Quote from ScottehBoehThis looks nice. I love how you've added a sort of "branding" to the map. "Future Co." Nice touch
Thanks, I did my best to keep it authentic and give it a design around the name of the map.
Quote from biXenI can understand that point, big dilemma for me how to block off players because on my map there's no natural way to do it. But I think because T's start where they do if you go on the outside of the map, the choke point ends up in a pretty boring place. It could have been interesting in the outside area, just a tad further along for the CT's. Especially considering the other choke is a hallway too.
I think it depends how it's played. In the mock-competitive match I played, I noticed that intersections would happen for the CTs outside more towards the back of the truck, leaving them more out-in-the-open than the outside corridor. I made sure CTs also had a lot of control over the inside hallway, too, getting there far before Ts, but then again, everyone plays differently so it might've been different in your perspective.