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  3. Logic

Posts by Logic

  • [WIP] de_canaveral

    • Logic
    • March 3, 2016 at 8:47 AM
    Quote from laminutederire

    Let's hope we'll playtest it soon.

    However absolutely no rocket can be launched in a such a tight space, maybe say if is a museum with a real size rocket model but that's a detail!

    This is true. Maybe it could be a rig where the engines are tested before the real launch? I'm sure they test them beforehand, but maybe check up on that fact

    Layout looks good, but as other people have stated, it needs to be built to see what works and what doesn't. Some angles looks long but in-game you'll spot this right away and can easily prevent them. :)

  • csgo de-map wip

    • Logic
    • March 3, 2016 at 6:14 AM
    Quote from esspho

    @JustFredrik Thanks for taking your time to do this! I really like your changes and can picture most of them. I'm not sure about the shortened t-spawn though but who knows. I'd really like to have a playtest on the current layout and then work with that.

    Thanks again.

    I wanted the same thing with my map. I knew a few routes that was far too complex (*hint*), but playtested anyways.

    People will complain about it and they should. I think it's better to test once you have ironed out all of the problems that you know about, so that the playtest be used to find the real faults instead.

    It's fine if you still wan't to test it, but know that people might focus their feedback on the confusing layout more than the map itself, if that makes any sense, dunno, I'm tired, need coffee...

  • [WIP][CSGO]de_tango

    • Logic
    • March 3, 2016 at 6:01 AM

    You can use cl_leveloverview to take better overview screenshots. Just a tip :)

  • Counter-Strike: Global Offensive

    • Logic
    • March 2, 2016 at 6:07 AM
    Quote from Chunks

    I haven't been active here in years, but I gotta find a place to vent.

    So... I got back into this game about a year ago and last I played I was ranked MG1. I have been busy for several months and had a break in play. When I came back my rank was gone... I ended up losing my first to matches and wound up with a rank of silver 1. 2 weeks later i've eeked my way up to silver 3.

    What the hell has happened? Surely my skill level hasn't decreased this much? I honestly wouldn't care if it wasn't the fact that with low rank brings low IQ's. I'm consistently dealing with griefers, children, and all around retards. This wasn't a problem when I was nova, but now it seems impossible to get back. This is discouraging. I'm about to throw in the towel.

    Anyone else here sympathize?

    You should read up on all the changes that have been made to the ranking system as it sounds like you haven't heard about it yet. Basically 90% of players ranked down drastically since the ranks had shifted and everyone was a high rank, with (pretty much) no-one in the silver ranks.

    This is probably a combination of that and that you haven't played in a couple of months :)

  • de_contract

    • Logic
    • February 29, 2016 at 12:08 PM

    I really like the way this looks! :D

    One thing though:
    To me it seems like most of the angles on this map are really short and routes has a ton of twists and turns judging from the overview. KennyS will not approve Are there any long angles that might fit an AWPer?

  • Complex

    • Logic
    • February 25, 2016 at 4:53 PM

    A month has passed without any updates and it's time to reveal what's going on.

    Has the map been scrapped?
    No, but the map has have been heavily modified and the theme has been changed. I've made enough changes to it so that it doesn't quite feel like de_complex anymore, so the map will be re-released under a different name.

    So, it's an entirely new map?
    Not quite. Elements of the old map still remains. Tunnel, A-site and parts of Middle will feel a bit familiar to some, the rest of the map has been built from scratch.

    Why all the changes?
    The map as a whole might have worked out ok, but the layout didn't play as I intended. Mid was too hard for CT's to do anything with and was lacking in complexity. The rotation times for CT's was a bit long as well, and I couldn't for the life of me find a solution to the problem without making structures that wouldn't make any sense.

    Why the change in theme?
    I never based my map on real life structures and found it hard to make the whole thing look realistic. I could imagine how it would look in the end but also realized that a map filled with tall buildings everywhere would make the map dark and smoke-setups really awkward to pull off. I found a theme that I really loved and changed it in a heartbeat. I'm happy that I made the switch.

    So, what's next?
    I will announce the new map once it's ready for playtesting. Until then, have this small sneak peek of the new project.

    This will be the last update to this thread. Logic out! [Blocked Image: https://ci4.googleusercontent.com/proxy/4_xw4LSR9jz4rPmakmaQYbCZp1EAH-RJ9KGx3u7h6UzIuYOwadfKeY7ZL1ORl2g7C97E9-oH3Qgtc5LZDZOhnnDU1ccas-LcWeATA9k-EaKRlxij9-nZELUD0--K_-9aksZVHTC9T0E=s0-d-e1-ft#https://www.mapcore.org/uploads/emoticons/default_mapcore_smilies/emot_biggrin.gif]

  • [CS:GO] de_Transit

    • Logic
    • February 25, 2016 at 1:06 PM

    1 map, 2 themes :v

    Kidding, but always interesting to see how you separate the map and work it out simultaneously. It'd be fun too se more people try it out. Keep us updated!

