    • September 28, 2015 at 2:34 PM

    Complex

    Complex is a defusal map based on the Temple of Philae, an Egyptian temple complex located on an island in the Nile.

    Links

    Complex Alpha Workshop

    Earlier versions

    Spoiler Theme Complex is a level set in a construction site. The theme isn't fully developed yet, but there will hopefully be more to it than that.

    Layout The left side of the map is quite simplistic and the right side is more complex, with multiple floors to fight over.

    Terrorists has an advantage when it comes to taking control of middle.

    Alpha 18

    Spoiler Overview

    A-site

    B-site

    Middle

    Alpha 12

    Spoiler Overview

    A-site

    B-site

    Middle

    Status

    The map is in greybox alpha. Will go into detailed beta soon(TM).

  • Counter-Strike: Global Offensive

    • Logic
    • September 22, 2015 at 1:04 PM
    Quote from Pampers

    Why I watch

    Why we all watch! That was sick! :o

  • WIP in WIP, post your level screenshots!

    • Logic
    • September 9, 2015 at 1:57 PM

    Okay, so I won't be able to do anything with my map for a few days, might as well try and get some feedback.

    I can only give you guys an overview, since we still have no internet. Any feedack is apprechiated, even if its only speculation from the overview.

    Standard overview:

    https://www.dropbox.com/s/x5wjvwl0m8kn1pu/foto 2015-09-09 14 23 04.jpg?dl=0

    Sites, spawns & routes:

    https://www.dropbox.com/s/i9um9bv6op8r89x/foto 2015-09-09 14 53 09.jpg?dl=0

    There will be a playtest of the map soon :)

  • Black shimmering lines between func_detail brushes

    • Logic
    • September 7, 2015 at 7:50 PM

    I'm not an expert, but I have been experiencing the same thing sometimes.

    If you're sure that there isn't an actual space there then deleting the block and recreating it should help. Sometimes it's another block nearby that causes the issue. Look at at other blocks nearby and find edges that alignes with the glitch :P

  • What's going on with your life?

    • Logic
    • September 5, 2015 at 12:36 PM

    Day 7 without internet.

    Ohh mobile version of MapCore give me strength to survive yet another week!

  • DE_Yemen

    • Logic
    • August 31, 2015 at 6:25 PM

    None of the pictures are functional anymore, please fix them.

    I doubt that anyone is willing to finish someone elses map though, since no one will have the same dedication to your map as you probably did, and will probably rather work on their own project(s). But hey, give it a try I guess.

  • WIP - DE Scrapyard - Download it

    • Logic
    • August 26, 2015 at 10:26 AM
    Quote from austinweiss13

    I think this map should be okay since Bastion2 is also entered in the contest and it is essentially a remake. From my understanding (at least) the rule is in place more so someone can't remake older CS maps that aren't theirs eg. Tuscan.


    Quote from ics

    You missed the point whre it says "Older projects are fair game: now’s the perfect time to polish up that map you’ve been working on but never got around to finishing."

    So as long as it has been for CSGO, it's fine unless it's a remake from older game map such as CS Source or CS 1.6. For example if i would enter this map of mine, it would break the rules also, since it is based on CS Source map layout of mine.

    This submissin is allowed as is Bastion2, like austinweiss mentioned.

    Ah, I understand. It's hard to define what a remake is though. I'd say that remaking an older project what was released at an earlier date is a remake. But, if it's only remakes of maps prior to CS GO then I guess this is fair game :v

  • WIP - DE Scrapyard - Download it

    • Logic
    • August 26, 2015 at 1:43 AM

    Just a heads up that the rules for the cometition states that:

    "Remakes of older maps are NOT allowed."[/b]

    I dont know exactly what you mean by iteration in this case, but you should look into this as it might not be accepted inte the competition, if it is in fact based of off an older map.

    EDIT: From what the others told me this no longer relevant :P

  • de_arcade

    • Logic
    • August 25, 2015 at 4:36 PM
    Quote from jackophant

    Please don't make anything up.

    Why does it have to be a real location? :v

  • de_arcade

    • Logic
    • August 25, 2015 at 2:11 PM
    Quote from Raidix

    One "route" is blocked by a fence, so it's actually 3 entrances to B. I know that it looks more complicated on the overview than it actually is.

    Alright. I'm unable to test the map for a few more days so don't take my full advice when it comes to the layout x)

    Quote from Raidix

    However maybe it's time to change the name. Unfortunately I didn't find a better name which isn't already used. So suggestions are welcome...

    Try grabbing two names and combine them together. Maybe a city from Spain and one from Italy. The town can be entirely fictional :P

    Zaragoza + Venezia = Zarenzia

    Or just make something up that sounds believable: Carenzia, Gautanja, Sevolla, Patricia, Povollo etc. I don't know if any of these actually exist... Just made some up on the spot.

  • de_arcade

    • Logic
    • August 25, 2015 at 1:29 PM

    Sorry about this but again, the name? The first thing that pops up in my head when someone says the word arcade is a room full of kids and games. :?

    Other than that the map looks really nice! I guess those blue areas are underground huh? I'd say the map has a few too many routes though, especially to/from B.

  • de_ddos [WIP]

    • Logic
    • August 25, 2015 at 1:22 PM

    How is the timing for the bombsites? It looks like CTs and Ts will almost arrive at the same time :o

  • de_High_Ground

    • Logic
    • August 25, 2015 at 10:35 AM
    Quote from jackophant

    Until then, totally unplayable

    Sure is! Ruined my immersion completely! :v

  • CS:GO EMPIRE

    • Logic
    • August 25, 2015 at 9:02 AM
    Quote from Andre Valera

    The 2014 version of de_empire was based partially on the Brooklyn Naval Yard in New York City. New York is known as the Empire State

    https://en.wikipedia.org/wiki/Origin_of_the_name_"Empire_State"

    Alright, I see where you're coming from :P

  • de_High_Ground

    • Logic
    • August 25, 2015 at 8:51 AM

    I think the signs on both A and B look a bit forced. I'd rather see them placed on the ground :P

  • [WIP]de_Containers 2

    • Logic
    • August 25, 2015 at 8:44 AM
    Quote from Stinkwood

    Those arches look weird. They are all different sizes and shapes. You might wanna try to make the two outer arches look the same.

    Apparently they were the same shape. Ignore that...

    You should however let us know where the bombsites are on the overview.

  • de_royal (previously de_street)

    • Logic
    • August 25, 2015 at 8:41 AM

    I can understand the target on A-site, but... Are the terrorists just trying to blow up a car on B-site? :v

    That box on B-site looks really weird as well.

  • [WIP] de_coast

    • Logic
    • August 25, 2015 at 8:39 AM

    The night theme still looks bright enough to make the map easily readable! Go with that one!

  • CS:GO EMPIRE

    • Logic
    • August 25, 2015 at 8:20 AM

    The name de_empire doesn't really sound like a map set in a industrial environment. :?

    "An empire is defined as "an aggregate of nations or people ruled over by an emperor or other powerful sovereign or government."

  • Counter-Strike: Global Offensive

    • Logic
    • August 25, 2015 at 8:10 AM
    Quote from jackophant

    It took 2200 hours of csgo and 548 wins, but boys... I made it :')

    [Blocked Image: http://i.imgur.com/Hg3p9Rq.jpg]

    Do I get to join a secret club now?

    Very nice! I really need to play some competitive...

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