  • Counter-Strike: Global Offensive

    • Logic
    • February 25, 2016 at 9:39 AM
    Quote from laminutederire

    that way we do them a favor

    I agree with you, but people won't react like we're doing them a favor. Like an addict getting help that they don't want, they might thank you for it later on, but there will be a ton of complaints.

  • Counter-Strike: Global Offensive

    • Logic
    • February 25, 2016 at 7:38 AM
    Quote from laminutederire

    Cs go voting system is so bad new maps don't have a chance. Look at casual operation wildfire servers, it's cruise all over the place and it doesn't change much. Basically like dust2 on normal servers. To promote new life they would have to have a voting system which forces map rotation.

    Simplest thing like not the same map two times in a row, or their random choice not random at all, and it would promote the less played maps

    Yes! I've been frustrated over this in the past and this would be a good solution to get players to play other maps but D2. At the same time, you're still forcing a majority of players that might have picked D2 a second time to play a map that they don't want, forcing them to quit and look for a D2-server instead. This suggestion is the ideal solution for us, but sadly not for the majority or players :/

  • So I have some spare games...

    • Logic
    • February 24, 2016 at 3:12 PM
    Quote from Bastion

    Got a couple fresh from humble bundle, all steam keys, first come first served.

    • Retro city rampage
    • Outlast
    • Never alone (with foxtales dlc)

    Post if you want one

    Oh, I think my GF would love playing Never Alone together. I can take it off your hands :v

  • de_dawn [WIP] and lots of newbie questions

    • Logic
    • February 24, 2016 at 2:32 PM
    Quote from jackophant

    If you don't learn to fix those fundamental problems, what's stopping you from making them again?

    Right now you think you won't make the same mistake, but if you fix it we will know you have learnt from it.

    This ^^^^^^^^^^^^^^^^^^^^ x 100!

    Quote from lynx

    Well, i didnt even add buyzones yet. Only One spawn and you dont spawn in the floor.

    Quote from lynx

    thanks, i tried that already but i didnt work :/

    If you haven't solved the spawning issues then you're going to run into a lot more and a lot harder problems down the line.

  • The Hammer Cup 2016

    • Logic
    • February 23, 2016 at 8:13 AM
    Quote from blackdog

    Yeah, I know they reuse, that's why I wanted to make sure the EP2 executable pulls all the necessary content files.

    That's beyond my knowledge :v

  • The Hammer Cup 2016

    • Logic
    • February 23, 2016 at 6:14 AM
    Quote from blackdog

    Do you guys know if there's anything to be particularly careful about when creating this maps? They require to be playable with just EP2 installed... but am I wrong or the SP SDK, pulls the "base" etc, so content from HL2? Does EP2 automatically pull all the base HL2 content as well?

    I wish they cleaned up the mess they created with the Episodes, when I last tried to participate in one of the competitions I had to start Hammer separately cos from the SDK launcher just bugs out.

    The models that you can access in EP2 are almost all reused from the original HL2, since Valve reuse most of the props. As long as you create a new project in Hammer for EP2 you should be fine :)

  • The Hammer Cup 2016

    • Logic
    • February 22, 2016 at 6:41 AM

    I was about to make this tread, but glad you did.

    This competition is great. The content might not be that polished, but for a 19 days mapping competition it's hard to complain. A few submissions per competition is usually pure gold.

    I'd wanted to join in on this cup, but time is always a factor :|

  • Counter-Strike: Global Offensive

    • Logic
    • February 21, 2016 at 10:14 AM

    Looks like the new maps did a good job with the clipping. Royal could need some more work though :)

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  • Counter-Strike: Global Offensive

    • Logic
    • February 18, 2016 at 8:09 AM
    Quote from Tomato

    – Maps can have multiple radar images based on player height.

    "Based on player height" sounds odd, but I guess that you can have 2 different radar images on Nuke based on if you're on A-site or B-site? Correct?

  • Counter-Strike: Global Offensive

    • Logic
    • February 18, 2016 at 7:14 AM
    Quote from Vaya

    nuke looks crazy good. I'm sad they've removed all the skill jumps though and made it easy to get on silo/up the outside near ladder.

    I think that's good. Now T's can take more control of yard. I really like the new rafters leading to CT-side heaven, I've always wanted to see that walkway implemented :D

  • Counter-Strike: Global Offensive

    • Logic
    • February 18, 2016 at 6:15 AM
    Quote from austinweiss13

    NEW OPERATION FINALLY AND NUKE #HYPE

    also my game is crashing ever few minutes, gg valve

    It's out!? Wish I was home right now! :/

  • WIP in WIP, post your level screenshots!

    • Logic
    • February 17, 2016 at 10:08 AM
    Quote from Furiosa

    [Blocked Image: http://i.imgur.com/egQMGGf.jpg?1]

    I would argue that this isn't high visibility. Seems a bit dark along the walls :S

  • What have you watched recently?

    • Logic
    • February 15, 2016 at 12:24 PM

    Me and my GF is on season 4 of Mythbusters right now, good fun and a lot of nostalgia! :v

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